Evolution | Vicissitude | Thrill | HighestGood | Birth-Death |
Icon |
Name |
Level |
Type |
Effect |
|
Divine Attraction |
0 |
Active |
Attracts enemies within 4 paces around the black hole (except for boss) and deals 650 points of M-Damage. Cooldown: 30 sec. (The attracting chance drops by 2% for every 1 BP short.) |
1 |
Attracts enemies within 4 paces around the black hole (except for boss) and deals 670 points of M-Damage. Cooldown: 28 sec. (The attracting chance drops by 2% for every 1 BP short.) |
|||
2 |
Attracts enemies within 4 paces around the black hole (except for boss) and deals 690 points of M-Damage. Cooldown: 27 sec. (The attracting chance drops by 2% for every 1 BP short.) |
|||
3 |
Attracts enemies within 4 paces around the black hole (except for boss) and deals 710 points of M-Damage. Cooldown: 26 sec. (The attracting chance drops by 2% for every 1 BP short.) |
|||
4 |
Attracts enemies within 4 paces around the black hole (except for boss) and deals 730 points of M-Damage. Cooldown: 25 sec. (The attracting chance drops by 2% for every 1 BP short.) |
|||
5 |
Attracts enemies within 4 paces around the black hole (except for boss) and deals 750 points of M-Damage. Cooldown: 24 sec. (The attracting chance drops by 2% for every 1 BP short.) |
|||
6 |
Attracts enemies within 4 paces around the black hole (except for boss) and deals 770 points of M-Damage. Cooldown: 23 sec. (The attracting chance drops by 2% for every 1 BP short.) |
|||
7 |
Attracts enemies within 4 paces around the black hole (except for boss) and deals 790 points of M-Damage. Cooldown: 22 sec. (The attracting chance drops by 2% for every 1 BP short.) |
|||
8 |
Attracts enemies within 4 paces around the black hole (except for boss) and deals 810 points of M-Damage. Cooldown: 21 sec. (The attracting chance drops by 2% for every 1 BP short.) |
|||
9 |
Attracts enemies within 4 paces around the black hole (except for boss) and deals 830 points of M-Damage. Cooldown: 20 sec. (The attracting chance drops by 2% for every 1 BP short.) |
|||
10 |
Attracts enemies within 4 paces around the black hole (except for boss) and deals 850 points of M-Damage. Cooldown: 19 sec. (The attracting chance drops by 2% for every 1 BP short.) |
|||
11 |
Attracts enemies within 4 paces around the black hole (except for boss) and deals 900 points of M-Damage. Cooldown: 18 sec. (The attracting chance drops by 2% for every 1 BP short.) |
|||
12 |
Attracts enemies within 4 paces around the black hole (except for boss) and deals 950 points of M-Damage. Cooldown: 17 sec. (The attracting chance drops by 2% for every 1 BP short.) |
|||
13 |
Attracts enemies within 4 paces around the black hole (except for boss) and deals 1000 points of M-Damage. Cooldown: 16 sec. (The attracting chance drops by 2% for every 1 BP short.) |
|||
14 |
Attracts enemies within 4 paces around the black hole (except for boss) and deals 1050 points of M-Damage. Cooldown: 15 sec. (The attracting chance drops by 2% for every 1 BP short.) |
|||
15 |
Attracts enemies within 4 paces around the black hole (except for boss) and deals 1100 points of M-Damage. Cooldown: 14 sec. (The attracting chance drops by 2% for every 1 BP short.) |
|||
16 |
Attracts enemies within 4 paces around the black hole (except for boss) and deals 1150 points of M-Damage. Cooldown: 13 sec. (The attracting chance drops by 2% for every 1 BP short.) |
|||
17 |
Attracts enemies within 4 paces around the black hole (except for boss) and deals 1200 points of M-Damage. Cooldown: 12 sec. (The attracting chance drops by 2% for every 1 BP short.) |
|||
18 |
Attracts enemies within 4 paces around the black hole (except for boss) and deals 1250 points of M-Damage. Cooldown: 10 sec. (The attracting chance drops by 2% for every 1 BP short.) |
|||
19 |
Attracts enemies within 4 paces around the black hole (except for boss) and deals 1300 points of M-Damage. Cooldown: 8 sec. (The attracting chance drops by 2% for every 1 BP short.) |
Icon |
Name |
Level |
Type |
Effect |
|
Magnetic Light |
0 |
Passive |
There is a 5% chance to create an interactive magnetic field on yourself and the target. With the magnetic field, the target will be bounced off during a close attack, and the damage will be invalid. The target will receive 15000 points of damage. Bouncing off the enemy costs you 10 SP. (The bouncing off rate drops by 5% for every 1 BP short.) |
1 |
There is a 5.5% chance to create an interactive magnetic field on yourself and the target. With the magnetic field, the target will be bounced off during a close attack, and the damage will be invalid. The target will receive 15000 points of damage. Bouncing off the enemy costs you 10 SP. (The bouncing off rate drops by 5% for every 1 BP short.) |
|||
2 |
There is a 6% chance to create an interactive magnetic field on yourself and the target. With the magnetic field, the target will be bounced off during a close attack, and the damage will be invalid. The target will receive 15000 points of damage. Bouncing off the enemy costs you 10 SP. (The bouncing off rate drops by 5% for every 1 BP short.) |
|||
3 |
There is a 6.5% chance to create an interactive magnetic field on yourself and the target. With the magnetic field, the target will be bounced off during a close attack, and the damage will be invalid. The target will receive 15000 points of damage. Bouncing off the enemy costs you 10 SP. (The bouncing off rate drops by 5% for every 1 BP short.) |
|||
4 |
There is a 7% chance to create an interactive magnetic field on yourself and the target. With the magnetic field, the target will be bounced off during a close attack, and the damage will be invalid. The target will receive 15000 points of damage. Bouncing off the enemy costs you 10 SP. (The bouncing off rate drops by 5% for every 1 BP short.) |
|||
5 |
There is a 7.5% chance to create an interactive magnetic field on yourself and the target. With the magnetic field, the target will be bounced off during a close attack, and the damage will be invalid. The target will receive 15000 points of damage. Bouncing off the enemy costs you 10 SP. (The bouncing off rate drops by 5% for every 1 BP short.) |
|||
6 |
There is a 8% chance to create an interactive magnetic field on yourself and the target. With the magnetic field, the target will be bounced off during a close attack, and the damage will be invalid. The target will receive 15000 points of damage. Bouncing off the enemy costs you 10 SP. (The bouncing off rate drops by 5% for every 1 BP short.) |
|||
7 |
There is a 8.5% chance to create an interactive magnetic field on yourself and the target. With the magnetic field, the target will be bounced off during a close attack, and the damage will be invalid. The target will receive 15000 points of damage. Bouncing off the enemy costs you 10 SP. (The bouncing off rate drops by 5% for every 1 BP short.) |
|||
8 |
There is a 9% chance to create an interactive magnetic field on yourself and the target. With the magnetic field, the target will be bounced off during a close attack, and the damage will be invalid. The target will receive 15000 points of damage. Bouncing off the enemy costs you 10 SP. (The bouncing off rate drops by 5% for every 1 BP short.) |
|||
9 |
There is a 9.5% chance to create an interactive magnetic field on yourself and the target. With the magnetic field, the target will be bounced off during a close attack, and the damage will be invalid. The target will receive 15000 points of damage. Bouncing off the enemy costs you 10 SP. (The bouncing off rate drops by 5% for every 1 BP short.) |
|||
10 |
There is a 10% chance to create an interactive magnetic field on yourself and the target. With the magnetic field, the target will be bounced off during a close attack, and the damage will be invalid. The target will receive 15000 points of damage. Bouncing off the enemy costs you 10 SP. (The bouncing off rate drops by 5% for every 1 BP short.) |
|||
11 |
There is a 10.5% chance to create an interactive magnetic field on yourself and the target. With the magnetic field, the target will be bounced off during a close attack, and the damage will be invalid. The target will receive 15000 points of damage. Bouncing off the enemy costs you 10 SP. (The bouncing off rate drops by 5% for every 1 BP short.) |
|||
12 |
There is a 11% chance to create an interactive magnetic field on yourself and the target. With the magnetic field, the target will be bounced off during a close attack, and the damage will be invalid. The target will receive 15000 points of damage. Bouncing off the enemy costs you 10 SP. (The bouncing off rate drops by 5% for every 1 BP short.) |
|||
13 |
There is a 11.5% chance to create an interactive magnetic field on yourself and the target. With the magnetic field, the target will be bounced off during a close attack, and the damage will be invalid. The target will receive 15000 points of damage. Bouncing off the enemy costs you 10 SP. (The bouncing off rate drops by 5% for every 1 BP short.) |
|||
14 |
There is a 12% chance to create an interactive magnetic field on yourself and the target. With the magnetic field, the target will be bounced off during a close attack, and the damage will be invalid. The target will receive 15000 points of damage. Bouncing off the enemy costs you 10 SP. (The bouncing off rate drops by 5% for every 1 BP short.) |
|||
15 |
There is a 14% chance to create an interactive magnetic field on yourself and the target. With the magnetic field, the target will be bounced off during a close attack, and the damage will be invalid. The target will receive 15000 points of damage. Bouncing off the enemy costs you 10 SP. (The bouncing off rate drops by 5% for every 1 BP short.) |
|||
16 |
There is a 15% chance to create an interactive magnetic field on yourself and the target. With the magnetic field, the target will be bounced off during a close attack, and the damage will be invalid. The target will receive 15000 points of damage. Bouncing off the enemy costs you 10 SP. (The bouncing off rate drops by 5% for every 1 BP short.) |
|||
17 |
There is a 17% chance to create an interactive magnetic field on yourself and the target. With the magnetic field, the target will be bounced off during a close attack, and the damage will be invalid. The target will receive 15000 points of damage. Bouncing off the enemy costs you 10 SP. (The bouncing off rate drops by 5% for every 1 BP short.) |
|||
18 |
There is a 18% chance to create an interactive magnetic field on yourself and the target. With the magnetic field, the target will be bounced off during a close attack, and the damage will be invalid. The target will receive 15000 points of damage. Bouncing off the enemy costs you 10 SP. (The bouncing off rate drops by 5% for every 1 BP short.) |
|||
19 |
There is a 20% chance to create an interactive magnetic field on yourself and the target. With the magnetic field, the target will be bounced off during a close attack, and the damage will be invalid. The target will receive 15000 points of damage. Bouncing off the enemy costs you 10 SP. (The bouncing off rate drops by 5% for every 1 BP short.) |
Icon |
Name |
Level |
Type |
Effect |
|
Mystical Melody |
0 |
Active |
Cast in specific area to inflict a sonic attack every 2 sec to deal 300 points of M-Damage (80 points on monsters). There is a 1% chance to make the enemy lose control for 0.5 sec. (The success rate drops by 10% for every 1 BP short.)Lasts for 4 sec. Cooldown: 30 sec. |
1 |
Cast in specific area to inflict a sonic attack every 2 sec to deal 320 points of M-Damage (160 points on monsters). There is a 1% chance to make the enemy lose control for 0.5 sec. (The success rate drops by 10% for every 1 BP short.)Lasts for 4 sec. Cooldown: 29 sec. |
|||
2 |
Cast in specific area to inflict a sonic attack every 2 sec to deal 340 points of M-Damage (240 points on monsters). There is a 1% chance to make the enemy lose control for 0.5 sec. (The success rate drops by 10% for every 1 BP short.)Lasts for 4 sec. Cooldown: 28 sec. |
|||
3 |
Cast in specific area to inflict a sonic attack every 2 sec to deal 360 points of M-Damage (320 points on monsters). There is a 1% chance to make the enemy lose control for 0.5 sec. (The success rate drops by 10% for every 1 BP short.)Lasts for 4 sec. Cooldown: 27 sec. |
|||
4 |
Cast in specific area to inflict a sonic attack every 2 sec to deal 380 points of M-Damage (400 points on monsters). There is a 2% chance to make the enemy lose control for 0.5 sec. (The success rate drops by 10% for every 1 BP short.)Lasts for 4 sec. Cooldown: 26 sec. |
|||
5 |
Cast in specific area to inflict a sonic attack every 2 sec to deal 400 points of M-Damage (480 points on monsters). There is a 2% chance to make the enemy lose control for 0.5 sec. (The success rate drops by 10% for every 1 BP short.)Lasts for 4 sec. Cooldown: 25 sec. |
|||
6 |
Cast in specific area to inflict a sonic attack every 2 sec to deal 420 points of M-Damage (560 points on monsters). There is a 2% chance to make the enemy lose control for 0.5 sec. (The success rate drops by 10% for every 1 BP short.)Lasts for 4 sec. Cooldown: 24 sec. |
|||
7 |
Cast in specific area to inflict a sonic attack every 2 sec to deal 440 points of M-Damage (640 points on monsters). There is a 2% chance to make the enemy lose control for 0.5 sec. (The success rate drops by 10% for every 1 BP short.)Lasts for 4 sec. Cooldown: 23 sec. |
|||
8 |
Cast in specific area to inflict a sonic attack every 2 sec to deal 460 points of M-Damage (720 points on monsters). There is a 2% chance to make the enemy lose control for 0.5 sec. (The success rate drops by 10% for every 1 BP short.)Lasts for 4 sec. Cooldown: 22 sec. |
|||
9 |
Cast in specific area to inflict a sonic attack every 2 sec to deal 480 points of M-Damage (800 points on monsters). There is a 2% chance to make the enemy lose control for 0.5 sec. (The success rate drops by 10% for every 1 BP short.)Lasts for 4 sec. Cooldown: 21 sec. |
|||
10 |
Cast in specific area to inflict a sonic attack every 2 sec to deal 500 points of M-Damage (920 points on monsters). There is a 2% chance to make the enemy lose control for 0.5 sec. (The success rate drops by 10% for every 1 BP short.)Lasts for 4 sec. Cooldown: 20 sec. |
|||
11 |
Cast in specific area to inflict a sonic attack every 2 sec to deal 520 points of M-Damage (1040 points on monsters). There is a 3% chance to make the enemy lose control for 0.5 sec. (The success rate drops by 10% for every 1 BP short.)Lasts for 4 sec. Cooldown: 19 sec. |
|||
12 |
Cast in specific area to inflict a sonic attack every 2 sec to deal 540 points of M-Damage (1160 points on monsters). There is a 3% chance to make the enemy lose control for 0.5 sec. (The success rate drops by 10% for every 1 BP short.)Lasts for 4 sec. Cooldown: 18 sec. |
|||
13 |
Cast in specific area to inflict a sonic attack every 2 sec to deal 560 points of M-Damage (1280 points on monsters). There is a 3% chance to make the enemy lose control for 0.5 sec. (The success rate drops by 10% for every 1 BP short.)Lasts for 4 sec. Cooldown: 17 sec. |
|||
14 |
Cast in specific area to inflict a sonic attack every 2 sec to deal 580 points of M-Damage (1400 points on monsters). There is a 3% chance to make the enemy lose control for 0.5 sec. (The success rate drops by 10% for every 1 BP short.)Lasts for 4 sec. Cooldown: 16 sec. |
|||
15 |
Cast in specific area to inflict a sonic attack every 2 sec to deal 600 points of M-Damage (1520 points on monsters). There is a 3% chance to make the enemy lose control for 0.5 sec. (The success rate drops by 10% for every 1 BP short.)Lasts for 4 sec. Cooldown: 15 sec. |
|||
16 |
Cast in specific area to inflict a sonic attack every 2 sec to deal 620 points of M-Damage (1640 points on monsters). There is a 3% chance to make the enemy lose control for 0.5 sec. (The success rate drops by 10% for every 1 BP short.)Lasts for 4 sec. Cooldown: 14 sec. |
|||
17 |
Cast in specific area to inflict a sonic attack every 2 sec to deal 640 points of M-Damage (1760 points on monsters). There is a 3% chance to make the enemy lose control for 0.5 sec. (The success rate drops by 10% for every 1 BP short.)Lasts for 4 sec. Cooldown: 13 sec. |
|||
18 |
Cast in specific area to inflict a sonic attack every 2 sec to deal 680 points of M-Damage (1880 points on monsters). There is a 3% chance to make the enemy lose control for 0.5 sec. (The success rate drops by 10% for every 1 BP short.)Lasts for 4 sec. Cooldown: 12 sec. |
|||
19 |
Cast in specific area to inflict a sonic attack every 2 sec to deal 720 points of M-Damage (2000 points on monsters). There is a 5% chance to make the enemy lose control for 0.5 sec. (The success rate drops by 10% for every 1 BP short.)Lasts for 4 sec. Cooldown: 9 sec. |
Icon |
Name |
Level |
Type |
Effect |
|
Fantasy Knack |
0 |
Passive |
There is a 5% chance to trigger Fantasy Knack when damaged. During the status, the hit rate of the opponent's basic attack drops by 5%. Reduces the trigger chance of the enemy's passive skills/Deterrence rune by 3%. Lasts for 10 sec. |
1 |
There is a 5.5% chance to trigger Fantasy Knack when damaged. During the status, the hit rate of the opponent's basic attack drops by 6%. Reduces the trigger chance of the enemy's passive skills/Deterrence rune by 3%. Lasts for 10 sec. |
|||
2 |
There is a 6% chance to trigger Fantasy Knack when damaged. During the status, the hit rate of the opponent's basic attack drops by 7%. Reduces the trigger chance of the enemy's passive skills/Deterrence rune by 3%. Lasts for 10 sec. |
|||
3 |
There is a 6.5% chance to trigger Fantasy Knack when damaged. During the status, the hit rate of the opponent's basic attack drops by 8%. Reduces the trigger chance of the enemy's passive skills/Deterrence rune by 3%. Lasts for 10 sec. |
|||
4 |
There is a 7% chance to trigger Fantasy Knack when damaged. During the status, the hit rate of the opponent's basic attack drops by 9%. Reduces the trigger chance of the enemy's passive skills/Deterrence rune by 3%. Lasts for 10 sec. |
|||
5 |
There is a 7.5% chance to trigger Fantasy Knack when damaged. During the status, the hit rate of the opponent's basic attack drops by 10%. Reduces the trigger chance of the enemy's passive skills/Deterrence rune by 3%. Lasts for 10 sec. |
|||
6 |
There is a 8% chance to trigger Fantasy Knack when damaged. During the status, the hit rate of the opponent's basic attack drops by 11%. Reduces the trigger chance of the enemy's passive skills/Deterrence rune by 3%. Lasts for 10 sec. |
|||
7 |
There is a 8.5% chance to trigger Fantasy Knack when damaged. During the status, the hit rate of the opponent's basic attack drops by 12%. Reduces the trigger chance of the enemy's passive skills/Deterrence rune by 3%. Lasts for 10 sec. |
|||
8 |
There is a 9% chance to trigger Fantasy Knack when damaged. During the status, the hit rate of the opponent's basic attack drops by 13%. Reduces the trigger chance of the enemy's passive skills/Deterrence rune by 3%. Lasts for 10 sec. |
|||
9 |
There is a 9.5% chance to trigger Fantasy Knack when damaged. During the status, the hit rate of the opponent's basic attack drops by 14%. Reduces the trigger chance of the enemy's passive skills/Deterrence rune by 3%. Lasts for 10 sec. |
|||
10 |
There is a 10% chance to trigger Fantasy Knack when damaged. During the status, the hit rate of the opponent's basic attack drops by 15%. Reduces the trigger chance of the enemy's passive skills/Deterrence rune by 3%. Lasts for 10 sec. |
|||
11 |
There is a 11% chance to trigger Fantasy Knack when damaged. During the status, the hit rate of the opponent's basic attack drops by 16%. Reduces the trigger chance of the enemy's passive skills/Deterrence rune by 3%. Lasts for 10 sec. |
|||
12 |
There is a 12% chance to trigger Fantasy Knack when damaged. During the status, the hit rate of the opponent's basic attack drops by 18%. Reduces the trigger chance of the enemy's passive skills/Deterrence rune by 3%. Lasts for 10 sec. |
|||
13 |
There is a 13% chance to trigger Fantasy Knack when damaged. During the status, the hit rate of the opponent's basic attack drops by 19%. Reduces the trigger chance of the enemy's passive skills/Deterrence rune by 3%. Lasts for 10 sec. |
|||
14 |
There is a 14% chance to trigger Fantasy Knack when damaged. During the status, the hit rate of the opponent's basic attack drops by 20%. Reduces the trigger chance of the enemy's passive skills/Deterrence rune by 4%. Lasts for 10 sec. |
|||
15 |
There is a 15% chance to trigger Fantasy Knack when damaged. During the status, the hit rate of the opponent's basic attack drops by 20%. Reduces the trigger chance of the enemy's passive skills/Deterrence rune by 5%. Lasts for 10 sec. |
|||
16 |
There is a 16% chance to trigger Fantasy Knack when damaged. During the status, the hit rate of the opponent's basic attack drops by 20%. Reduces the trigger chance of the enemy's passive skills/Deterrence rune by 6%. Lasts for 10 sec. |
|||
17 |
There is a 17% chance to trigger Fantasy Knack when damaged. During the status, the hit rate of the opponent's basic attack drops by 20%. Reduces the trigger chance of the enemy's passive skills/Deterrence rune by 7%. Lasts for 10 sec. |
|||
18 |
There is a 18% chance to trigger Fantasy Knack when damaged. During the status, the hit rate of the opponent's basic attack drops by 20%. Reduces the trigger chance of the enemy's passive skills/Deterrence rune by 9%. Lasts for 10 sec. |
|||
19 |
There is a 20% chance to trigger Fantasy Knack when damaged. During the status, the hit rate of the opponent's basic attack drops by 20%. Reduces the trigger chance of the enemy's passive skills/Deterrence rune by 10%. Lasts for 10 sec. |