Attention, heroes!
The new US server DuneWanderer will launch at 2:00 on Dec. 25 US server time. What's more, the new class Dune Wanderer will be available for trial exclusively on the new server!
Quest: Dune Wanderer Main Storyline
Duration: Ongoing
Requirement: Level 80 (Regular/Furnace Servers)
Level 110 (2nd Rebirth) (Origin/ Silver Servers)
NPC:
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Item
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Image
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Location
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[Awakening Master] Lee Juechen
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(Standard Servers: )
(Origin Servers: )
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[Top Stableman] Wang Tianya
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(Standard Servers: )
(Origin Servers: )
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Details:
1. Vast Desert, Tattered Banners
A mysterious message sent you on an unknown journey into the Western Regions. But a sudden sandstorm struck you unconscious.
You awoke in the Duststorm Inn deep in the desert, where you met Hua Yingyue, the innkeeper. Through conversation, you learned that your Strange Glaive was linked to the legend of Dune Wanderers.
To learn more, you wandered Duststorm Town, gathering tales of the desert's past.
Late one night, you were woken up by knocks. It was Hua Yingyue, and your thrilling desert adventure began.
2. Blood Moon Over Wolf Vale, A Lone Shadow Seeks Aid
After learning of Usun's plot, Hua Yingyue entrusted you with a mission: slip out of the inn under the cover of night and seek reinforcements at Howling Fort.
On the way, you crossed the treacherous Wolf Vale and encountered Princess Ayiguli of Yuezhi.
Guided by Ayiguli, you found the legendary Dune Wanderer Yan Wushuang and his allies. Upon hearing your plea, they agreed to ambush the Wolf Gang in Wolf Vale and crush them once and for all.
But you were outmatched. The battle turned against you. Forced to retreat, you fled with Hua Yingyue, seeking the founder of the Dune Wanderers for help.
3. Heroic Heart & Meridian Awakening
At Spring Post, you found him: Liu Yi, the white-haired founder of the Dune Wanderers. Hearing of the threat in Wolf Vale, he chose to teach you Meridian Awakening to strengthen your power.
In talks with Liu Yi, you learned that the Wolf Gang was merely a pawn of the powerful Usun. You decided to crush the gang first before confronting the Usun.
Yet it was a trap. While you struck at the Wolf Gang, Usun launched a surprise assault on Spring Post. You raced back but arrived too late. Only bloodstains remained, and Liu Yi was barely breathing.
Using a secret Yuezhi healing art, Princess Ayiguli briefly restored Liu Yi's strength. In the final clash against Usun's forces, Liu Yi summoned his last breath and struck down the Usun general with a dying blow.
Peace returned to the dunes. As the sun set over the desert, you bid farewell to your companions. Now bearing the mantle of the Dune Wanderer, you set out alone onto your own path.
Note: The in-game update shall prevail. Dune Wanderer class doesn't have the reborn skill.
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Icon
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Skill
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Level
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Effect
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Moonward Leap
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0
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Grants Moonward Leap state. If jump distance exceeds 4 paces, press Left Button during the prompt to dash to the target. Lasts 10s. State ends after triggering 4 times. Cooldown: 20s. |
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1
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Grants Moonward Leap state. If jump distance exceeds 4 paces, press Left Button during the prompt to dash to the target. Lasts 10s. State ends after triggering 4 times. Cooldown: 19s. | ||
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2
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Grants Moonward Leap state. If jump distance exceeds 4 paces, press Left Button during the prompt to dash to the target. Lasts 10s. State ends after triggering 4 times. Cooldown: 18s. | ||
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3
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Grants Moonward Leap state. If jump distance exceeds 4 paces, press Left Button during the prompt to dash to the target. Lasts 10s. State ends after triggering 4 times. Cooldown: 17s. | ||
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4
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Grants Moonward Leap state. If jump distance exceeds 4 paces, press Left Button during the prompt to dash to the target. Lasts 10s. State ends after triggering 4 times. Cooldown: 16s. | ||
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5
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Grants Moonward Leap state. If jump distance exceeds 4 paces, press Left Button during the prompt to dash to the target. Lasts 10s. State ends after triggering 4 times. Cooldown: 15s. | ||
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6
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Grants Moonward Leap state. If jump distance exceeds 4 paces, press Left Button during the prompt to dash to the target. Lasts 10s. State ends after triggering 4 times. Cooldown: 14s. | ||
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7
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Grants Moonward Leap state. If jump distance exceeds 4 paces, press Left Button during the prompt to dash to the target. Lasts 10s. State ends after triggering 4 times. Cooldown: 13s. | ||
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8
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Grants Moonward Leap state. If jump distance exceeds 4 paces, press Left Button during the prompt to dash to the target. Lasts 10s. State ends after triggering 4 times. Cooldown: 12s. | ||
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9
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Grants Moonward Leap state. If jump distance exceeds 4 paces, press Left Button during the prompt to dash to the target. Lasts 10s. State ends after triggering 4 times. Cooldown: 10s. |
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Icon
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Skill
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Level
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Effect
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Tempest Strike
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0
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24% chance on melee basic attack to quickly strike the enemy three times. |
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1
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26% chance on melee basic attack to quickly strike the enemy three times. | ||
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2
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28% chance on melee basic attack to quickly strike the enemy three times. | ||
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3
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30% chance on melee basic attack to quickly strike the enemy three times. | ||
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4
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32% chance on melee basic attack to quickly strike the enemy three times. | ||
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5
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34% chance on melee basic attack to quickly strike the enemy three times. | ||
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6
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36% chance on melee basic attack to quickly strike the enemy three times. | ||
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7
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38% chance on melee basic attack to quickly strike the enemy three times. | ||
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8
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40% chance on melee basic attack to quickly strike the enemy three times. | ||
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9
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42% chance on melee basic attack to quickly strike the enemy three times. |
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Icon
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Skill
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Level
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Effect
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Swallow Dive
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0
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Grants Swallow Dive state, reducing damage taken by 20%. Right-click to leap to a location, attacking enemies in a frontal cone area of 6 paces and dealing 105% damage (500% to monsters). Lasts 12s. Cooldown: 30s. |
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Icon
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Skill
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Level
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Effect
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Sheath Parry
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0
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10% chance when taking damage to reduce the damage taken by 50%. |
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1
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11% chance when taking damage to reduce the damage taken by 50%. | ||
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2
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12% chance when taking damage to reduce the damage taken by 50%. | ||
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3
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13% chance when taking damage to reduce the damage taken by 50%. | ||
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4
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14% chance when taking damage to reduce the damage taken by 50%. | ||
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5
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15% chance when taking damage to reduce the damage taken by 50%. | ||
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6
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16% chance when taking damage to reduce the damage taken by 50%. | ||
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7
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17% chance when taking damage to reduce the damage taken by 50%. | ||
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8
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18% chance when taking damage to reduce the damage taken by 50%. | ||
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9
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20% chance when taking damage to reduce the damage taken by 50%. |
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Icon
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Skill
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Level
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Effect
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Final Stand
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0
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Attacks enemies within 5 paces and deals 100% damage (300% to monsters). After 1s, attacks enemies within 4 paces, dealing 110% damage (300% to monsters). Cost: 15 SP. |
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1
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Attacks enemies within 5 paces and deals 101% damage (300% to monsters). After 1s, attacks enemies within 4 paces, dealing 111% damage (320% to monsters). Cost: 15 SP. | ||
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2
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Attacks enemies within 5 paces and deals 102% damage (300% to monsters). After 1s, attacks enemies within 4 paces, dealing 112% damage (340% to monsters). Cost: 15 SP. | ||
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3
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Attacks enemies within 5 paces and deals 103% damage (300% to monsters). After 1s, attacks enemies within 4 paces, dealing 113% damage (360% to monsters). Cost: 15 SP. | ||
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4
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Attacks enemies within 5 paces and deals 104% damage (300% to monsters). After 1s, attacks enemies within 4 paces, dealing 114% damage (380% to monsters). Cost: 15 SP. | ||
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5
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Attacks enemies within 5 paces and deals 105% damage (300% to monsters). After 1s, attacks enemies within 4 paces, dealing 115% damage (400% to monsters). Cost: 15 SP. | ||
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6
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Attacks enemies within 5 paces and deals 106% damage (300% to monsters). After 1s, attacks enemies within 4 paces, dealing 116% damage (420% to monsters). Cost: 15 SP. | ||
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7
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Attacks enemies within 5 paces and deals 107% damage (300% to monsters). After 1s, attacks enemies within 4 paces, dealing 117% damage (440% to monsters). Cost: 15 SP. | ||
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8
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Attacks enemies within 5 paces and deals 108% damage (300% to monsters). After 1s, attacks enemies within 4 paces, dealing 118% damage (460% to monsters). Cost: 15 SP. | ||
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9
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Attacks enemies within 5 paces and deals 110% damage (300% to monsters). After 1s, attacks enemies within 4 paces, dealing 120% damage (500% to monsters). Cost: 15 SP. |
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Icon
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Skill
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Level
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Effect
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Lonely Battle
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0
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Attacks enemies within 4 paces of the target location, dealing 100% damage (300% to monsters) every 2s, 1.5s, 1s for 4.5s. Cooldown: 6s. |
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1
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Attacks enemies within 4 paces of the target location, dealing 102% damage (320% to monsters) every 2s, 1.5s, 1s for 4.5s. Cooldown: 6s. | ||
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2
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Attacks enemies within 4 paces of the target location, dealing 104% damage (340% to monsters) every 2s, 1.5s, 1s for 4.5s. Cooldown: 6s. | ||
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3
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Attacks enemies within 4 paces of the target location, dealing 106% damage (360% to monsters) every 2s, 1.5s, 1s for 4.5s. Cooldown: 6s. | ||
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4
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Attacks enemies within 4 paces of the target location, dealing 108% damage (380% to monsters) every 2s, 1.5s, 1s for 4.5s. Cooldown: 6s. | ||
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5
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Attacks enemies within 4 paces of the target location, dealing 110% damage (400% to monsters) every 2s, 1.5s, 1s for 4.5s. Cooldown: 6s. | ||
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6
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Attacks enemies within 4 paces of the target location, dealing 112% damage (420% to monsters) every 2s, 1.5s, 1s for 4.5s. Cooldown: 6s. | ||
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7
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Attacks enemies within 4 paces of the target location, dealing 114% damage (440% to monsters) every 2s, 1.5s, 1s for 4.5s. Cooldown: 6s. | ||
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8
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Attacks enemies within 4 paces of the target location, dealing 116% damage (460% to monsters) every 2s, 1.5s, 1s for 4.5s. Cooldown: 6s. | ||
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9
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Attacks enemies within 4 paces of the target location, dealing 118% damage (500% to monsters) every 2s, 1.5s, 1s for 4.5s. Cooldown: 6s. |
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Icon
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Skill
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Level
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Effect
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Sky Step
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0
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Grants Sky Step state. While active, enter flight mode. Reduces damage taken from the first 4 hits by 50%. Can only use basic attacks, and basic attack damage vs players is reduced to 30%. Every 5s, automatically attacks surrounding enemies within 7 paces, dealing 90% damage (300% to monsters). Damage increases by 5% per hit, up to 10%. Lasts 2s. Cooldown: 25s. |
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1
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Grants Sky Step state. While active, enter flight mode. Reduces damage taken from the first 4 hits by 52%. Can only use basic attacks, and basic attack damage vs players is reduced to 30%. Every 5s, automatically attacks surrounding enemies within 7 paces, dealing 91% damage (320% to monsters). Damage increases by 5% per hit, up to 10%. Lasts 2s. Cooldown: 25s. | ||
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2
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Grants Sky Step state. While active, enter flight mode. Reduces damage taken from the first 4 hits by 54%. Can only use basic attacks, and basic attack damage vs players is reduced to 30%. Every 5s, automatically attacks surrounding enemies within 7 paces, dealing 92% damage (340% to monsters). Damage increases by 5% per hit, up to 10%. Lasts 2s. Cooldown: 25s. | ||
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3
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Grants Sky Step state. While active, enter flight mode. Reduces damage taken from the first 4 hits by 56%. Can only use basic attacks, and basic attack damage vs players is reduced to 30%. Every 5s, automatically attacks surrounding enemies within 7 paces, dealing 93% damage (360% to monsters). Damage increases by 5% per hit, up to 10%. Lasts 2s. Cooldown: 25s. | ||
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4
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Grants Sky Step state. While active, enter flight mode. Reduces damage taken from the first 4 hits by 58%. Can only use basic attacks, and basic attack damage vs players is reduced to 30%. Every 5s, automatically attacks surrounding enemies within 7 paces, dealing 94% damage (380% to monsters). Damage increases by 5% per hit, up to 10%. Lasts 2s. Cooldown: 25s. | ||
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5
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Grants Sky Step state. While active, enter flight mode. Reduces damage taken from the first 4 hits by 60%. Can only use basic attacks, and basic attack damage vs players is reduced to 30%. Every 5s, automatically attacks surrounding enemies within 7 paces, dealing 95% damage (400% to monsters). Damage increases by 5% per hit, up to 10%. Lasts 2s. Cooldown: 25s. | ||
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6
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Grants Sky Step state. While active, enter flight mode. Reduces damage taken from the first 4 hits by 62%. Can only use basic attacks, and basic attack damage vs players is reduced to 30%. Every 5s, automatically attacks surrounding enemies within 7 paces, dealing 96% damage (420% to monsters). Damage increases by 5% per hit, up to 10%. Lasts 2s. Cooldown: 25s. | ||
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7
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Grants Sky Step state. While active, enter flight mode. Reduces damage taken from the first 4 hits by 64%. Can only use basic attacks, and basic attack damage vs players is reduced to 30%. Every 5s, automatically attacks surrounding enemies within 7 paces, dealing 97% damage (440% to monsters). Damage increases by 5% per hit, up to 10%. Lasts 2s. Cooldown: 25s. | ||
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8
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Grants Sky Step state. While active, enter flight mode. Reduces damage taken from the first 4 hits by 66%. Can only use basic attacks, and basic attack damage vs players is reduced to 30%. Every 5s, automatically attacks surrounding enemies within 7 paces, dealing 98% damage (460% to monsters). Damage increases by 5% per hit, up to 10%. Lasts 2s. Cooldown: 25s. | ||
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9
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Grants Sky Step state. While active, enter flight mode. Reduces damage taken from the first 4 hits by 70%. Can only use basic attacks, and basic attack damage vs players is reduced to 30%. Every 5s, automatically attacks surrounding enemies within 7 paces, dealing 100% damage (500% to monsters). Damage increases by 5% per hit, up to 10%. Lasts 2s. Cooldown: 25s. |
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Icon
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Skill
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Level
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Effect
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Cliff Crusher
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0
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Attacks enemies in a 12*3 rectangle ahead, dealing 102% damage (300% to monsters). After 1s, enemies in a 3-pace radius at the far end receive 137% damage (300% to monsters). Cooldown: 5s. |
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1
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Attacks enemies in a 12*3 rectangle ahead, dealing 104% damage (320% to monsters). After 1s, enemies in a 3-pace radius at the far end receive 139% damage (320% to monsters). Cooldown: 5s. | ||
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2
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Attacks enemies in a 12*3 rectangle ahead, dealing 106% damage (340% to monsters). After 1s, enemies in a 3-pace radius at the far end receive 141% damage (340% to monsters). Cooldown: 5s. | ||
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3
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Attacks enemies in a 12*3 rectangle ahead, dealing 108% damage (360% to monsters). After 1s, enemies in a 3-pace radius at the far end receive 143% damage (360% to monsters). Cooldown: 5s. | ||
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4
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Attacks enemies in a 12*3 rectangle ahead, dealing 110% damage (380% to monsters). After 1s, enemies in a 3-pace radius at the far end receive 145% damage (380% to monsters). Cooldown: 5s. | ||
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5
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Attacks enemies in a 12*3 rectangle ahead, dealing 112% damage (400% to monsters). After 1s, enemies in a 3-pace radius at the far end receive 147% damage (400% to monsters). Cooldown: 5s. | ||
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6
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Attacks enemies in a 12*3 rectangle ahead, dealing 114% damage (420% to monsters). After 1s, enemies in a 3-pace radius at the far end receive 149% damage (420% to monsters). Cooldown: 5s. | ||
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7
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Attacks enemies in a 12*3 rectangle ahead, dealing 116% damage (440% to monsters). After 1s, enemies in a 3-pace radius at the far end receive 151% damage (440% to monsters). Cooldown: 5s. | ||
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8
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Attacks enemies in a 12*3 rectangle ahead, dealing 118% damage (460% to monsters). After 1s, enemies in a 3-pace radius at the far end receive 153% damage (460% to monsters). Cooldown: 5s. | ||
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9
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Attacks enemies in a 12*3 rectangle ahead, dealing 120% damage (500% to monsters). After 1s, enemies in a 3-pace radius at the far end receive 155% damage (500% to monsters). Cooldown: 5s. |
Note: The in-game update shall prevail.
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Icon
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Rune
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Level
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Effect
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Tide Reversal (+1) |
Dealing damage and taking damage have a 10% and 0.5% chance respectively to grant the Fate Reversed status. While active, each instance of damage taken increases Max HP by 20% (up to 50%) for 10s. Can trigger once every 56s.
If buffs are dispelled, gain the Tide Reversal status. While active, dealing damage dispels an enemy's buffs. Lasts 4s. Automatically uses a potion when current HP falls below 99%.
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Tide Reversal
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Tide Reversal (+2) |
Dealing damage and taking damage have a 10.5% and 0.5% chance respectively to grant the Fate Reversed status. While active, each instance of damage taken increases Max HP by 20% (up to 50%) for 10s. Can trigger once every 55s.
If buffs are dispelled, gain the Tide Reversal status. While active, dealing damage dispels an enemy's buffs. Lasts 4s. Automatically uses a potion when current HP falls below 99%.
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| Tide Reversal (+3) |
Dealing damage and taking damage have a 11% and 1% chance respectively to grant the Fate Reversed status. While active, each instance of damage taken increases Max HP by 20% (up to 50%) for 10s. Can trigger once every 54s.
If buffs are dispelled, gain the Tide Reversal status. While active, dealing damage dispels an enemy's buffs. Lasts 4s. Automatically uses a potion when current HP falls below 99%.
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| Tide Reversal (+4) |
Dealing damage and taking damage have a 11.5% and 1% chance respectively to grant the Fate Reversed status. While active, each instance of damage taken increases Max HP by 20% (up to 50%) for 10s. Can trigger once every 53s.
If buffs are dispelled, gain the Tide Reversal status. While active, dealing damage dispels an enemy's buffs. Lasts 4s. Automatically uses a potion when current HP falls below 99%.
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| Tide Reversal (+5) |
Dealing damage and taking damage have a 12% and 1.5% chance respectively to grant the Fate Reversed status. While active, each instance of damage taken increases Max HP by 20% (up to 50%) for 10s. Can trigger once every 52s.
If buffs are dispelled, gain the Tide Reversal status. While active, dealing damage dispels an enemy's buffs. Lasts 4s. Automatically uses a potion when current HP falls below 99%.
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| Tide Reversal (+6) |
Dealing damage and taking damage have a 12.5% and 1.5% chance respectively to grant the Fate Reversed status. While active, each instance of damage taken increases Max HP by 20% (up to 50%) for 10s. Can trigger once every 51s.
If buffs are dispelled, gain the Tide Reversal status. While active, dealing damage dispels an enemy's buffs. Lasts 4s. Automatically uses a potion when current HP falls below 99%.
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| Tide Reversal (+7) |
Dealing damage and taking damage have a 13% and 2% chance respectively to grant the Fate Reversed status. While active, each instance of damage taken increases Max HP by 20% (up to 50%) for 10s. Can trigger once every 50s.
If buffs are dispelled, gain the Tide Reversal status. While active, dealing damage dispels an enemy's buffs. Lasts 4s. Automatically uses a potion when current HP falls below 99%.
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| Tide Reversal (+8) |
Dealing damage and taking damage have a 13.5% and 2% chance respectively to grant the Fate Reversed status. While active, each instance of damage taken increases Max HP by 20% (up to 50%) for 10s. Can trigger once every 49s.
If buffs are dispelled, gain the Tide Reversal status. While active, dealing damage dispels an enemy's buffs. Lasts 4s. Automatically uses a potion when current HP falls below 99%.
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| Tide Reversal (+9) |
Dealing damage and taking damage have a 13.5% and 2% chance respectively to grant the Fate Reversed status. While active, each instance of damage taken increases Max HP by 20% (up to 50%) for 10s. Can trigger once every 48s.
If buffs are dispelled, gain the Tide Reversal status. While active, dealing damage dispels an enemy's buffs. Lasts 4s. Automatically uses a potion when current HP falls below 99%.
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| Tide Reversal (+10) |
Dealing damage and taking damage have a 13.5% and 2% chance respectively to grant the Fate Reversed status. While active, each instance of damage taken increases Max HP by 20% (up to 50%) for 10s. Can trigger once every 47s.
If buffs are dispelled, gain the Tide Reversal status. While active, dealing damage dispels an enemy's buffs. Lasts 4s. Automatically uses a potion when current HP falls below 99%.
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| Tide Reversal (+11) |
Dealing damage and taking damage have a 13.5% and 2% chance respectively to grant the Fate Reversed status. While active, each instance of damage taken increases Max HP by 20% (up to 50%) for 10s. Can trigger once every 46s.
If buffs are dispelled, gain the Tide Reversal status. While active, dealing damage dispels an enemy's buffs. Lasts 4s. Automatically uses a potion when current HP falls below 99%.
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| Tide Reversal (+12) |
Dealing damage and taking damage have a 13.5% and 2% chance respectively to grant the Fate Reversed status. While active, each instance of damage taken increases Max HP by 20% (up to 50%) for 10s. Can trigger once every 45s.
If buffs are dispelled, gain the Tide Reversal status. While active, dealing damage dispels an enemy's buffs. Lasts 4s. Automatically uses a potion when current HP falls below 99%.
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| Tide Reversal (+13) |
Dealing damage and taking damage have a 13.5% and 2% chance respectively to grant the Fate Reversed status. While active, each instance of damage taken increases Max HP by 20% (up to 50%) for 10s. Can trigger once every 44s.
If buffs are dispelled, gain the Tide Reversal status. While active, dealing damage dispels an enemy's buffs. Lasts 4s. Automatically uses a potion when current HP falls below 99%.
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| Tide Reversal (+14) |
Dealing damage and taking damage have a 13.5% and 2% chance respectively to grant the Fate Reversed status. While active, each instance of damage taken increases Max HP by 20% (up to 50%) for 10s. Can trigger once every 43s.
If buffs are dispelled, gain the Tide Reversal status. While active, dealing damage dispels an enemy's buffs. Lasts 4s. Automatically uses a potion when current HP falls below 99%.
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| Tide Reversal (+15) |
Dealing damage and taking damage have a 14% and 2% chance respectively to grant the Fate Reversed status. While active, each instance of damage taken increases Max HP by 20% (up to 50%) for 10s. Can trigger once every 42s.
If buffs are dispelled, gain the Tide Reversal status. While active, dealing damage dispels an enemy's buffs. Lasts 4s. Automatically uses a potion when current HP falls below 99%.
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| Tide Reversal (+16) |
Dealing damage and taking damage have a 14.5% and 2% chance respectively to grant the Fate Reversed status. While active, each instance of damage taken increases Max HP by 20% (up to 50%) for 10s. Can trigger once every 41s.
If buffs are dispelled, gain the Tide Reversal status. While active, dealing damage dispels an enemy's buffs. Lasts 4s. Automatically uses a potion when current HP falls below 99%.
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| Tide Reversal (+17) |
Dealing damage and taking damage have a 15% and 2.5% chance respectively to grant the Fate Reversed status. While active, each instance of damage taken increases Max HP by 20% (up to 50%) for 10s. Can trigger once every 40s.
If buffs are dispelled, gain the Tide Reversal status. While active, dealing damage dispels an enemy's buffs. Lasts 4s. Automatically uses a potion when current HP falls below 99%.
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| Tide Reversal (+18) |
Dealing damage and taking damage have a 15.5% and 2.5% chance respectively to grant the Fate Reversed status. While active, each instance of damage taken increases Max HP by 20% (up to 50%) for 10s. Can trigger once every 39s.
If buffs are dispelled, gain the Tide Reversal status. While active, dealing damage dispels an enemy's buffs. Lasts 4s. Automatically uses a potion when current HP falls below 99%.
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| Tide Reversal (+19) |
Dealing damage and taking damage have a 16% and 3% chance respectively to grant the Fate Reversed status. While active, each instance of damage taken increases Max HP by 20% (up to 50%) for 10s. Can trigger once every 38s.
If buffs are dispelled, gain the Tide Reversal status. While active, dealing damage dispels an enemy's buffs. Lasts 4s. Automatically uses a potion when current HP falls below 99%.
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| Tide Reversal (+20) |
Dealing damage and taking damage have a 16.5% and 3% chance respectively to grant the Fate Reversed status. While active, each instance of damage taken increases Max HP by 20% (up to 50%) for 10s. Can trigger once every 37s.
If buffs are dispelled, gain the Tide Reversal status. While active, dealing damage dispels an enemy's buffs. Lasts 4s. Automatically uses a potion when current HP falls below 99%.
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| Tide Reversal (+21) |
Dealing damage and taking damage have a 17% and 3.5% chance respectively to grant the Fate Reversed status. While active, each instance of damage taken increases Max HP by 20% (up to 50%) for 10s. Can trigger once every 36s.
If buffs are dispelled, gain the Tide Reversal status. While active, dealing damage dispels an enemy's buffs. Lasts 4s. Automatically uses a potion when current HP falls below 99%.
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| Tide Reversal (+22) |
Dealing damage and taking damage have a 17.5% and 3.5% chance respectively to grant the Fate Reversed status. While active, each instance of damage taken increases Max HP by 20% (up to 50%) for 10s. Can trigger once every 35s.
If buffs are dispelled, gain the Tide Reversal status. While active, dealing damage dispels an enemy's buffs. Lasts 4s. Automatically uses a potion when current HP falls below 99%.
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| Tide Reversal (+23) |
Dealing damage and taking damage have an 18% and 4% chance respectively to grant the Fate Reversed status. While active, each instance of damage taken increases Max HP by 20% (up to 50%) for 10s. Can trigger once every 34s.
If buffs are dispelled, gain the Tide Reversal status. While active, dealing damage dispels an enemy's buffs. Lasts 4s. Automatically uses a potion when current HP falls below 99%.
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| Tide Reversal (+24) |
Dealing damage and taking damage have an 18.5% and 4% chance respectively to grant the Fate Reversed status. While active, each instance of damage taken increases Max HP by 20% (up to 50%) for 10s. Can trigger once every 33s.
If buffs are dispelled, gain the Tide Reversal status. While active, dealing damage dispels an enemy's buffs. Lasts 4s. Automatically uses a potion when current HP falls below 99%.
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| Tide Reversal (+25) |
Dealing damage and taking damage have a 19% and 4.5% chance respectively to grant the Fate Reversed status. While active, each instance of damage taken increases Max HP by 20% (up to 50%) for 10s. Can trigger once every 32s.
If buffs are dispelled, gain the Tide Reversal status. While active, dealing damage dispels an enemy's buffs. Lasts 4s. Automatically uses a potion when current HP falls below 99%.
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| Tide Reversal (+26) |
Dealing damage and taking damage have a 19.5% and 4.5% chance respectively to grant the Fate Reversed status. While active, each instance of damage taken increases Max HP by 20% (up to 50%) for 10s. Can trigger once every 31s.
If buffs are dispelled, gain the Tide Reversal status. While active, dealing damage dispels an enemy's buffs. Lasts 4s. Automatically uses a potion when current HP falls below 99%.
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| Tide Reversal (+27) |
Dealing damage and taking damage have a 20% and 5% chance respectively to grant the Fate Reversed status. While active, each instance of damage taken increases Max HP by 20% (up to 50%) for 10s. Can trigger once every 30s.
If buffs are dispelled, gain the Tide Reversal status. While active, dealing damage dispels an enemy's buffs. Lasts 4s. Automatically uses a potion when current HP falls below 99%.
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Red Rune: Rapport Parry
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Rune
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Effect
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Rapport Parry
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Dune Wanderer Exclusive. Equip to gain the skill Rapport Parry. Passive: 5% chance to neutralize and Dodge damage when hit. |
Days of Glory
When the morning bell rang over Twin City, caravans were already crossing Skydust Pass. Camel bells chimed; silk and spice mingled with desert dust, drifting westward on the wind. It was the 70th year of the Protectorate’s rule—the golden age of the Western Regions.
In Jade City, merchants from every land thronged the streets. Usun traders bartered ruby-inlaid daggers for Yuezhi’s luminous cups; Kucha musicians strummed pipa beneath tavern eaves, singing tunes adapted from Chang’an. From the city walls, General Liu Yi gazed at the oasis and pasture alike. Bronze wind-bells swayed above him, echoing the distant chimes of the Central Plains.
Liu Yi traced the dragon motif on his sword, eyes scanning the beacon towers stretching into the horizon—ten li apart, each stacked with wolf dung and dry wood. Thirty years ago, this land was a battlefield: eight tribes had bled for decades over nephrite mines, then fought anew for control of the trade routes.
But the Protectorate brought order. Though tensions lingered, open war ceased.
“Double the watch at all beacons,” Liu Yi ordered, armor clinking as he turned. “Usun stirs again.” His deputies nodded, but missed the unease in the general’s eyes.
Three days prior, an imperial dispatch had arrived: “Drought in Guanzhong. Grain shipments halted.” Though the Protectorate's granaries could still sustain them, dangers, like quicksand beneath the desert, waited to swallow all in an unguarded moment.
The Storm Begins
Disaster struck faster than a sandstorm.
On a snowy winter dawn, as Liu Yi inspected cavalry drills, a lathered horse burst through the camp gates. The courier collapsed, clutching a yellow scroll: “The Emperor is dead! The new Emperor commands to disband all frontier garrisons!”
Jade City darkened in an instant. Liu Yi gripped the imperial decree until his knuckles whitened. No troops. No supplies. His officers bowed in silence, afraid to meet his gaze.
News spread like wildfire. Tribes stirred like wolves smelling blood. Kucha seized envoys, demanding revised oasis borders; Yuezhi patrols prowled the border; Usun sent assassins to steal the garrison’s farmland maps.
“They’ve waited for this day,” Liu Yi muttered before the war table. “All those ‘alliances’ were signed with daggers behind backs.”
As the first troops marched east, townsfolk knelt along the road, burning incense. An old woman wailed, clutching her infant: “Don’t go! Who will protect us?” Liu Yi reined in his horse, watching banners vanish into the dust, and remembered the blood-soaked dusk twenty years past, when half his brothers fell on this foreign land.
The real storm, he knew, had only just begun.
The Deserted Garrison
“When the last caravan left Skydust Pass, Liu Yi gathered thirty men in a ruined beacon tower. They were stragglers who refused to retreat: border guards, wandering escorts, even orphaned youths raised by Han merchants.
“We are forsaken,” Liu Yi said. “But what of the people?”
By firelight, they debated names—“Westward Guard,” “Loyal Vanguard”—until Liu Yi raised a hand. “Call us the Deserted Garrison.”
This makeshift force soon proved formidable. They recruited three hundred refugees and took Duststorm Town as their base. Liu Yi trained them in desert tactics—swift, silent, lethal. For a time, they kept the roads safe, repelled bandits, and shielded the town.
Then came the night of the Blood Moon.
Galehowl, chief of the Wolf Gang and former Usun general, ambushed the Deserted Garrison in Wolf Vale with three hundred riders. “Kill Liu Yi!” Arrows rained like locusts. Liu Yi’s guard fought desperately to extract him, but two hundred brothers fell. The Garrison never recovered. Former allies turned traitors.
In their final stand by the oasis river, Liu Yi and seventeen survivors barricaded themselves in an abandoned post. As Wolf Gang sabers splintered the door, the once-mighty general straightened his coat and smiled: “At least… we held the last beacon.”
Years later, shepherd boys still point to crumbling ruins in the deep desert: “There—the Deserted Garrison made their last stand.” And in the wind through broken windows, some swear they hear the clash of steel.
Shadows Over the Dunes
After the Garrison’s fall, chaos ruled the Western Regions. Tribes clashed; raider gangs multiplied like desert weeds.
Yet from the darkness rose figures in straw hats and plain robes, appearing in markets, hidden in caravans, or vanishing alone into the sands. Wherever raiders struck, a shadow would strike back, swift, silent, deadly.
Some claimed the Dune Wanderer was a lone swordsman, blade flashing like a falling star on moonless nights. Others swore it was a brotherhood that robbed the rich to aid the poor. Rumors even spoke of surviving Garrison soldiers, training in secret camps deep in the dunes.
Indeed, the balance of power was shifting. Yuezhi caravans were hit, but no culprit was found. Galehowl lost his helmet to an arrow fired from sixty meters away. Even Usun palace guards whispered of mysterious footprints on garden rocks.
Liu Yi still lived.
Rescued the night the Garrison fell, Liu Yi hid near Spring Post. Years of battle left him scarred, but also wise. Studying meridians while healing, he learned a new art: Meridian Awakening. Through breath and intent, it granted strength, speed, and explosive power. It’s easy to learn yet hard to master. Without insight, one might train a lifetime and touch only its surface.
Now, three years on, tales of the Dune Wanderer echo across the dunes. And soon, their unseen founder, Liu Yi, will emerge from seclusion. The sands are stirring once more.












