Note: The in-game update shall prevail. When doing awakening quest, make sure your inventory has enough space.
| Unlocking Vessels | Awakening System | Vessel Skills | Skills Obtained from Rankings |
Awakening System Activation
Players of level 80 and above on regular servers can activate the Meridian Awakening system by completing the main quests for the Dune Wanderer. Once the system is activated, it can be accessed via the "Meridian Awakening" button.
Meridian Awakening
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Vessel
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Requirement
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Effect
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Conception Vessel
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After completing the main quests for the Dune Wanderer, you can unlock the Conception Vessel.
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Once the Conception Vessel is unlocked, you will gain the Conception Vessel Draw effect and comprehend the skill Mighty Blaze.
Blade Draw effect: Skills have no cooldown and cost no stamina while the blade is drawn.
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Governor Vessel
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After the first acupoint in the Conception Vessel reaches Mastery, you can unlock either the Governor Vessel or the Belt Vessel. When the second acupoint in any of these vessels reaches Mastery, you can unlock the final vessel.
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Unlocking the Governor Vessel grants you the Governor Vessel Draw effect and allows you to comprehend the skills Remote Hit and Dread Slash.
Blade Draw effect: Upon entering the Blade Draw state, gain partial max-level Rune effects (Conqueror's Blade, Fearless, Adamant, Overwhelm, Nature Shield, Violet Shield, Silent Blade). The effects of these Runes stack if you already carry them.
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Belt Vessel
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Unlocking the Belt Vessel grants you the Belt Vessel Draw effect and allows you to comprehend the skill Mirror Strike.
Blade Draw effect: After entering the Blade Draw state, immediately gain the XP status "Fleeting Shadow", which cannot be cleared. Damage dealt additionally inflicts x% of the target's current HP as extra damage. Upon death, enter Tenacity, becoming immune to all damage. Attacked targets' HP cannot fall below 1. Dies immediately after the Blade Draw state ends.
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Meridian Reversal
When you use Martial Points to perform a breakthrough, you simultaneously gain Meridian Aura. Consuming Meridian Aura can temporarily raise the meridian level to 24.
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Item
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EXP Provided
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Ironheart
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120
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Crimson Heart
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480
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Stalwart Heart
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1440
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Gallant Heart
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4320
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Vessel
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Effect after Opening
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Level
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Martial Points Required to Upgrade
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Effects and Skills
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Conception Vessel
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Once the Conception Vessel is unlocked, you will gain the Conception Vessel Draw effect and comprehend the skill Mighty Blaze.
Blade Draw effect: Skills have no cooldown and cost no stamina while the blade is drawn.
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1
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Original Level
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P-ATK +100
Level 1 Mighty Blaze
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2
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Total Martial Points: 500
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P-ATK +200
Level 1 Mighty Blaze
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3
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Total Martial Points: 2000
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P-ATK +300
Level 2 Mighty Blaze
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4
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Total Martial Points: 6000
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P-ATK +400
Level 2 Mighty Blaze
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5
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Total Martial Points: 12000
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P-ATK +500
Level 2 Mighty Blaze
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6
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Total Martial Points: 24000
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P-ATK +600
Level 3 Mighty Blaze
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7
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Total Martial Points: 36000
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P-ATK +700
Level 3 Mighty Blaze
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8
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Total Martial Points: 50000
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P-ATK +800
Level 3 Mighty Blaze
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9
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Total Martial Points: 75000
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P-ATK +900
Level 4 Mighty Blaze
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10
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Total Martial Points: 100000
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P-ATK +1000
Level 4 Mighty Blaze
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11
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Total Martial Points: 130000
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P-ATK +1100
Level 4 Mighty Blaze
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12
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Total Martial Points: 250000
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P-ATK +1200
Level 5 Mighty Blaze
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13
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Total Martial Points: 400000
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P-ATK +1300
Level 5 Mighty Blaze
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14
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Total Martial Points: 500000
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P-ATK +1400
Level 5 Mighty Blaze
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15
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Total Martial Points: 600000
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P-ATK +1500
Level 6 Mighty Blaze
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16
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Total Martial Points: 700000
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P-ATK +1600
Level 6 Mighty Blaze
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17
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Total Martial Points: 800000
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P-ATK +1700
Level 6 Mighty Blaze
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18
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Total Martial Points: 900000
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P-ATK +1800
Level 7 Mighty Blaze
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19
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Total Martial Points: 1000000
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P-ATK +1900
Level 7 Mighty Blaze
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20
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Total Martial Points: 2000000
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P-ATK +2000
Level 7 Mighty Blaze
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21
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Total Martial Points: 3500000
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P-ATK +2100
Level 8 Mighty Blaze
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22
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Total Martial Points: 5000000
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P-ATK +2200
Level 8 Mighty Blaze
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23
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Total Martial Points: 6500000
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P-ATK +2300
Level 8 Mighty Blaze
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24
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Total Martial Points: 7500000
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P-ATK +2400
Level 9 Mighty Blaze
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25
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Total Martial Points: 9000000
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P-ATK +2600
Level 9 Mighty Blaze
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26
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Total Martial Points: 10500000
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P-ATK +2800
Level 9 Mighty Blaze
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27
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Total Martial Points: 12000000
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P-ATK +3000
Level 10 Mighty Blaze
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Governor Vessel
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Unlocking the Governor Vessel grants you the Governor Vessel Draw effect and allows you to comprehend the skills Remote Hit and Dread Slash.
Blade Draw effect: Upon entering the Blade Draw state, gain partial max-level Rune effects (Conqueror's Blade, Fearless, Adamant, Overwhelm, Nature Shield, Violet Shield, Silent Blade). The effects of these Runes stack if you already carry them.
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1
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Original Level
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P-Defence +40
Level 1 Dread Slash
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2
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Total Martial Points: 500
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P-Defence +80
Level 1 Dread Slash
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3
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Total Martial Points: 2000
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P-Defence +120 Level 2 Dread Slash
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4
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Total Martial Points: 6000
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P-Defence +160 Level 2 Dread Slash
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5
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Total Martial Points: 12000
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P-Defence +200 Level 2 Dread Slash
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6
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Total Martial Points: 24000
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P-Defence +240 Level 3 Dread Slash and Level 1 Remote Hit
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7
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Total Martial Points: 36000
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P-Defence +280 Level 3 Dread Slash and Level 1 Remote Hit
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8
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Total Martial Points: 50000
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P-Defence +320 Level 3 Dread Slash and Level 1 Remote Hit
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9
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Total Martial Points: 75000
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P-Defence +360 Level 4 Dread Slash and Level 2 Remote Hit
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10
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Total Martial Points: 100000
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P-Defence +400 Level 4 Dread Slash and Level 2 Remote Hit
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11
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Total Martial Points: 130000
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P-Defence +440 Level 4 Dread Slash and Level 2 Remote Hit
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12
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Total Martial Points: 250000
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P-Defence +480 Level 5 Dread Slash and Level 3 Remote Hit
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13
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Total Martial Points: 400000
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P-Defence +520 Level 5 Dread Slash and Level 3 Remote Hit
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14
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Total Martial Points: 500000
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P-Defence +560 Level 5 Dread Slash and Level 3 Remote Hit
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15
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Total Martial Points: 600000
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P-Defence +640 Level 6 Dread Slash and Level 4 Remote Hit
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16
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Total Martial Points: 700000
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P-Defence +700 Level 6 Dread Slash and Level 4 Remote Hit
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17
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Total Martial Points: 800000
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P-Defence +760 Level 6 Dread Slash and Level 4 Remote Hit
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18
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Total Martial Points: 900000
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P-Defence +820 Level 7 Dread Slash and Level 5 Remote Hit
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19
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Total Martial Points: 1000000
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P-Defence +880 Level 7 Dread Slash and Level 5 Remote Hit
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20
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Total Martial Points: 2000000
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P-Defence +940 Level 7 Dread Slash and Level 5 Remote Hit
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21
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Total Martial Points: 3500000
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P-Defence +1000 Level 8 Dread Slash and Level 6 Remote Hit
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22
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Total Martial Points: 5000000
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P-Defence +1060 Level 8 Dread Slash and Level 6 Remote Hit
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23
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Total Martial Points: 6500000
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P-Defence +1120 Level 8 Dread Slash and Level 6 Remote Hit
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24
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Total Martial Points: 7500000
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P-Defence +1200 Level 9 Dread Slash and Level 7 Remote Hit
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25
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Total Martial Points: 9000000
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P-Defence +1300 Level 9 Dread Slash and Level 8 Remote Hit
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26
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Total Martial Points: 10500000
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P-Defence +1400 Level 10 Dread Slash and Level 9 Remote Hit
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27
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Total Martial Points: 12000000
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P-Defence +1500
Level 10 Dread Slash and Level 10 Remote Hit
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Belt Vessel
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Unlocking the Belt Vessel grants you the Belt Vessel Draw effect and allows you to comprehend the skill Mirror Strike.
Blade Draw effect: After entering the Blade Draw state, immediately gain the XP status "Fleeting Shadow", which cannot be cleared. Damage dealt additionally inflicts x% of the target's current HP as extra damage. Upon death, enter Tenacity, becoming immune to all damage. Attacked targets' HP cannot fall below 1. Dies immediately after the Blade Draw state ends.
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1
|
Original Level
|
HP +1000
Level 1 Mirror Strike
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2
|
Total Martial Points: 500
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HP +1100
Level 1 Mirror Strike
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3
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Total Martial Points: 2000
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HP +1200
Level 2 Mirror Strike
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4
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Total Martial Points: 6000
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HP +1300
Level 2 Mirror Strike
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5
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Total Martial Points: 12000
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HP +1400
Level 2 Mirror Strike
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6
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Total Martial Points: 24000
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HP +1500
Level 3 Mirror Strike
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7
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Total Martial Points: 36000
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HP +1600
Level 3 Mirror Strike
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8
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Total Martial Points: 50000
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HP +1700
Level 4 Mirror Strike
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9
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Total Martial Points: 75000
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HP +1800
Level 4 Mirror Strike
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10
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Total Martial Points: 100000
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HP +1900
Level 4 Mirror Strike
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11
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Total Martial Points: 130000
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HP +2000
Level 4 Mirror Strike
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12
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Total Martial Points: 250000
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HP +2100
Level 5 Mirror Strike
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13
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Total Martial Points: 400000
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HP +2200
Level 5 Mirror Strike
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14
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Total Martial Points: 500000
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HP +2300
Level 5 Mirror Strike
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15
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Total Martial Points: 600000
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HP +2400
Level 6 Mirror Strike
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16
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Total Martial Points: 700000
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HP +2500
Level 6 Mirror Strike
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17
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Total Martial Points: 800000
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HP +2600
Level 6 Mirror Strike
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18
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Total Martial Points: 900000
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HP +2700
Level 7 Mirror Strike
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19
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Total Martial Points: 1000000
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HP +2800
Level 7 Mirror Strike
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20
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Total Martial Points: 2000000
|
HP +2900
Level 7 Mirror Strike
|
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21
|
Total Martial Points: 3500000
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HP +3000
Level 8 Mirror Strike
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22
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Total Martial Points: 5000000
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HP +3100
Level 8 Mirror Strike
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23
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Total Martial Points: 6500000
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HP +3200
Level 8 Mirror Strike
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24
|
Total Martial Points: 7500000
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HP +3300
Level 9 Mirror Strike
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25
|
Total Martial Points: 9000000
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HP +3400
Level 9 Mirror Strike
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26
|
Total Martial Points: 10500000
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HP +3600
Level 9 Mirror Strike
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27
|
Total Martial Points: 12000000
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HP +4000
Level 10 Mirror Strike
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Draw Blade Switch in Hotkey Settings
After activating the Draw Blade for 3 Vessels, you can set quick-switch hotkeys in the Hotkey Settings to toggle between Draw Blade effects.


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Skill Name
|
Icon
|
Skill Level
|
Effect
|
|
Mighty Blaze
|
![]() |
1
|
Passive: During Conception Vessel Draw, gain the `Mighty Blaze` status, attacking enemies within 5 grids and dealing 98% damage to player (500% damage to monsters) every second.
Damage decreases with distance from the enemy:
2-3 grids away: -20%;
More than 3 grids away: -40%;
Killing an enemy or dealing 100K damage to a player during Blade Draw state adds 1 sec to the status duration, up to 5 sec.
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|
2
|
Passive: During Conception Vessel Draw, gain the `Mighty Blaze` status, attacking enemies within 5 grids and dealing 100% damage to player (500% damage to monsters) every second.
Damage decreases with distance from the enemy:
2-3 grids away: -20%;
More than 3 grids away: -40%;
Killing an enemy or dealing 100K damage to a player during Blade Draw state adds 1 sec to the status duration, up to 5 sec.
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||
|
3
|
Passive: During Conception Vessel Draw, gain the `Mighty Blaze` status, attacking enemies within 5 grids and dealing 102% damage to player (500% damage to monsters) every second.
Damage decreases with distance from the enemy:
2-3 grids away: -20%;
More than 3 grids away: -40%;
Killing an enemy or dealing 100K damage to a player during Blade Draw state adds 1 sec to the status duration, up to 5 sec.
|
||
|
4
|
Passive: During Conception Vessel Draw, gain the `Mighty Blaze` status, attacking enemies within 5 grids and dealing 104% damage to player (500% damage to monsters) every second.
Damage decreases with distance from the enemy:
2-3 grids away: -20%;
More than 3 grids away: -40%;
Killing an enemy or dealing 100K damage to a player during Blade Draw state adds 1 sec to the status duration, up to 5 sec.
|
||
|
5
|
Passive: During Conception Vessel Draw, gain the `Mighty Blaze` status, attacking enemies within 5 grids and dealing 106% damage to player (500% damage to monsters) every second.
Damage decreases with distance from the enemy:
2-3 grids away: -20%;
More than 3 grids away: -40%;
Killing an enemy or dealing 100K damage to a player during Blade Draw state adds 1 sec to the status duration, up to 5 sec.
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||
|
6
|
Passive: During Conception Vessel Draw, gain the `Mighty Blaze` status, attacking enemies within 5 grids and dealing 108% damage to player (500% damage to monsters) every second.
Damage decreases with distance from the enemy:
2-3 grids away: -20%;
More than 3 grids away: -40%;
Killing an enemy or dealing 100K damage to a player during Blade Draw state adds 1 sec to the status duration, up to 5 sec.
|
||
|
7
|
Passive: During Conception Vessel Draw, gain the `Mighty Blaze` status, attacking enemies within 5 grids and dealing 110% damage to player (500% damage to monsters) every second.
Damage decreases with distance from the enemy:
2-3 grids away: -20%;
More than 3 grids away: -40%;
Killing an enemy or dealing 100K damage to a player during Blade Draw state adds 1 sec to the status duration, up to 5 sec.
|
||
|
8
|
Passive: During Conception Vessel Draw, gain the `Mighty Blaze` status, attacking enemies within 5 grids and dealing 112% damage to player (500% damage to monsters) every second.
Damage decreases with distance from the enemy:
2-3 grids away: -20%;
More than 3 grids away: -40%;
Killing an enemy or dealing 100K damage to a player during Blade Draw state adds 1 sec to the status duration, up to 5 sec.
|
||
|
9
|
Passive: During Conception Vessel Draw, gain the `Mighty Blaze` status, attacking enemies within 5 grids and dealing 114% damage to player (500% damage to monsters) every second.
Damage decreases with distance from the enemy:
2-3 grids away: -20%;
More than 3 grids away: -40%;
Killing an enemy or dealing 100K damage to a player during Blade Draw state adds 1 sec to the status duration, up to 5 sec.
|
||
|
10
|
Passive: During Conception Vessel Draw, gain the `Mighty Blaze` status, attacking enemies within 5 grids and dealing 116% damage to player (500% damage to monsters) every second.
Damage decreases with distance from the enemy:
2-3 grids away: -20%;
More than 3 grids away: -40%;
Killing an enemy or dealing 100K damage to a player during Blade Draw state adds 1 sec to the status duration, up to 5 sec.
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Governor Vessel Skills
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Skill Name
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Icon
|
Skill Level
|
Effect
|
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Dread Slash
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![]() |
1
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Passive: Dealing damage has a 5% chance to inflict the target with the `Dread` status. During Dread, the landing coordinate after a jump is offset by 3 grids, lasting 5 sec. Reduces the enemy`s Dread Slash trigger chance by 5%.
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2
|
Passive: Dealing damage has a 6% chance to inflict the target with the `Dread` status. During Dread, the landing coordinate after a jump is offset by 3 grids, lasting 5 sec. Reduces the enemy`s Dread Slash trigger chance by 6%.
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|
3
|
Passive: Dealing damage has a 7% chance to inflict the target with the `Dread` status. During Dread, the landing coordinate after a jump is offset by 3 grids, lasting 5 sec. Reduces the enemy`s Dread Slash trigger chance by 7%.
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|
4
|
Passive: Dealing damage has a 8% chance to inflict the target with the `Dread` status. During Dread, the landing coordinate after a jump is offset by 3 grids, lasting 5 sec. Reduces the enemy`s Dread Slash trigger chance by 8%.
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5
|
Passive: Dealing damage has a 10% chance to inflict the target with the `Dread` status. During Dread, the landing coordinate after a jump is offset by 3 grids, lasting 5 sec. Reduces the enemy`s Dread Slash trigger chance by 10%.
|
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|
6
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Passive: Dealing damage has a 12% chance to inflict the target with the `Dread` status. During Dread, the landing coordinate after a jump is offset by 3 grids, lasting 5 sec. Reduces the enemy`s Dread Slash trigger chance by 12%.
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|
7
|
Passive: Dealing damage has a 14% chance to inflict the target with the `Dread` status. During Dread, the landing coordinate after a jump is offset by 3 grids, lasting 5 sec. Reduces the enemy`s Dread Slash trigger chance by 14%.
|
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|
8
|
Passive: Dealing damage has a 16% chance to inflict the target with the `Dread` status. During Dread, the landing coordinate after a jump is offset by 3 grids, lasting 5 sec. Reduces the enemy`s Dread Slash trigger chance by 16%.
|
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|
9
|
Passive: Dealing damage has a 18% chance to inflict the target with the `Dread` status. During Dread, the landing coordinate after a jump is offset by 3 grids, lasting 5 sec. Reduces the enemy`s Dread Slash trigger chance by 18%.
|
||
|
10
|
Passive: Dealing damage has a 20% chance to inflict the target with the `Dread` status. During Dread, the landing coordinate after a jump is offset by 3 grids, lasting 5 sec. Reduces the enemy`s Dread Slash trigger chance by 20%.
|
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Skill Name
|
Icon
|
Skill Level
|
Effect
|
|
Remote Hit
|
![]() |
1
|
Final Stand damage has a 100% chance to inflict the Remote Hit status on up to 2 enemies, lasting 3 sec. Upon status end, a radius of 4 grids centered on the enemy’s location will immediately receive 110% damage (700% to monsters).
|
|
2
|
Final Stand damage has a 100% chance to inflict the Remote Hit status on up to 2 enemies, lasting 3 sec. Upon status end, a radius of 4 grids centered on the enemy’s location will immediately receive 111% damage (700% to monsters).
|
||
|
3
|
Final Stand damage has a 100% chance to inflict the Remote Hit status on up to 2 enemies, lasting 3 sec. Upon status end, a radius of 4 grids centered on the enemy’s location will immediately receive 112% damage (700% to monsters).
|
||
|
4
|
Final Stand damage has a 100% chance to inflict the Remote Hit status on up to 2 enemies, lasting 3 sec. Upon status end, a radius of 4 grids centered on the enemy’s location will immediately receive 113% damage (700% to monsters).
|
||
|
5
|
Final Stand damage has a 100% chance to inflict the Remote Hit status on up to 2 enemies, lasting 3 sec. Upon status end, a radius of 4 grids centered on the enemy’s location will immediately receive 114% damage (700% to monsters).
|
||
|
6
|
Final Stand damage has a 100% chance to inflict the Remote Hit status on up to 2 enemies, lasting 3 sec. Upon status end, a radius of 4 grids centered on the enemy’s location will immediately receive 115% damage (700% to monsters).
|
||
|
7
|
Final Stand damage has a 100% chance to inflict the Remote Hit status on up to 2 enemies, lasting 3 sec. Upon status end, a radius of 4 grids centered on the enemy’s location will immediately receive 116% damage (700% to monsters).
|
||
|
8
|
Final Stand damage has a 100% chance to inflict the Remote Hit status on up to 2 enemies, lasting 3 sec. Upon status end, a radius of 4 grids centered on the enemy’s location will immediately receive 117% damage (700% to monsters).
|
||
|
9
|
Final Stand damage has a 100% chance to inflict the Remote Hit status on up to 2 enemies, lasting 3 sec. Upon status end, a radius of 4 grids centered on the enemy’s location will immediately receive 118% damage (700% to monsters).
|
||
|
10
|
Final Stand damage has a 100% chance to inflict the Remote Hit status on up to 2 enemies, lasting 3 sec. Upon status end, a radius of 4 grids centered on the enemy’s location will immediately receive 120% damage (700% to monsters).
|
Belt Vessel Skill
|
Skill Name
|
Icon
|
Skill Level
|
Effect
|
|
Mirror Strike
|
![]() |
1
|
Passive: If under the Tenacity status(triggers after receiving fatal damage during the Belt Vessel Blade Draw state), dealing damage has a 20% chance to gain the `Mirror Strike` status. During this status, Dune Wanderer skills have no cooldown and cost no stamina. Additionally, Belt Vessel Draw duration is increased by 6 sec.
|
|
2
|
Passive: If under the Tenacity status(triggers after receiving fatal damage during the Belt Vessel Blade Draw state), dealing damage has a 30% chance to gain the `Mirror Strike` status. During this status, Dune Wanderer skills have no cooldown and cost no stamina. Additionally, Belt Vessel Draw duration is increased by 6 sec.
|
||
|
3
|
Passive: If under the Tenacity status(triggers after receiving fatal damage during the Belt Vessel Blade Draw state), dealing damage has a 40% chance to gain the `Mirror Strike` status. During this status, Dune Wanderer skills have no cooldown and cost no stamina. Additionally, Belt Vessel Draw duration is increased by 6 sec.
|
||
|
4
|
Passive: If under the Tenacity status(triggers after receiving fatal damage during the Belt Vessel Blade Draw state), dealing damage has a 50% chance to gain the `Mirror Strike` status. During this status, Dune Wanderer skills have no cooldown and cost no stamina. Additionally, Belt Vessel Draw duration is increased by 6 sec.
|
||
|
5
|
Passive: If under the Tenacity status(triggers after receiving fatal damage during the Belt Vessel Blade Draw state), dealing damage has a 60% chance to gain the `Mirror Strike` status. During this status, Dune Wanderer skills have no cooldown and cost no stamina. Additionally, Belt Vessel Draw duration is increased by 6 sec.
|
||
|
6
|
Passive: If under the Tenacity status(triggers after receiving fatal damage during the Belt Vessel Blade Draw state), dealing damage has a 70% chance to gain the `Mirror Strike` status. During this status, Dune Wanderer skills have no cooldown and cost no stamina. Additionally, Belt Vessel Draw duration is increased by 6 sec.
|
||
|
7
|
Passive: If under the Tenacity status(triggers after receiving fatal damage during the Belt Vessel Blade Draw state), dealing damage has a 80% chance to gain the `Mirror Strike` status. During this status, Dune Wanderer skills have no cooldown and cost no stamina. Additionally, Belt Vessel Draw duration is increased by 6 sec.
|
||
|
8
|
Passive: If under the Tenacity status(triggers after receiving fatal damage during the Belt Vessel Blade Draw state), dealing damage has a 90% chance to gain the `Mirror Strike` status. During this status, Dune Wanderer skills have no cooldown and cost no stamina. Additionally, Belt Vessel Draw duration is increased by 6 sec.
|
||
|
9
|
Passive: If under the Tenacity status(triggers after receiving fatal damage during the Belt Vessel Blade Draw state), dealing damage has a 100% chance to gain the `Mirror Strike` status. During this status, Dune Wanderer skills have no cooldown and cost no stamina. Additionally, Belt Vessel Draw duration is increased by 6 sec.
|
||
|
10
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Passive: If under the Tenacity status(triggers after receiving fatal damage during the Belt Vessel Blade Draw state), dealing damage has a 100% chance to gain the `Mirror Strike` status. During this status, Dune Wanderer skills have no cooldown and cost no stamina. Additionally, Belt Vessel Draw duration is increased by 6 sec.
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Skill
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Icon
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Means of Acquisition
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Skill Level
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Effect
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Dual Strike
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You can obtain this skill by ranking 1st on the Total Meridian Awakening Ranking/Conception Vessel Ranking/Governor Vessel Ranking/Belt Vessel Ranking. Placing 1st on the Total Meridian Awakening Ranking increases the skill level by 2; ranking 1st on any individual sub-ranking increases the skill level by 1. The maximum skill level is 5.
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1
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Using the skill grants the Dual Strike status. While active, the alternative equipment’s Dragon/Phoenix/Tortoise Gem provides 25% effect to the character.
It lasts for 24 hours, and the total gem effect does not exceed limits (Dragon Gem: 50% P-Attack, Phoenix Gem: 50% M-Attack, Tortoise Gem: 25% Blessed). For Dune Wanderer, the Blade Draw state duration is extended by 1 sec.
When all Acupoints in every vessel have reached Mastery, the effectiveness percentage is doubled, and the total gem effect does not exceed limits (Dragon Gem: 210% P-Attack, Phoenix Gem: 210% M-Attack, Tortoise Gem: 84% Blessed).
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2
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Using the skill grants the Dual Strike status. While active, the alternative equipment’s Dragon/Phoenix/Tortoise Gem provides 30% effect to the character.
It lasts for 24 hours, and the total gem effect does not exceed limits (Dragon Gem: 50% P-Attack, Phoenix Gem: 50% M-Attack, Tortoise Gem: 25% Blessed). For Dune Wanderer, the Blade Draw state duration is extended by 2 sec.
When all Acupoints in every vessel have reached Mastery, the effectiveness percentage is doubled, and the total gem effect does not exceed limits (Dragon Gem: 210% P-Attack, Phoenix Gem: 210% M-Attack, Tortoise Gem: 84% Blessed).
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3
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Using the skill grants the Dual Strike status. While active, the alternative equipment’s Dragon/Phoenix/Tortoise Gem provides 35% effect to the character.
It lasts for 24 hours, and the total gem effect does not exceed limits (Dragon Gem: 50% P-Attack, Phoenix Gem: 50% M-Attack, Tortoise Gem: 25% Blessed). For Dune Wanderer, the Blade Draw state duration is extended by 3 sec.
When all Acupoints in every vessel have reached Mastery, the effectiveness percentage is doubled, and the total gem effect does not exceed limits (Dragon Gem: 210% P-Attack, Phoenix Gem: 210% M-Attack, Tortoise Gem: 84% Blessed).
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4
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Using the skill grants the Dual Strike status. While active, the alternative equipment’s Dragon/Phoenix/Tortoise Gem provides 40% effect to the character.
It lasts for 24 hours, and the total gem effect does not exceed limits (Dragon Gem: 50% P-Attack, Phoenix Gem: 50% M-Attack, Tortoise Gem: 25% Blessed). For Dune Wanderer, the Blade Draw state duration is extended by 4 sec.
When all Acupoints in every vessel have reached Mastery, the effectiveness percentage is doubled, and the total gem effect does not exceed limits (Dragon Gem: 210% P-Attack, Phoenix Gem: 210% M-Attack, Tortoise Gem: 84% Blessed).
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5
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Using the skill grants the Dual Strike status. While active, the alternative equipment’s Dragon/Phoenix/Tortoise Gem provides 50% effect to the character.
It lasts for 24 hours, and the total gem effect does not exceed limits (Dragon Gem: 50% P-Attack, Phoenix Gem: 50% M-Attack, Tortoise Gem: 25% Blessed). For Dune Wanderer, the Blade Draw state duration is extended by 5 sec.
When all Acupoints in every vessel have reached Mastery, the effectiveness percentage is doubled, and the total gem effect does not exceed limits (Dragon Gem: 210% P-Attack, Phoenix Gem: 210% M-Attack, Tortoise Gem: 84% Blessed).
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Skill
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Icon
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Means of Acquisition
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Skill Level
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Effect
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Inner Sight
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Placing 1st on the Weekly Meridian Awakening Ranking
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1
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When afflicted with a Disorder status, there is a 50% chance to gain the Inner Sight status for 5 sec, becoming immune to Disorder during that time. Can trigger at most once every 5 sec.
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Non-Dune Wanderer class Skill
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Skill
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Icon
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Means of Acquisition
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Skill Level
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Effect
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Pulse Lock
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Non-Dune Wanderer class can acquire this skill through Meridian Awakening Activation.
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1
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Passive. Attacks and being attacked have 8% and 2% chances to inflict the target with the `Confused Heart` status. Lasts 3 sec. Cooldown: 3 sec. Under the status, the target cannot perform basic attacks on others.
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2
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Passive. Attacks and being attacked have 8.5% and 2.2% chances to inflict the target with the `Confused Heart` status. Lasts 3 sec. Cooldown: 3 sec. Under the status, the target cannot perform basic attacks on others.
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3
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Passive. Attacks and being attacked have 9% and 2.35% chances to inflict the target with the `Confused Heart` status. Lasts 3 sec. Cooldown: 3 sec. Under the status, the target cannot perform basic attacks on others.
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4
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Passive. Attacks and being attacked have 9.5% and 2.5% chances to inflict the target with the `Confused Heart` status. Lasts 3 sec. Cooldown: 3 sec. Under the status, the target cannot perform basic attacks on others.
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5
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Passive. Attacks and being attacked have 10% and 2.65% chances to inflict the target with the `Confused Heart` status. Lasts 3 sec. Cooldown: 3 sec. Under the status, the target cannot perform basic attacks on others.
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6
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Passive. Attacks and being attacked have 10.5% and 2.8% chances to inflict the target with the `Confused Heart` status. Lasts 3 sec. Cooldown: 3 sec. Under the status, the target cannot perform basic attacks on others.
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7
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Passive. Attacks and being attacked have 11% and 2.95% chances to inflict the target with the `Confused Heart` status. Lasts 3 sec. Cooldown: 3 sec. Under the status, the target cannot perform basic attacks on others.
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8
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Passive. Attacks and being attacked have 11.5% and 3.1% chances to inflict the target with the `Confused Heart` status. Lasts 3 sec. Cooldown: 3 sec. Under the status, the target cannot perform basic attacks on others.
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9
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Passive. Attacks and being attacked have 12% and 3.25% chances to inflict the target with the `Confused Heart` status. Lasts 3 sec. Cooldown: 3 sec. Under the status, the target cannot perform basic attacks on others.
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10
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Passive. Attacks and being attacked have 12.5% and 3.4% chances to inflict the target with the `Confused Heart` status. Lasts 3 sec. Cooldown: 3 sec. Under the status, the target cannot perform basic attacks on others.
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11
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Passive. Attacks and being attacked have 13% and 3.55% chances to inflict the target with the `Confused Heart` status. Lasts 3 sec. Cooldown: 3 sec. Under the status, the target cannot perform basic attacks on others.
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12
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Passive. Attacks and being attacked have 13.5% and 3.7% chances to inflict the target with the `Confused Heart` status. Lasts 3 sec. Cooldown: 3 sec. Under the status, the target cannot perform basic attacks on others.
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13
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Passive. Attacks and being attacked have 14% and 3.85% chances to inflict the target with the `Confused Heart` status. Lasts 3 sec. Cooldown: 3 sec. Under the status, the target cannot perform basic attacks on others.
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14
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Passive. Attacks and being attacked have 14.5% and 4% chances to inflict the target with the `Confused Heart` status. Lasts 3 sec. Cooldown: 3 sec. Under the status, the target cannot perform basic attacks on others.
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15
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Passive. Attacks and being attacked have 15% and 4.15% chances to inflict the target with the `Confused Heart` status. Lasts 3 sec. Cooldown: 3 sec. Under the status, the target cannot perform basic attacks on others.
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16
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Passive. Attacks and being attacked have 15.5% and 4.3% chances to inflict the target with the `Confused Heart` status. Lasts 3 sec. Cooldown: 3 sec. Under the status, the target cannot perform basic attacks on others.
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17
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Passive. Attacks and being attacked have 16% and 4.45% chances to inflict the target with the `Confused Heart` status. Lasts 3 sec. Cooldown: 3 sec. Under the status, the target cannot perform basic attacks on others.
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18
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Passive. Attacks and being attacked have 17% and 4.6% chances to inflict the target with the `Confused Heart` status. Lasts 3 sec. Cooldown: 3 sec. Under the status, the target cannot perform basic attacks on others.
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19
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Passive. Attacks and being attacked have 18% and 4.8% chances to inflict the target with the `Confused Heart` status. Lasts 3 sec. Cooldown: 3 sec. Under the status, the target cannot perform basic attacks on others.
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20
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Passive. Attacks and being attacked have 20% and 5% chances to inflict the target with the `Confused Heart` status. Lasts 3 sec. Cooldown: 3 sec. Under the status, the target cannot perform basic attacks on others.
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