Attention, heroes!
The battlefield is set, and the call to arms has sounded! On Jul. 15, guilds will clash in the ultimate test of strategy and strength. Rally your allies—victory awaits the united!
Event: CS Guild War (Warring Lands)
Duration: Jul. 15, 2025 - Aug. 19, 2025
Requirement: 460+ BP
Note: The CS Guild War of Warring Lands will be played in Cross Server Groups (the same groups as Realm).
Guild change during event:
Changing guilds during the event will reset your Personal Points. Your previous points will be cleared and you have to start from zero. Please consider the consequences before switching.
Warring Lands consists of 1 Qualifier match and 4 CS Guild Wars.
Qualifier: Local Guild War on Jul. 19, 2025.
CS Guild War: Jul. 24, Jul. 31, Aug. 7, Aug. 14 (4 matches total).
Entry Time: 21:55
Match Start Time: 22:00
Available Server:
This Warring Lands event involves cross-server play, so some servers cannot participate this time.
The following servers cannot participate:
Game
|
Excluded Servers
|
English Conquer Online
|
Chimera
TwinCity
PhoenixCastle_EU
ApeMount
FutureEnergy
Legacy_EU
WarringLands_EU
|
Arabic Conquer Online
|
رعد_96
سحاب_98
مزمار_100
مغامرة_102
فخر_104
ليالي_105
|
Spanish Conquer Online
|
Trueno
Oscuro
Fenix
Minotauro
Unicornio
|
NPC: Wu Shuang Twin City (356,469)
Details:
During the event, you can visit Wu Shuang to join in Warring Lands.

Warring Lands consists of 1 Qualifier match and 4 CS Guild Wars.
Qualifier: Local Guild War on Jul. 19, 2025.
CS Guild War: Jul. 24, Jul. 31, Aug. 7, Aug. 14 (4 matches total).
Entry Time: 21:55
Match Start Time: 22:00
The CS Guild War of Warring Lands will be played in Cross Server Groups (the same groups as Realm).
The top 1 guild in Local Guild War gains free entry to Warring Lands. Guilds ranked No.2-5 may purchase entry tickets with CPs.

Detailed Rules
Season
1. The first Guild War (Jul. 19) of each season is the Qualifier. The guild ranked 1st in the Qualifier automatically qualifies for this season's Warring Lands. Guilds ranked 2nd to 5th can purchase qualification before sign-in of the first Warring Lands match. After purchasing, they can also qualify.
2. Each season consists of four official matches. Every Thursday from 21:55 to 22:00 is the sign-in time. It requires at least one guild member to enter the arena to sign in. The match officially starts at 22:00. Only signed-in guilds can enter the arena anytime during the match. Guilds that do not sign in are considered to have forfeited and cannot enter midway.
Time of CS Guild War: Jul. 24, Jul. 31, Aug. 7, Aug. 14
3. Match Schedule:
Stage 1 Match: 22:00 - 22:21 (21 min)
Intermission: 22:22 (1 min)
Stage 2 Match: 22:23 - 22:30 (8 min)
4. Entry requirements: The player's guild must have qualification; BP must be no less than 430; each guild can only have 80 participants. During the match, if a player is removed from the guild while in the match map, he/she will also be removed from the match.
5. During the match, Bombs cannot be used to attack buildings.

Points
1. Guild Points: During stage one, Guild Points can be earned as follows:
·Owned City Pillars produce guild points periodically. The points increase as the City Pillar upgrades.
·When successfully occupying a City Pillar, the guild will receive guild points.
2. Personal Points: During stage one, Personal Points can be earned as follows:
·Defeating members of Enemy Guilds steals their personal points.
·Submitting a certain number of gold bricks to our City Overseer grants personal points.
·Successfully using Revive, Pray, Aurora Lotus, Star Chain (Water), Tranquility, Soul Shackle, or Clap Bomb grants personal points.
·When successfully occupying a City Pillar, personal points are awarded based on the damage contribution ratio of the guild.
·Personal points are earned for dealing a certain amount of damage to enemy or neutral buildings.
·Destroying an enemy City Gate grants personal points.
3. Merit:
·At the end of each match, each guild earns Merits based on its guild point ranking. The final season reward is based on the total Merits earned in 4 matches.
Buildings
1. City Pillar: Destroying the City Pillar occupies the city and grants ownership of all buildings within. The leader and deputy leader, as well as commander (collectively referred to as 'managers'), can upgrade or repair buildings at the City Overseer NPC of the occupied city by spending gold.
·Upgrade: Spend gold to improve building attributes and fully restore its HP during upgrade.
·Repair: Spend gold to restore non-full HP buildings to full HP. Each building has a cooldown after repair, with City Gates being unrepairable for 15 seconds after being destroyed.
2. City Gate: Members of the owning guild can click the City Gate to enter the city. Managers can also open or close the City Gate.
3. Commander Platform: Upgrading the Commander Platform allows managers to hire more soldiers. The attributes and number of soldiers depend on the level of the Commander Platform.
4. Alchemy Pavilion: Produces gold periodically.
5. Twisted Crossbow: Grants Attack Bonus and Break Bonus to members of the occupying guild based on its level. When members are inside the city, their Attack and Break are increased by 20%.
6. Shielding Tripod: Grants Defense Bonus to members of the occupying guilds and increases resilience for all city buildings based on its level. When members are inside this city, their Defense is increased by 20%.

Stage 1
1. First knock-out begins 10 minutes after the match start. Afterwards, guilds below a certain ranking will be knocked out periodically based on Guild Points. Eliminated guilds' rankings will be fixed. Members may choose to leave the arena or continue playing but cannot earn any guild points.
2. During knock-out, random cities will be destroyed periodically. Destroyed cities cannot be occupied. If a city is destroyed while occupied, the owning guild loses it.
City Icon
|
Icon Color
|
Occupied by our side
|
Yellow
|
About to be destroyed
|
Red
|
Destroyed already
|
Grey
|
3. Notices for both knockout rules will be announced beforehand. Guilds can adjust their strategies freely to avoid losses or knockout.
4. Commander Siege Skill: Commanders can summon siege troops near neutral/enemy City Gates or City Pillars. The skill has a cooldown. These troops respawn after death and their quantity depends on guild ranking.
5. Gold Bricks spawn randomly every minute. Players can collect and submit them to their occupied city's Overseer NPC to gain gold for building upgrades/repairs.
City Icon
|
Icon Color
|
Neutral
|
Yellow
|
Occupied by our side
|
Green
|
Occupied by enemy
|
Red
|
Destroyed already
|
Grey
|

Stage 2
1. At the end of stage one, the top two guilds advance to stage two for the final battle. In stage two, both sides enter a separate map, each containing an enemy city and its defenders (which respawn). The first guild to break enemy gates and occupy City Pillar wins the match.
2. If time expires and both sides haven’t occupied City Pillars, the guild dealing more total damage to enemy buildings wins.
3. VIP resurrection time reduction and instant revival effects are disabled at this stage.

Reward
1. Top 80 personal point earners per guild receive participation rewards.
Participation Reward
Pack
|
Content
|
Probability
|
Participation Reward
|
1 Red Bodhi Bean
|
100%
|
10 Yellow Rune Fragments (B)
|
100%
|
|
100 Awakening Spirits
|
100%
|
|
1 5-day 100KK Contribution Medal (B)
|
5%
|
|
5 Light Runes
|
5%
|
2. After the final match, guilds and players receive rewards based on guild merit ranking and personal points ranking, including guild rewards (claimed by leader) and personal rewards (via website, accessible through the reward button in the Warring Lands interface).
Guild Leader Reward
Guild Merit Rank
|
Reward
|
No.1
|
1 P8 Eonspirit Box, 1 Guild Leader Halo [War Overlord], 1 P12 Anima, 5 7-day 100KK Contribution Medals (B), 3 L4 Mythsoul Packs, 4 Red Bodhi Beans, 4 7-day +8 Stones (B), 400 Universal Rune Essences (B), 20000 Chi Points, and 1 Eternity Darksteel.
|
No.2
|
1 P11 Anima, 3 7-day 100KK Contribution Medals (B), 2 L4 Mythsoul Packs, 2 P7 Eonspirit Boxes, 2 Red Bodhi Beans, 2 7-day +8 Stones (B), 350 Universal Rune Essences (B), and 15000 Chi Points.
|
No.3
|
1 P10 Anima, 2 7-day 100KK Contribution Medals (B), 1 L4 Mythsoul Pack, 3 L3 Mythsoul Packs, 1 P7 Eonspirit Box, 2 7-day +8 Stones (B), 2 Red Bodhi Beans, 330 Universal Rune Essences (B), and 13000 Chi Points.
|
No.4-8
|
7 Brilliance Oracles, 5 L3 Mythsoul Packs, 2 P6 Eonspirit Boxes, 1 Red Bodhi Bean, 1 7-day +8 Stone (B), 300 Universal Rune Essences (B), and 10000 Chi Points.
|
No.9-10
|
5 L3 Mythsoul Packs, 1 P6 Eonspirit Box, 1 7-day +8 Stone (B), 1 Red Bodhi Bean, 250 Universal Rune Essences (B), and 10000 Chi Points.
|
P8 Eonspirit Box: Open to choose one from 1 P8 Conqueror Xiang Yu/1 P8 Huntress Artemis/1 P8 Warmaster Lady Empyrean/1 P8 Victorious Buddha.
P7 Eonspirit Box: Open to choose one from 1 P7 Conqueror Xiang Yu/1 P7 Huntress Artemis/1 P7 Warmaster Lady Empyrean/1 P7 Victorious Buddha.
P6 Eonspirit Box: Open to choose one from 1 P6 Conqueror Xiang Yu/1 P6 Huntress Artemis/1 P6 Warmaster Lady Empyrean/1 P6 Victorious Buddha.
In addition to the Guild Leader reward, top 30 contributors from the top 10 guilds will also receive generous rewards!
Guild Reward
Rank
|
Reward
|
Content
|
No.1
|
No.1 Warring Guild Box
|
2 5-day +7 Stones (B), 1 5-day 100KK Contribution Medal (B), 2000 Chi Points, 5 Soul Fruits, and 120 Night Oracles.
|
No.2
|
No.2 Warring Guild Box
|
1 5-day +7 Stone (B), 1 5-day +6 Stone (B), 1 5-day 100KK Contribution Medal (B), 1800 Chi Points, 5 Soul Fruits, and 120 Night Oracles.
|
No.3
|
No.3 Warring Guild Box
|
2 5-day +6 Stones (B), 2 5-day +5 Stones (B), 1 5-day 100KK Contribution Medal (B), 1500 Chi Points, 5 Soul Fruits, and 120 Night Oracles.
|
No.4-10
|
No.4-10 Warring Guild Box
|
1 5-day +6 Stone (B), 5 5-day +5 Stones (B), 1 5-day 100KK Contribution Medal (B), 1300 Chi Points, 5 Moon Fruits, and 40 Night Oracles.
|
Guild Member Reward
Guild Member
|
Reward
|
Reward Number
|
No.1 Guild Member Reward (Member No.1)
|
No.1 Warring Guild Box
|
5
|
No.1 Guild Member Reward (Member No.2)
|
No.1 Warring Guild Box
|
4
|
No.1 Guild Member Reward (Member No.3)
|
No.1 Warring Guild Box
|
3
|
No.1 Guild Member Reward (Member No.4-15)
|
No.1 Warring Guild Box
|
2
|
No.1 Guild Member Reward (Member No.16-30)
|
No.1 Warring Guild Box
|
1
|
Guild Member
|
Reward
|
Reward Number
|
No.2 Guild Member Reward (Member No.1)
|
No.2 Warring Guild Box
|
5
|
No.2 Guild Member Reward (Member No.2)
|
No.2 Warring Guild Box
|
4
|
No.2 Guild Member Reward (Member No.3)
|
No.2 Warring Guild Box
|
3
|
No.2 Guild Member Reward (Member No.4-15)
|
No.2 Warring Guild Box
|
2
|
No.2 Guild Member Reward (Member No.16-30)
|
No.2 Warring Guild Box
|
1
|
Guild Member
|
Reward
|
Reward Number
|
No.3 Guild Member Reward (Member No.1)
|
No.3 Warring Guild Box
|
5
|
No.3 Guild Member Reward (Member No.2)
|
No.3 Warring Guild Box
|
4
|
No.3 Guild Member Reward (Member No.3)
|
No.3 Warring Guild Box
|
3
|
No.3 Guild Member Reward (Member No.4-15)
|
No.3 Warring Guild Box
|
2
|
No.3 Guild Member Reward (Member No.16-30)
|
No.3 Warring Guild Box
|
1
|
Guild Member
|
Reward
|
Reward Number
|
No.4-10 Guild Member Reward (Member No.1)
|
No.4-10 Warring Guild Box
|
5
|
No.4-10 Guild Member Reward (Member No.2)
|
No.4-10 Warring Guild Box
|
4
|
No.4-10 Guild Member Reward (Member No.3)
|
No.4-10 Warring Guild Box
|
3
|
No.4-10 Guild Member Reward (Member No.4-15)
|
No.4-10 Warring Guild Box
|
2
|
No.4-10 Guild Member Reward (Member No.16-30)
|
No.4-10 Warring Guild Box
|
1
|
Reward Display:
Reward
|
Image
|
Guild Leader Halo - War Overlord
|
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Deputy Leader Halo - War Vanquisher
|
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