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Dune Wanderer - Awakening & Skills


Note: The in-game update shall prevail. When doing awakening quest, make sure your inventory has enough space.

Unlocking Vessels Awakening System Vessel Skills Skills Obtained from Rankings

Awakening System Activation

Players of level 80 and above on regular servers can activate the Meridian Awakening system by completing the main quests for the Dune Wanderer. Once the system is activated, it can be accessed via the "Meridian Awakening" button.
 
Meridian Awakening
 
Unlocking Vessels
Vessel
Requirement
Effect
Conception Vessel
After completing the main quests for the Dune Wanderer, you can unlock the Conception Vessel.
Once the Conception Vessel is unlocked, you will gain the Conception Vessel Draw effect and comprehend the skill Mighty Blaze.
Blade Draw effect: Skills have no cooldown and cost no stamina while the blade is drawn.
Governor Vessel
After the first acupoint in the Conception Vessel reaches Mastery, you can unlock either the Governor Vessel or the Belt Vessel. When the second acupoint in any of these vessels reaches Mastery, you can unlock the final vessel.
Unlocking the Governor Vessel grants you the Governor Vessel Draw effect and allows you to comprehend the skills Remote Hit and Dread Slash.
Blade Draw effect: Upon entering the Blade Draw state, gain partial max-level Rune effects (Conqueror's Blade, Fearless, Adamant, Overwhelm, Nature Shield, Violet Shield, Silent Blade). The effects of these Runes stack if you already carry them.
Belt Vessel
Unlocking the Belt Vessel grants you the Belt Vessel Draw effect and allows you to comprehend the skill Mirror Strike.
Blade Draw effect: After entering the Blade Draw state, immediately gain the XP status "Fleeting Shadow", which cannot be cleared. Damage dealt additionally inflicts x% of the target's current HP as extra damage. Upon death, enter Tenacity, becoming immune to all damage. Attacked targets' HP cannot fall below 1. Dies immediately after the Blade Draw state ends.
 
Meridian Reversal
When you use Martial Points to perform a breakthrough, you simultaneously gain Meridian Aura. Consuming Meridian Aura can temporarily raise the meridian level to 24.
 
Cultivation Item
Item
EXP Provided
Ironheart
120
Crimson Heart
480
Stalwart Heart
1440
Gallant Heart
4320
 
Vessel
Effect after Opening
Level
Martial Points Required to Upgrade
Effects and Skills
Conception Vessel
Once the Conception Vessel is unlocked, you will gain the Conception Vessel Draw effect and comprehend the skill Mighty Blaze.
Blade Draw effect: Skills have no cooldown and cost no stamina while the blade is drawn.
1
Original Level
P-ATK +100
Level 1 Mighty Blaze
2
Total Martial Points: 500
P-ATK +200
Level 1 Mighty Blaze
3
Total Martial Points: 2000
P-ATK +300
Level 2 Mighty Blaze
4
Total Martial Points: 6000
P-ATK +400
Level 2 Mighty Blaze
5
Total Martial Points: 12000
P-ATK +500
Level 2 Mighty Blaze
6
Total Martial Points: 24000
P-ATK +600
Level 3 Mighty Blaze
7
Total Martial Points: 36000
P-ATK +700
Level 3 Mighty Blaze
8
Total Martial Points: 50000
P-ATK +800
Level 3 Mighty Blaze
9
Total Martial Points: 75000
P-ATK +900
Level 4 Mighty Blaze
10
Total Martial Points: 100000
P-ATK +1000
Level 4 Mighty Blaze
11
Total Martial Points: 130000
P-ATK +1100
Level 4 Mighty Blaze
12
Total Martial Points: 250000
P-ATK +1200
Level 5 Mighty Blaze
13
Total Martial Points: 400000
P-ATK +1300
Level 5 Mighty Blaze
14
Total Martial Points: 500000
P-ATK +1400
Level 5 Mighty Blaze
15
Total Martial Points: 600000
P-ATK +1500
Level 6 Mighty Blaze
16
Total Martial Points: 700000
P-ATK +1600
Level 6 Mighty Blaze
17
Total Martial Points: 800000
P-ATK +1700
Level 6 Mighty Blaze
18
Total Martial Points: 900000
P-ATK +1800
Level 7 Mighty Blaze
19
Total Martial Points: 1000000
P-ATK +1900
Level 7 Mighty Blaze
20
Total Martial Points: 2000000
P-ATK +2000
Level 7 Mighty Blaze
21
Total Martial Points: 3500000
P-ATK +2100
Level 8 Mighty Blaze
22
Total Martial Points: 5000000
P-ATK +2200
Level 8 Mighty Blaze
23
Total Martial Points: 6500000
P-ATK +2300
Level 8 Mighty Blaze
24
Total Martial Points: 7500000
P-ATK +2400
Level 9 Mighty Blaze
25
Total Martial Points: 9000000
P-ATK +2600
Level 9 Mighty Blaze
26
Total Martial Points: 10500000
P-ATK +2800
Level 9 Mighty Blaze
27
Total Martial Points: 12000000
P-ATK +3000
Level 10 Mighty Blaze
Governor Vessel
Unlocking the Governor Vessel grants you the Governor Vessel Draw effect and allows you to comprehend the skills Remote Hit and Dread Slash.
Blade Draw effect: Upon entering the Blade Draw state, gain partial max-level Rune effects (Conqueror's Blade, Fearless, Adamant, Overwhelm, Nature Shield, Violet Shield, Silent Blade). The effects of these Runes stack if you already carry them.
1
Original Level
P-Defence +40
Level 1 Dread Slash
2
Total Martial Points: 500
P-Defence +80
Level 1 Dread Slash
3
Total Martial Points: 2000
P-Defence +120 Level 2 Dread Slash
4
Total Martial Points: 6000
P-Defence +160 Level 2 Dread Slash
5
Total Martial Points: 12000
P-Defence +200 Level 2 Dread Slash
6
Total Martial Points: 24000
P-Defence +240 Level 3 Dread Slash and Level 1 Remote Hit
7
Total Martial Points: 36000
P-Defence +280 Level 3 Dread Slash and Level 1 Remote Hit
8
Total Martial Points: 50000
P-Defence +320 Level 3 Dread Slash and Level 1 Remote Hit
9
Total Martial Points: 75000
P-Defence +360 Level 4 Dread Slash and Level 2 Remote Hit
10
Total Martial Points: 100000
P-Defence +400 Level 4 Dread Slash and Level 2 Remote Hit
11
Total Martial Points: 130000
P-Defence +440 Level 4 Dread Slash and Level 2 Remote Hit
12
Total Martial Points: 250000
P-Defence +480 Level 5 Dread Slash and Level 3 Remote Hit
13
Total Martial Points: 400000
P-Defence +520 Level 5 Dread Slash and Level 3 Remote Hit
14
Total Martial Points: 500000
P-Defence +560 Level 5 Dread Slash and Level 3 Remote Hit
15
Total Martial Points: 600000
P-Defence +640 Level 6 Dread Slash and Level 4 Remote Hit
16
Total Martial Points: 700000
P-Defence +700 Level 6 Dread Slash and Level 4 Remote Hit
17
Total Martial Points: 800000
P-Defence +760 Level 6 Dread Slash and Level 4 Remote Hit
18
Total Martial Points: 900000
P-Defence +820 Level 7 Dread Slash and Level 5 Remote Hit
19
Total Martial Points: 1000000
P-Defence +880 Level 7 Dread Slash and Level 5 Remote Hit
20
Total Martial Points: 2000000
P-Defence +940 Level 7 Dread Slash and Level 5 Remote Hit
21
Total Martial Points: 3500000
P-Defence +1000 Level 8 Dread Slash and Level 6 Remote Hit
22
Total Martial Points: 5000000
P-Defence +1060 Level 8 Dread Slash and Level 6 Remote Hit
23
Total Martial Points: 6500000
P-Defence +1120 Level 8 Dread Slash and Level 6 Remote Hit
24
Total Martial Points: 7500000
P-Defence +1200 Level 9 Dread Slash and Level 7 Remote Hit
25
Total Martial Points: 9000000
P-Defence +1300 Level 9 Dread Slash and Level 8 Remote Hit
26
Total Martial Points: 10500000
P-Defence +1400 Level 10 Dread Slash and Level 9 Remote Hit
27
Total Martial Points: 12000000
P-Defence +1500
Level 10 Dread Slash and Level 10 Remote Hit
Belt Vessel
Unlocking the Belt Vessel grants you the Belt Vessel Draw effect and allows you to comprehend the skill Mirror Strike.
Blade Draw effect: After entering the Blade Draw state, immediately gain the XP status "Fleeting Shadow", which cannot be cleared. Damage dealt additionally inflicts x% of the target's current HP as extra damage. Upon death, enter Tenacity, becoming immune to all damage. Attacked targets' HP cannot fall below 1. Dies immediately after the Blade Draw state ends.
1
Original Level
HP +1000
Level 1 Mirror Strike
2
Total Martial Points: 500
HP +1100
Level 1 Mirror Strike
3
Total Martial Points: 2000
HP +1200
Level 2 Mirror Strike
4
Total Martial Points: 6000
HP +1300
Level 2 Mirror Strike
5
Total Martial Points: 12000
HP +1400
Level 2 Mirror Strike
6
Total Martial Points: 24000
HP +1500
Level 3 Mirror Strike
7
Total Martial Points: 36000
HP +1600
Level 3 Mirror Strike
8
Total Martial Points: 50000
HP +1700
Level 4 Mirror Strike
9
Total Martial Points: 75000
HP +1800
Level 4 Mirror Strike
10
Total Martial Points: 100000
HP +1900
Level 4 Mirror Strike
11
Total Martial Points: 130000
HP +2000
Level 4 Mirror Strike
12
Total Martial Points: 250000
HP +2100
Level 5 Mirror Strike
13
Total Martial Points: 400000
HP +2200
Level 5 Mirror Strike
14
Total Martial Points: 500000
HP +2300
Level 5 Mirror Strike
15
Total Martial Points: 600000
HP +2400
Level 6 Mirror Strike
16
Total Martial Points: 700000
HP +2500
Level 6 Mirror Strike
17
Total Martial Points: 800000
HP +2600
Level 6 Mirror Strike
18
Total Martial Points: 900000
HP +2700
Level 7 Mirror Strike
19
Total Martial Points: 1000000
HP +2800
Level 7 Mirror Strike
20
Total Martial Points: 2000000
HP +2900
Level 7 Mirror Strike
21
Total Martial Points: 3500000
HP +3000
Level 8 Mirror Strike
22
Total Martial Points: 5000000
HP +3100
Level 8 Mirror Strike
23
Total Martial Points: 6500000
HP +3200
Level 8 Mirror Strike
24
Total Martial Points: 7500000
HP +3300
Level 9 Mirror Strike
25
Total Martial Points: 9000000
HP +3400
Level 9 Mirror Strike
26
Total Martial Points: 10500000
HP +3600
Level 9 Mirror Strike
27
Total Martial Points: 12000000
HP +4000
Level 10 Mirror Strike
 
Draw Blade Switch in Hotkey Settings
After activating the Draw Blade for 3 Vessels, you can set quick-switch hotkeys in the Hotkey Settings to toggle between Draw Blade effects.
 
  
 

Conception Vessel Skills

Skill Name
Icon
Skill Level
Effect
Mighty Blaze
 
1
Passive: During Conception Vessel Draw, gain the `Mighty Blaze` status, attacking enemies within 5 grids and dealing 98% damage to player (500% damage to monsters) every second.
Damage decreases with distance from the enemy:
2-3 grids away: -20%;
More than 3 grids away: -40%;
Killing an enemy or dealing 100K damage to a player during Blade Draw state adds 1 sec to the status duration, up to 5 sec.
2
Passive: During Conception Vessel Draw, gain the `Mighty Blaze` status, attacking enemies within 5 grids and dealing 100% damage to player (500% damage to monsters) every second.
Damage decreases with distance from the enemy:
2-3 grids away: -20%;
More than 3 grids away: -40%;
Killing an enemy or dealing 100K damage to a player during Blade Draw state adds 1 sec to the status duration, up to 5 sec.
3
Passive: During Conception Vessel Draw, gain the `Mighty Blaze` status, attacking enemies within 5 grids and dealing 102% damage to player (500% damage to monsters) every second.
Damage decreases with distance from the enemy:
2-3 grids away: -20%;
More than 3 grids away: -40%;
Killing an enemy or dealing 100K damage to a player during Blade Draw state adds 1 sec to the status duration, up to 5 sec.
4
Passive: During Conception Vessel Draw, gain the `Mighty Blaze` status, attacking enemies within 5 grids and dealing 104% damage to player (500% damage to monsters) every second.
Damage decreases with distance from the enemy:
2-3 grids away: -20%;
More than 3 grids away: -40%;
Killing an enemy or dealing 100K damage to a player during Blade Draw state adds 1 sec to the status duration, up to 5 sec.
5
Passive: During Conception Vessel Draw, gain the `Mighty Blaze` status, attacking enemies within 5 grids and dealing 106% damage to player (500% damage to monsters) every second.
Damage decreases with distance from the enemy:
2-3 grids away: -20%;
More than 3 grids away: -40%;
Killing an enemy or dealing 100K damage to a player during Blade Draw state adds 1 sec to the status duration, up to 5 sec.
6
Passive: During Conception Vessel Draw, gain the `Mighty Blaze` status, attacking enemies within 5 grids and dealing 108% damage to player (500% damage to monsters) every second.
Damage decreases with distance from the enemy:
2-3 grids away: -20%;
More than 3 grids away: -40%;
Killing an enemy or dealing 100K damage to a player during Blade Draw state adds 1 sec to the status duration, up to 5 sec.
7
Passive: During Conception Vessel Draw, gain the `Mighty Blaze` status, attacking enemies within 5 grids and dealing 110% damage to player (500% damage to monsters) every second.
Damage decreases with distance from the enemy:
2-3 grids away: -20%;
More than 3 grids away: -40%;
Killing an enemy or dealing 100K damage to a player during Blade Draw state adds 1 sec to the status duration, up to 5 sec.
8
Passive: During Conception Vessel Draw, gain the `Mighty Blaze` status, attacking enemies within 5 grids and dealing 112% damage to player (500% damage to monsters) every second.
Damage decreases with distance from the enemy:
2-3 grids away: -20%;
More than 3 grids away: -40%;
Killing an enemy or dealing 100K damage to a player during Blade Draw state adds 1 sec to the status duration, up to 5 sec.
9
Passive: During Conception Vessel Draw, gain the `Mighty Blaze` status, attacking enemies within 5 grids and dealing 114% damage to player (500% damage to monsters) every second.
Damage decreases with distance from the enemy:
2-3 grids away: -20%;
More than 3 grids away: -40%;
Killing an enemy or dealing 100K damage to a player during Blade Draw state adds 1 sec to the status duration, up to 5 sec.
10
Passive: During Conception Vessel Draw, gain the `Mighty Blaze` status, attacking enemies within 5 grids and dealing 116% damage to player (500% damage to monsters) every second.
Damage decreases with distance from the enemy:
2-3 grids away: -20%;
More than 3 grids away: -40%;
Killing an enemy or dealing 100K damage to a player during Blade Draw state adds 1 sec to the status duration, up to 5 sec.

 

Governor Vessel Skills

Skill Name
Icon
Skill Level
Effect
Dread Slash
1
Passive: Dealing damage has a 5% chance to inflict the target with the `Dread` status. During Dread, the landing coordinate after a jump is offset by 3 grids, lasting 5 sec. Reduces the enemy`s Dread Slash trigger chance by 5%.
2
Passive: Dealing damage has a 6% chance to inflict the target with the `Dread` status. During Dread, the landing coordinate after a jump is offset by 3 grids, lasting 5 sec. Reduces the enemy`s Dread Slash trigger chance by 6%.
3
Passive: Dealing damage has a 7% chance to inflict the target with the `Dread` status. During Dread, the landing coordinate after a jump is offset by 3 grids, lasting 5 sec. Reduces the enemy`s Dread Slash trigger chance by 7%.
4
Passive: Dealing damage has a 8% chance to inflict the target with the `Dread` status. During Dread, the landing coordinate after a jump is offset by 3 grids, lasting 5 sec. Reduces the enemy`s Dread Slash trigger chance by 8%.
5
Passive: Dealing damage has a 10% chance to inflict the target with the `Dread` status. During Dread, the landing coordinate after a jump is offset by 3 grids, lasting 5 sec. Reduces the enemy`s Dread Slash trigger chance by 10%.
6
Passive: Dealing damage has a 12% chance to inflict the target with the `Dread` status. During Dread, the landing coordinate after a jump is offset by 3 grids, lasting 5 sec. Reduces the enemy`s Dread Slash trigger chance by 12%.
7
Passive: Dealing damage has a 14% chance to inflict the target with the `Dread` status. During Dread, the landing coordinate after a jump is offset by 3 grids, lasting 5 sec. Reduces the enemy`s Dread Slash trigger chance by 14%.
8
Passive: Dealing damage has a 16% chance to inflict the target with the `Dread` status. During Dread, the landing coordinate after a jump is offset by 3 grids, lasting 5 sec. Reduces the enemy`s Dread Slash trigger chance by 16%.
9
Passive: Dealing damage has a 18% chance to inflict the target with the `Dread` status. During Dread, the landing coordinate after a jump is offset by 3 grids, lasting 5 sec. Reduces the enemy`s Dread Slash trigger chance by 18%.
10
Passive: Dealing damage has a 20% chance to inflict the target with the `Dread` status. During Dread, the landing coordinate after a jump is offset by 3 grids, lasting 5 sec. Reduces the enemy`s Dread Slash trigger chance by 20%.
 
Skill Name
Icon
Skill Level
Effect
Remote Hit
1
Final Stand damage has a 100% chance to inflict the Remote Hit status on up to 2 enemies, lasting 3 sec. Upon status end, a radius of 4 grids centered on the enemy’s location will immediately receive 110% damage (700% to monsters).
2
Final Stand damage has a 100% chance to inflict the Remote Hit status on up to 2 enemies, lasting 3 sec. Upon status end, a radius of 4 grids centered on the enemy’s location will immediately receive 111% damage (700% to monsters).
3
Final Stand damage has a 100% chance to inflict the Remote Hit status on up to 2 enemies, lasting 3 sec. Upon status end, a radius of 4 grids centered on the enemy’s location will immediately receive 112% damage (700% to monsters).
4
Final Stand damage has a 100% chance to inflict the Remote Hit status on up to 2 enemies, lasting 3 sec. Upon status end, a radius of 4 grids centered on the enemy’s location will immediately receive 113% damage (700% to monsters).
5
Final Stand damage has a 100% chance to inflict the Remote Hit status on up to 2 enemies, lasting 3 sec. Upon status end, a radius of 4 grids centered on the enemy’s location will immediately receive 114% damage (700% to monsters).
6
Final Stand damage has a 100% chance to inflict the Remote Hit status on up to 2 enemies, lasting 3 sec. Upon status end, a radius of 4 grids centered on the enemy’s location will immediately receive 115% damage (700% to monsters).
7
Final Stand damage has a 100% chance to inflict the Remote Hit status on up to 2 enemies, lasting 3 sec. Upon status end, a radius of 4 grids centered on the enemy’s location will immediately receive 116% damage (700% to monsters).
8
Final Stand damage has a 100% chance to inflict the Remote Hit status on up to 2 enemies, lasting 3 sec. Upon status end, a radius of 4 grids centered on the enemy’s location will immediately receive 117% damage (700% to monsters).
9
Final Stand damage has a 100% chance to inflict the Remote Hit status on up to 2 enemies, lasting 3 sec. Upon status end, a radius of 4 grids centered on the enemy’s location will immediately receive 118% damage (700% to monsters).
10
Final Stand damage has a 100% chance to inflict the Remote Hit status on up to 2 enemies, lasting 3 sec. Upon status end, a radius of 4 grids centered on the enemy’s location will immediately receive 120% damage (700% to monsters).
 

Belt Vessel Skill

Skill Name
Icon
Skill Level
Effect
Mirror Strike
1
Passive: If under the Tenacity status(triggers after receiving fatal damage during the Belt Vessel Blade Draw state), dealing damage has a 20% chance to gain the `Mirror Strike` status. During this status, Dune Wanderer skills have no cooldown and cost no stamina. Additionally, Belt Vessel Draw duration is increased by 6 sec.
2
Passive: If under the Tenacity status(triggers after receiving fatal damage during the Belt Vessel Blade Draw state), dealing damage has a 30% chance to gain the `Mirror Strike` status. During this status, Dune Wanderer skills have no cooldown and cost no stamina. Additionally, Belt Vessel Draw duration is increased by 6 sec.
3
Passive: If under the Tenacity status(triggers after receiving fatal damage during the Belt Vessel Blade Draw state), dealing damage has a 40% chance to gain the `Mirror Strike` status. During this status, Dune Wanderer skills have no cooldown and cost no stamina. Additionally, Belt Vessel Draw duration is increased by 6 sec.
4
Passive: If under the Tenacity status(triggers after receiving fatal damage during the Belt Vessel Blade Draw state), dealing damage has a 50% chance to gain the `Mirror Strike` status. During this status, Dune Wanderer skills have no cooldown and cost no stamina. Additionally, Belt Vessel Draw duration is increased by 6 sec.
5
Passive: If under the Tenacity status(triggers after receiving fatal damage during the Belt Vessel Blade Draw state), dealing damage has a 60% chance to gain the `Mirror Strike` status. During this status, Dune Wanderer skills have no cooldown and cost no stamina. Additionally, Belt Vessel Draw duration is increased by 6 sec.
6
Passive: If under the Tenacity status(triggers after receiving fatal damage during the Belt Vessel Blade Draw state), dealing damage has a 70% chance to gain the `Mirror Strike` status. During this status, Dune Wanderer skills have no cooldown and cost no stamina. Additionally, Belt Vessel Draw duration is increased by 6 sec.
7
Passive: If under the Tenacity status(triggers after receiving fatal damage during the Belt Vessel Blade Draw state), dealing damage has a 80% chance to gain the `Mirror Strike` status. During this status, Dune Wanderer skills have no cooldown and cost no stamina. Additionally, Belt Vessel Draw duration is increased by 6 sec.
8
Passive: If under the Tenacity status(triggers after receiving fatal damage during the Belt Vessel Blade Draw state), dealing damage has a 90% chance to gain the `Mirror Strike` status. During this status, Dune Wanderer skills have no cooldown and cost no stamina. Additionally, Belt Vessel Draw duration is increased by 6 sec.
9
Passive: If under the Tenacity status(triggers after receiving fatal damage during the Belt Vessel Blade Draw state), dealing damage has a 100% chance to gain the `Mirror Strike` status. During this status, Dune Wanderer skills have no cooldown and cost no stamina. Additionally, Belt Vessel Draw duration is increased by 6 sec.
10
Passive: If under the Tenacity status(triggers after receiving fatal damage during the Belt Vessel Blade Draw state), dealing damage has a 100% chance to gain the `Mirror Strike` status. During this status, Dune Wanderer skills have no cooldown and cost no stamina. Additionally, Belt Vessel Draw duration is increased by 6 sec.
 
Skills Obtained from Meridian Awakening Rankings
Skill
Icon
Means of Acquisition
Skill Level
Effect
Dual Strike
You can obtain this skill by ranking 1st on the Total Meridian Awakening Ranking/Conception Vessel Ranking/Governor Vessel Ranking/Belt Vessel Ranking. Placing 1st on the Total Meridian Awakening Ranking increases the skill level by 2; ranking 1st on any individual sub-ranking increases the skill level by 1. The maximum skill level is 5.
 
1
Using the skill grants the Dual Strike status. While active, the alternative equipment’s Dragon/Phoenix/Tortoise Gem provides 25% effect to the character. 
It lasts for 24 hours, and the total gem effect does not exceed limits (Dragon Gem: 50% P-Attack, Phoenix Gem: 50% M-Attack, Tortoise Gem: 25% Blessed). For Dune Wanderer, the Blade Draw state duration is extended by 1 sec.
When all Acupoints in every vessel have reached Mastery, the effectiveness percentage is doubled, and the total gem effect does not exceed limits (Dragon Gem: 210% P-Attack, Phoenix Gem: 210% M-Attack, Tortoise Gem: 84% Blessed).
2
Using the skill grants the Dual Strike status. While active, the alternative equipment’s Dragon/Phoenix/Tortoise Gem provides 30% effect to the character. 
It lasts for 24 hours, and the total gem effect does not exceed limits (Dragon Gem: 50% P-Attack, Phoenix Gem: 50% M-Attack, Tortoise Gem: 25% Blessed). For Dune Wanderer, the Blade Draw state duration is extended by 2 sec.
When all Acupoints in every vessel have reached Mastery, the effectiveness percentage is doubled, and the total gem effect does not exceed limits (Dragon Gem: 210% P-Attack, Phoenix Gem: 210% M-Attack, Tortoise Gem: 84% Blessed).
3
Using the skill grants the Dual Strike status. While active, the alternative equipment’s Dragon/Phoenix/Tortoise Gem provides 35% effect to the character. 
It lasts for 24 hours, and the total gem effect does not exceed limits (Dragon Gem: 50% P-Attack, Phoenix Gem: 50% M-Attack, Tortoise Gem: 25% Blessed). For Dune Wanderer, the Blade Draw state duration is extended by 3 sec.
When all Acupoints in every vessel have reached Mastery, the effectiveness percentage is doubled, and the total gem effect does not exceed limits (Dragon Gem: 210% P-Attack, Phoenix Gem: 210% M-Attack, Tortoise Gem: 84% Blessed).
4
Using the skill grants the Dual Strike status. While active, the alternative equipment’s Dragon/Phoenix/Tortoise Gem provides 40% effect to the character. 
It lasts for 24 hours, and the total gem effect does not exceed limits (Dragon Gem: 50% P-Attack, Phoenix Gem: 50% M-Attack, Tortoise Gem: 25% Blessed). For Dune Wanderer, the Blade Draw state duration is extended by 4 sec.
When all Acupoints in every vessel have reached Mastery, the effectiveness percentage is doubled, and the total gem effect does not exceed limits (Dragon Gem: 210% P-Attack, Phoenix Gem: 210% M-Attack, Tortoise Gem: 84% Blessed).
5
Using the skill grants the Dual Strike status. While active, the alternative equipment’s Dragon/Phoenix/Tortoise Gem provides 50% effect to the character. 
It lasts for 24 hours, and the total gem effect does not exceed limits (Dragon Gem: 50% P-Attack, Phoenix Gem: 50% M-Attack, Tortoise Gem: 25% Blessed). For Dune Wanderer, the Blade Draw state duration is extended by 5 sec.
When all Acupoints in every vessel have reached Mastery, the effectiveness percentage is doubled, and the total gem effect does not exceed limits (Dragon Gem: 210% P-Attack, Phoenix Gem: 210% M-Attack, Tortoise Gem: 84% Blessed).
 
Skill
Icon
Means of Acquisition
Skill Level
Effect
Inner Sight
Placing 1st on the Weekly Meridian Awakening Ranking
1
When afflicted with a Disorder status, there is a 50% chance to gain the Inner Sight status for 5 sec, becoming immune to Disorder during that time. Can trigger at most once every 5 sec.
 
Non-Dune Wanderer class Skill
Skill
Icon
Means of Acquisition
Skill Level
Effect
Pulse Lock
Non-Dune Wanderer class can acquire this skill through Meridian Awakening Activation.
1
Passive. Attacks and being attacked have 8% and 2% chances to inflict the target with the `Confused Heart` status. Lasts 3 sec. Cooldown: 3 sec. Under the status, the target cannot perform basic attacks on others.
2
Passive. Attacks and being attacked have 8.5% and 2.2% chances to inflict the target with the `Confused Heart` status. Lasts 3 sec. Cooldown: 3 sec. Under the status, the target cannot perform basic attacks on others.
3
Passive. Attacks and being attacked have 9% and 2.35% chances to inflict the target with the `Confused Heart` status. Lasts 3 sec. Cooldown: 3 sec. Under the status, the target cannot perform basic attacks on others.
4
Passive. Attacks and being attacked have 9.5% and 2.5% chances to inflict the target with the `Confused Heart` status. Lasts 3 sec. Cooldown: 3 sec. Under the status, the target cannot perform basic attacks on others.
5
Passive. Attacks and being attacked have 10% and 2.65% chances to inflict the target with the `Confused Heart` status. Lasts 3 sec. Cooldown: 3 sec. Under the status, the target cannot perform basic attacks on others.
6
Passive. Attacks and being attacked have 10.5% and 2.8% chances to inflict the target with the `Confused Heart` status. Lasts 3 sec. Cooldown: 3 sec. Under the status, the target cannot perform basic attacks on others.
7
Passive. Attacks and being attacked have 11% and 2.95% chances to inflict the target with the `Confused Heart` status. Lasts 3 sec. Cooldown: 3 sec. Under the status, the target cannot perform basic attacks on others.
8
Passive. Attacks and being attacked have 11.5% and 3.1% chances to inflict the target with the `Confused Heart` status. Lasts 3 sec. Cooldown: 3 sec. Under the status, the target cannot perform basic attacks on others.
9
Passive. Attacks and being attacked have 12% and 3.25% chances to inflict the target with the `Confused Heart` status. Lasts 3 sec. Cooldown: 3 sec. Under the status, the target cannot perform basic attacks on others.
10
Passive. Attacks and being attacked have 12.5% and 3.4% chances to inflict the target with the `Confused Heart` status. Lasts 3 sec. Cooldown: 3 sec. Under the status, the target cannot perform basic attacks on others.
 
 
11
Passive. Attacks and being attacked have 13% and 3.55% chances to inflict the target with the `Confused Heart` status. Lasts 3 sec. Cooldown: 3 sec. Under the status, the target cannot perform basic attacks on others.
12
Passive. Attacks and being attacked have 13.5% and 3.7% chances to inflict the target with the `Confused Heart` status. Lasts 3 sec. Cooldown: 3 sec. Under the status, the target cannot perform basic attacks on others.
13
Passive. Attacks and being attacked have 14% and 3.85% chances to inflict the target with the `Confused Heart` status. Lasts 3 sec. Cooldown: 3 sec. Under the status, the target cannot perform basic attacks on others.
14
Passive. Attacks and being attacked have 14.5% and 4% chances to inflict the target with the `Confused Heart` status. Lasts 3 sec. Cooldown: 3 sec. Under the status, the target cannot perform basic attacks on others.
15
Passive. Attacks and being attacked have 15% and 4.15% chances to inflict the target with the `Confused Heart` status. Lasts 3 sec. Cooldown: 3 sec. Under the status, the target cannot perform basic attacks on others.
16
Passive. Attacks and being attacked have 15.5% and 4.3% chances to inflict the target with the `Confused Heart` status. Lasts 3 sec. Cooldown: 3 sec. Under the status, the target cannot perform basic attacks on others.
17
Passive. Attacks and being attacked have 16% and 4.45% chances to inflict the target with the `Confused Heart` status. Lasts 3 sec. Cooldown: 3 sec. Under the status, the target cannot perform basic attacks on others.
18
Passive. Attacks and being attacked have 17% and 4.6% chances to inflict the target with the `Confused Heart` status. Lasts 3 sec. Cooldown: 3 sec. Under the status, the target cannot perform basic attacks on others.
19
Passive. Attacks and being attacked have 18% and 4.8% chances to inflict the target with the `Confused Heart` status. Lasts 3 sec. Cooldown: 3 sec. Under the status, the target cannot perform basic attacks on others.
20
Passive. Attacks and being attacked have 20% and 5% chances to inflict the target with the `Confused Heart` status. Lasts 3 sec. Cooldown: 3 sec. Under the status, the target cannot perform basic attacks on others.
 
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