Server
Time
(US Server)
(EU Server)

Kingdom Guild War

Basic Info

Duration: Dec. 11th -

Requirement:

 

Defensive Guilds

Level 120+ of 2nd-Rebirth Heroes

Offensive Guilds

Level 120+ of 2nd-Rebirth Heroes

Quest Item

Item

Price

Description

Reinforce Potion (Offender)

-

Boosts Break and P/M-Strike by 150 pts, for 3 mins. Use it in Hero`s Fortress. The effect disappears when you leave.

Wonder Potion (Offender)

999 CPs

Break: +180, P/M-Strike: +180, Final P-Dmg: +3000, Final M-Dmg: +5000. For 60 mins. No limit on use times in Hero`s Fortress.

Reinforce Potion (Defender)

-

Break & Anti-break & P/M-Strike & Immunity: +150. For 5 mins. Use it in Hero`s Fortress. The effect disappears if you leave.

Fierce Potion (Defender)

-

Final P-Dmg: +3000, Final M-Dmg: +5000. For 5 mins. Use it in Hero`s Fortress. The effect disappears when you leave.',

Wonder Potion (Defender)

999 CPs

Break&Anti-break&P/M-Strike&Immunity: +200; boosts Final P-Dmg&M-Dmg. For 60 mins. No limit on use times in Hero`s Fortress.

Reinforce Potion Pack (Offender)

59 CPs

The pack is tradable, while the 2 Reinforce Potions inside cannot be traded. The potion can only be used in Hero`s Fortress.

Reinforce Potion Pack (Defender)

59 CPs

The pack is tradable, while the 2 Reinforce Potions inside cannot be traded. The potion can only be used in Hero`s Fortress.

Fierce Potion Pack (Defender)

59 CPs

The pack is tradable, while the 2 Fierce Potions inside cannot be traded. The potion can only be used in Hero`s Fortress.

 

NPCs:
Staff Officer (Twin City 310,281)
Alliance Emissary (Hero's Fortress 225,370)
Fortress Keeper (Twin City 310,281) Note: This NPC only appears on the server chosen as the defensive force.
Pharmacist (Hero's Fortress 222,131)

Rules:

  1. During the event, both offensive and defensive guilds from the selected servers will be able to bid for the Kingdom "Guild War" with the Staff Officer in Twin City (310,281).
  2. The Top 8 bidding guilds will be allowed to participate in the Kingdom "Guild War". The highest bidding guild of each server will lead the server in the fight. The defensive guilds will come from only one server, however, the offensive guilds are from several servers.
  3. Each hero of the approved guilds will need to purchase potions for the battle. Heroes of the defensive guilds can purchase Potions (Defender) from the Pharmacist in Hero's Fortress (222,131). On the other hand, heroes of the offensive guilds can only buy Potions (Offender) from the Pharmacist from your own server, and carry them in battle.
  4. The battle will begin at 22:45 and end at 23:30. If within 45 minutes, all Heaven Pillars are destroyed, the offensive force wins, and vice versa.
  5. Heroes of the offensive force should go "Invade" mode to attack the defensive heroes, and heroes of the defensive force should go "Capture" mode to defend and fight against the offensive force. Other PK modes are not selectable in the battlefield.
  6. Here's the map of the Hero's Fortress.

Hero's Fortress

Walkthrough

  1. During the signup process, you'll have a chance to vote for your server to be the defender in the Kingdom "Guild War". When the voting comes to a close, the top vote-getter will be on the defensive force, and #2 - 6 servers in the Voting will be on the offensive force.
  2. Once the offensive force and defensive force are decided, the bidding process will begin! Only the guilds from the Top 6 servers in the Voting can bid for the Kingdom Guild War. And guild leaders of the guilds as the defensive force can talk to the Fortress Keeper in Twin City (310,281), and guild leaders of the guilds as the offensive force can talk to the Staff Officer in Twin City (310,281).
  3. The bidding will end at 22:00, 45 minutes before the battle. Heroes of the non-bidding guilds can also join the Kingdom Guild War, but the rewards for the heroes of the bidding guilds are better.
  4. Only guild leaders can bid and each bid will cost 500 CPs. The bidding result will be revealed after 22:05 and the selected guilds will be determined.
    Note: Do NOT change guild leaders during the event in case of the losses of bidding CPs.
  5. The Kingdom Guild War will begin at 22:45, and end at 23:30. When the battle begins, the defensive guilds will be able to enter Hero's Fortress 5 minutes earlier at 22:40, and the offensive guilds can only enter at 22:45. Only eligible heroes of the selected servers can enter Hero's Fortress to fight.
  6. There are only 3 ways to the fortress, one main road and two bridges. The offensive guilds can choose which way to go. There are outer fortress and inner fortress, and the offensive guilds need to break through the outer fortress to get inside. Inside the fortress, there are 4 Heaven Poles. If these 4 Heaven Poles are destroyed within 45 minutes, the offensive guilds win, and vice versa.
    Note: there's no controlling the pillars, the main goal is to destroy the Heaven Poles.
  7. When the Heaven Poles are destroyed, heroes of the offensive force can choose either to talk to the Alliance Emissary in Hero's Fortress (225,370) to go back to your original server, or go through the entrance for the defensive force to travel to the server of the defensive force and killing others there.

Rewards

  1. Rewards for Guilds
    a. The higher your bid, the more CPs you'll get from the bids of the losing side. For instance, if the defensive force wins, the bidding guilds will share the bid from the losing force based on the proportion of the bids each bidding guilds made.
    b. All the CPs spent on the special potions will be rebated at a certain proportion for the force that wins.
  2. Rewards for Individuals
    Every guild member who participates in the Kingdom "Guild War", no matter if your force come out winning or losing, will be rewarded with some prizes based on the bids your guild made.

 

Scenario

Participation

500 CPs Bid

1,000+ CPs Bid

Defensive Force That Wins

Mystery Dew(B), 500 Study Points, 5 Jiang Hu Course

Mystery Dew(B), 500 Study Points, 500 Chi Points, 5 Jiang Hu Course

Mystery Dew(B) x2, 500 Study Points, 500 Chi Points, 10 Jiang Hu Course

Defensive Force That Loses

500 Study Points, 5 Jiang Hu Course

500 Study Points, 500 Chi Points, 5 Jiang Hu Course

Mystery Dew(B), 500 Study Points, 500 Chi Points, 10 Jiang Hu Course

Offensive Force That Wins

500 Study Points, 3 Jiang Hu Course

Mystery Dew(B), 300 Study Points, 3 Jiang Hu Course

Mystery Dew(B) x2, 300 Chi Points, 500 Study Points, 5 Jiang Hu Course

Offensive Force That Loses

300 Study Points, 3 Jiang Hu Course

300 Chi Points, 500 Study Points, 3 Jiang Hu Course

Mystery Dew(B), 300 Chi Points, 500 Study Points, 3 Jiang Hu Course

 

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