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Dominating Taoist - Skill of Taoist Tool:Thrill

Evolution Vicissitude Thrill HighestGood Birth-Death
 

Icon

Name

Level

Type

Effect

Divine Attraction

0

Active

Attracts enemies within 4 paces around the black hole (except for boss) and deals 650 points of M-Damage. Cooldown: 30 sec. (The attracting chance drops by 2% for every 1 BP short.)

1

Attracts enemies within 4 paces around the black hole (except for boss) and deals 670 points of M-Damage. Cooldown: 28 sec. (The attracting chance drops by 2% for every 1 BP short.)

2

Attracts enemies within 4 paces around the black hole (except for boss) and deals 690 points of M-Damage. Cooldown: 27 sec. (The attracting chance drops by 2% for every 1 BP short.)

3

Attracts enemies within 4 paces around the black hole (except for boss) and deals 710 points of M-Damage. Cooldown: 26 sec. (The attracting chance drops by 2% for every 1 BP short.)

4

Attracts enemies within 4 paces around the black hole (except for boss) and deals 730 points of M-Damage. Cooldown: 25 sec. (The attracting chance drops by 2% for every 1 BP short.)

5

Attracts enemies within 4 paces around the black hole (except for boss) and deals 750 points of M-Damage. Cooldown: 24 sec. (The attracting chance drops by 2% for every 1 BP short.)

6

Attracts enemies within 4 paces around the black hole (except for boss) and deals 770 points of M-Damage. Cooldown: 23 sec. (The attracting chance drops by 2% for every 1 BP short.)

7

Attracts enemies within 4 paces around the black hole (except for boss) and deals 790 points of M-Damage. Cooldown: 22 sec. (The attracting chance drops by 2% for every 1 BP short.)

8

Attracts enemies within 4 paces around the black hole (except for boss) and deals 810 points of M-Damage. Cooldown: 21 sec. (The attracting chance drops by 2% for every 1 BP short.)

9

Attracts enemies within 4 paces around the black hole (except for boss) and deals 830 points of M-Damage. Cooldown: 20 sec. (The attracting chance drops by 2% for every 1 BP short.)

10

Attracts enemies within 4 paces around the black hole (except for boss) and deals 850 points of M-Damage. Cooldown: 19 sec. (The attracting chance drops by 2% for every 1 BP short.)

11

Attracts enemies within 4 paces around the black hole (except for boss) and deals 900 points of M-Damage. Cooldown: 18 sec. (The attracting chance drops by 2% for every 1 BP short.)

12

Attracts enemies within 4 paces around the black hole (except for boss) and deals 950 points of M-Damage. Cooldown: 17 sec. (The attracting chance drops by 2% for every 1 BP short.)

13

Attracts enemies within 4 paces around the black hole (except for boss) and deals 1000 points of M-Damage. Cooldown: 16 sec. (The attracting chance drops by 2% for every 1 BP short.)

14

Attracts enemies within 4 paces around the black hole (except for boss) and deals 1050 points of M-Damage. Cooldown: 15 sec. (The attracting chance drops by 2% for every 1 BP short.)

15

Attracts enemies within 4 paces around the black hole (except for boss) and deals 1100 points of M-Damage. Cooldown: 14 sec. (The attracting chance drops by 2% for every 1 BP short.)

16

Attracts enemies within 4 paces around the black hole (except for boss) and deals 1150 points of M-Damage. Cooldown: 13 sec. (The attracting chance drops by 2% for every 1 BP short.)

17

Attracts enemies within 4 paces around the black hole (except for boss) and deals 1200 points of M-Damage. Cooldown: 12 sec. (The attracting chance drops by 2% for every 1 BP short.)

18

Attracts enemies within 4 paces around the black hole (except for boss) and deals 1250 points of M-Damage. Cooldown: 10 sec. (The attracting chance drops by 2% for every 1 BP short.)

19

Attracts enemies within 4 paces around the black hole (except for boss) and deals 1300 points of M-Damage. Cooldown: 8 sec. (The attracting chance drops by 2% for every 1 BP short.)

Icon

Name

Level

Type

Effect

Magnetic Light

0

Passive

There is a 5% chance to create an interactive magnetic field on yourself and the target. With the magnetic field, the target will be bounced off during a close attack, and the damage will be invalid. The target will receive 15000 points of damage. Bouncing off the enemy costs you 10 SP. (The bouncing off rate drops by 5% for every 1 BP short.)

1

There is a 5.5% chance to create an interactive magnetic field on yourself and the target. With the magnetic field, the target will be bounced off during a close attack, and the damage will be invalid. The target will receive 15000 points of damage. Bouncing off the enemy costs you 10 SP. (The bouncing off rate drops by 5% for every 1 BP short.)

2

There is a 6% chance to create an interactive magnetic field on yourself and the target. With the magnetic field, the target will be bounced off during a close attack, and the damage will be invalid. The target will receive 15000 points of damage. Bouncing off the enemy costs you 10 SP. (The bouncing off rate drops by 5% for every 1 BP short.)

3

There is a 6.5% chance to create an interactive magnetic field on yourself and the target. With the magnetic field, the target will be bounced off during a close attack, and the damage will be invalid. The target will receive 15000 points of damage. Bouncing off the enemy costs you 10 SP. (The bouncing off rate drops by 5% for every 1 BP short.)

4

There is a 7% chance to create an interactive magnetic field on yourself and the target. With the magnetic field, the target will be bounced off during a close attack, and the damage will be invalid. The target will receive 15000 points of damage. Bouncing off the enemy costs you 10 SP. (The bouncing off rate drops by 5% for every 1 BP short.)

5

There is a 7.5% chance to create an interactive magnetic field on yourself and the target. With the magnetic field, the target will be bounced off during a close attack, and the damage will be invalid. The target will receive 15000 points of damage. Bouncing off the enemy costs you 10 SP. (The bouncing off rate drops by 5% for every 1 BP short.)

6

There is a 8% chance to create an interactive magnetic field on yourself and the target. With the magnetic field, the target will be bounced off during a close attack, and the damage will be invalid. The target will receive 15000 points of damage. Bouncing off the enemy costs you 10 SP. (The bouncing off rate drops by 5% for every 1 BP short.)

7

There is a 8.5% chance to create an interactive magnetic field on yourself and the target. With the magnetic field, the target will be bounced off during a close attack, and the damage will be invalid. The target will receive 15000 points of damage. Bouncing off the enemy costs you 10 SP. (The bouncing off rate drops by 5% for every 1 BP short.)

8

There is a 9% chance to create an interactive magnetic field on yourself and the target. With the magnetic field, the target will be bounced off during a close attack, and the damage will be invalid. The target will receive 15000 points of damage. Bouncing off the enemy costs you 10 SP. (The bouncing off rate drops by 5% for every 1 BP short.)

9

There is a 9.5% chance to create an interactive magnetic field on yourself and the target. With the magnetic field, the target will be bounced off during a close attack, and the damage will be invalid. The target will receive 15000 points of damage. Bouncing off the enemy costs you 10 SP. (The bouncing off rate drops by 5% for every 1 BP short.)

10

There is a 10% chance to create an interactive magnetic field on yourself and the target. With the magnetic field, the target will be bounced off during a close attack, and the damage will be invalid. The target will receive 15000 points of damage. Bouncing off the enemy costs you 10 SP. (The bouncing off rate drops by 5% for every 1 BP short.)

11

There is a 10.5% chance to create an interactive magnetic field on yourself and the target. With the magnetic field, the target will be bounced off during a close attack, and the damage will be invalid. The target will receive 15000 points of damage. Bouncing off the enemy costs you 10 SP. (The bouncing off rate drops by 5% for every 1 BP short.)

12

There is a 11% chance to create an interactive magnetic field on yourself and the target. With the magnetic field, the target will be bounced off during a close attack, and the damage will be invalid. The target will receive 15000 points of damage. Bouncing off the enemy costs you 10 SP. (The bouncing off rate drops by 5% for every 1 BP short.)

13

There is a 11.5% chance to create an interactive magnetic field on yourself and the target. With the magnetic field, the target will be bounced off during a close attack, and the damage will be invalid. The target will receive 15000 points of damage. Bouncing off the enemy costs you 10 SP. (The bouncing off rate drops by 5% for every 1 BP short.)

14

There is a 12% chance to create an interactive magnetic field on yourself and the target. With the magnetic field, the target will be bounced off during a close attack, and the damage will be invalid. The target will receive 15000 points of damage. Bouncing off the enemy costs you 10 SP. (The bouncing off rate drops by 5% for every 1 BP short.)

15

There is a 14% chance to create an interactive magnetic field on yourself and the target. With the magnetic field, the target will be bounced off during a close attack, and the damage will be invalid. The target will receive 15000 points of damage. Bouncing off the enemy costs you 10 SP. (The bouncing off rate drops by 5% for every 1 BP short.)

16

There is a 15% chance to create an interactive magnetic field on yourself and the target. With the magnetic field, the target will be bounced off during a close attack, and the damage will be invalid. The target will receive 15000 points of damage. Bouncing off the enemy costs you 10 SP. (The bouncing off rate drops by 5% for every 1 BP short.)

17

There is a 17% chance to create an interactive magnetic field on yourself and the target. With the magnetic field, the target will be bounced off during a close attack, and the damage will be invalid. The target will receive 15000 points of damage. Bouncing off the enemy costs you 10 SP. (The bouncing off rate drops by 5% for every 1 BP short.)

18

There is a 18% chance to create an interactive magnetic field on yourself and the target. With the magnetic field, the target will be bounced off during a close attack, and the damage will be invalid. The target will receive 15000 points of damage. Bouncing off the enemy costs you 10 SP. (The bouncing off rate drops by 5% for every 1 BP short.)

19

There is a 20% chance to create an interactive magnetic field on yourself and the target. With the magnetic field, the target will be bounced off during a close attack, and the damage will be invalid. The target will receive 15000 points of damage. Bouncing off the enemy costs you 10 SP. (The bouncing off rate drops by 5% for every 1 BP short.)

Icon

Name

Level

Type

Effect

Mystical Melody

0

Active

Cast in specific area to inflict a sonic attack every 2 sec to deal 300 points of M-Damage (80 points on monsters). There is a 1% chance to make the enemy lose control for 0.5 sec. (The success rate drops by 10% for every 1 BP short.)Lasts for 4 sec. Cooldown: 30 sec.

1

Cast in specific area to inflict a sonic attack every 2 sec to deal 320 points of M-Damage (160 points on monsters). There is a 1% chance to make the enemy lose control for 0.5 sec. (The success rate drops by 10% for every 1 BP short.)Lasts for 4 sec. Cooldown: 29 sec.

2

Cast in specific area to inflict a sonic attack every 2 sec to deal 340 points of M-Damage (240 points on monsters). There is a 1% chance to make the enemy lose control for 0.5 sec. (The success rate drops by 10% for every 1 BP short.)Lasts for 4 sec. Cooldown: 28 sec.

3

Cast in specific area to inflict a sonic attack every 2 sec to deal 360 points of M-Damage (320 points on monsters). There is a 1% chance to make the enemy lose control for 0.5 sec. (The success rate drops by 10% for every 1 BP short.)Lasts for 4 sec. Cooldown: 27 sec.

4

Cast in specific area to inflict a sonic attack every 2 sec to deal 380 points of M-Damage (400 points on monsters). There is a 2% chance to make the enemy lose control for 0.5 sec. (The success rate drops by 10% for every 1 BP short.)Lasts for 4 sec. Cooldown: 26 sec.

5

Cast in specific area to inflict a sonic attack every 2 sec to deal 400 points of M-Damage (480 points on monsters). There is a 2% chance to make the enemy lose control for 0.5 sec. (The success rate drops by 10% for every 1 BP short.)Lasts for 4 sec. Cooldown: 25 sec.

6

Cast in specific area to inflict a sonic attack every 2 sec to deal 420 points of M-Damage (560 points on monsters). There is a 2% chance to make the enemy lose control for 0.5 sec. (The success rate drops by 10% for every 1 BP short.)Lasts for 4 sec. Cooldown: 24 sec.

7

Cast in specific area to inflict a sonic attack every 2 sec to deal 440 points of M-Damage (640 points on monsters). There is a 2% chance to make the enemy lose control for 0.5 sec. (The success rate drops by 10% for every 1 BP short.)Lasts for 4 sec. Cooldown: 23 sec.

8

Cast in specific area to inflict a sonic attack every 2 sec to deal 460 points of M-Damage (720 points on monsters). There is a 2% chance to make the enemy lose control for 0.5 sec. (The success rate drops by 10% for every 1 BP short.)Lasts for 4 sec. Cooldown: 22 sec.

9

Cast in specific area to inflict a sonic attack every 2 sec to deal 480 points of M-Damage (800 points on monsters). There is a 2% chance to make the enemy lose control for 0.5 sec. (The success rate drops by 10% for every 1 BP short.)Lasts for 4 sec. Cooldown: 21 sec.

10

Cast in specific area to inflict a sonic attack every 2 sec to deal 500 points of M-Damage (920 points on monsters). There is a 2% chance to make the enemy lose control for 0.5 sec. (The success rate drops by 10% for every 1 BP short.)Lasts for 4 sec. Cooldown: 20 sec.

11

Cast in specific area to inflict a sonic attack every 2 sec to deal 520 points of M-Damage (1040 points on monsters). There is a 3% chance to make the enemy lose control for 0.5 sec. (The success rate drops by 10% for every 1 BP short.)Lasts for 4 sec. Cooldown: 19 sec.

12

Cast in specific area to inflict a sonic attack every 2 sec to deal 540 points of M-Damage (1160 points on monsters). There is a 3% chance to make the enemy lose control for 0.5 sec. (The success rate drops by 10% for every 1 BP short.)Lasts for 4 sec. Cooldown: 18 sec.

13

Cast in specific area to inflict a sonic attack every 2 sec to deal 560 points of M-Damage (1280 points on monsters). There is a 3% chance to make the enemy lose control for 0.5 sec. (The success rate drops by 10% for every 1 BP short.)Lasts for 4 sec. Cooldown: 17 sec.

14

Cast in specific area to inflict a sonic attack every 2 sec to deal 580 points of M-Damage (1400 points on monsters). There is a 3% chance to make the enemy lose control for 0.5 sec. (The success rate drops by 10% for every 1 BP short.)Lasts for 4 sec. Cooldown: 16 sec.

15

Cast in specific area to inflict a sonic attack every 2 sec to deal 600 points of M-Damage (1520 points on monsters). There is a 3% chance to make the enemy lose control for 0.5 sec. (The success rate drops by 10% for every 1 BP short.)Lasts for 4 sec. Cooldown: 15 sec.

16

Cast in specific area to inflict a sonic attack every 2 sec to deal 620 points of M-Damage (1640 points on monsters). There is a 3% chance to make the enemy lose control for 0.5 sec. (The success rate drops by 10% for every 1 BP short.)Lasts for 4 sec. Cooldown: 14 sec.

17

Cast in specific area to inflict a sonic attack every 2 sec to deal 640 points of M-Damage (1760 points on monsters). There is a 3% chance to make the enemy lose control for 0.5 sec. (The success rate drops by 10% for every 1 BP short.)Lasts for 4 sec. Cooldown: 13 sec.

18

Cast in specific area to inflict a sonic attack every 2 sec to deal 680 points of M-Damage (1880 points on monsters). There is a 3% chance to make the enemy lose control for 0.5 sec. (The success rate drops by 10% for every 1 BP short.)Lasts for 4 sec. Cooldown: 12 sec.

19

Cast in specific area to inflict a sonic attack every 2 sec to deal 720 points of M-Damage (2000 points on monsters). There is a 5% chance to make the enemy lose control for 0.5 sec. (The success rate drops by 10% for every 1 BP short.)Lasts for 4 sec. Cooldown: 9 sec.

Icon

Name

Level

Type

Effect

Fantasy Knack

0

Passive

There is a 5% chance to trigger Fantasy Knack when damaged. During the status, the hit rate of the opponent's basic attack drops by 5%. Reduces the trigger chance of the enemy's passive skills/Deterrence rune by 3%. Lasts for 10 sec.

1

There is a 5.5% chance to trigger Fantasy Knack when damaged. During the status, the hit rate of the opponent's basic attack drops by 6%. Reduces the trigger chance of the enemy's passive skills/Deterrence rune by 3%. Lasts for 10 sec.

2

There is a 6% chance to trigger Fantasy Knack when damaged. During the status, the hit rate of the opponent's basic attack drops by 7%. Reduces the trigger chance of the enemy's passive skills/Deterrence rune by 3%. Lasts for 10 sec.

3

There is a 6.5% chance to trigger Fantasy Knack when damaged. During the status, the hit rate of the opponent's basic attack drops by 8%. Reduces the trigger chance of the enemy's passive skills/Deterrence rune by 3%. Lasts for 10 sec.

4

There is a 7% chance to trigger Fantasy Knack when damaged. During the status, the hit rate of the opponent's basic attack drops by 9%. Reduces the trigger chance of the enemy's passive skills/Deterrence rune by 3%. Lasts for 10 sec.

5

There is a 7.5% chance to trigger Fantasy Knack when damaged. During the status, the hit rate of the opponent's basic attack drops by 10%. Reduces the trigger chance of the enemy's passive skills/Deterrence rune by 3%. Lasts for 10 sec.

6

There is a 8% chance to trigger Fantasy Knack when damaged. During the status, the hit rate of the opponent's basic attack drops by 11%. Reduces the trigger chance of the enemy's passive skills/Deterrence rune by 3%. Lasts for 10 sec.

7

There is a 8.5% chance to trigger Fantasy Knack when damaged. During the status, the hit rate of the opponent's basic attack drops by 12%. Reduces the trigger chance of the enemy's passive skills/Deterrence rune by 3%. Lasts for 10 sec.

8

There is a 9% chance to trigger Fantasy Knack when damaged. During the status, the hit rate of the opponent's basic attack drops by 13%. Reduces the trigger chance of the enemy's passive skills/Deterrence rune by 3%. Lasts for 10 sec.

9

There is a 9.5% chance to trigger Fantasy Knack when damaged. During the status, the hit rate of the opponent's basic attack drops by 14%. Reduces the trigger chance of the enemy's passive skills/Deterrence rune by 3%. Lasts for 10 sec.

10

There is a 10% chance to trigger Fantasy Knack when damaged. During the status, the hit rate of the opponent's basic attack drops by 15%. Reduces the trigger chance of the enemy's passive skills/Deterrence rune by 3%. Lasts for 10 sec.

11

There is a 11% chance to trigger Fantasy Knack when damaged. During the status, the hit rate of the opponent's basic attack drops by 16%. Reduces the trigger chance of the enemy's passive skills/Deterrence rune by 3%. Lasts for 10 sec.

12

There is a 12% chance to trigger Fantasy Knack when damaged. During the status, the hit rate of the opponent's basic attack drops by 18%. Reduces the trigger chance of the enemy's passive skills/Deterrence rune by 3%. Lasts for 10 sec.

13

There is a 13% chance to trigger Fantasy Knack when damaged. During the status, the hit rate of the opponent's basic attack drops by 19%. Reduces the trigger chance of the enemy's passive skills/Deterrence rune by 3%. Lasts for 10 sec.

14

There is a 14% chance to trigger Fantasy Knack when damaged. During the status, the hit rate of the opponent's basic attack drops by 20%. Reduces the trigger chance of the enemy's passive skills/Deterrence rune by 4%. Lasts for 10 sec.

15

There is a 15% chance to trigger Fantasy Knack when damaged. During the status, the hit rate of the opponent's basic attack drops by 20%. Reduces the trigger chance of the enemy's passive skills/Deterrence rune by 5%. Lasts for 10 sec.

16

There is a 16% chance to trigger Fantasy Knack when damaged. During the status, the hit rate of the opponent's basic attack drops by 20%. Reduces the trigger chance of the enemy's passive skills/Deterrence rune by 6%. Lasts for 10 sec.

17

There is a 17% chance to trigger Fantasy Knack when damaged. During the status, the hit rate of the opponent's basic attack drops by 20%. Reduces the trigger chance of the enemy's passive skills/Deterrence rune by 7%. Lasts for 10 sec.

18

There is a 18% chance to trigger Fantasy Knack when damaged. During the status, the hit rate of the opponent's basic attack drops by 20%. Reduces the trigger chance of the enemy's passive skills/Deterrence rune by 9%. Lasts for 10 sec.

19

There is a 20% chance to trigger Fantasy Knack when damaged. During the status, the hit rate of the opponent's basic attack drops by 20%. Reduces the trigger chance of the enemy's passive skills/Deterrence rune by 10%. Lasts for 10 sec.

 
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