Skill - Ninja

Normal Skills

Magic
Image
Magic
Name
Magic level Cost Magic exp. Required Effects Char level required
Twofold Blades
Elementary
Stamina
300000
110% of normal damage
40
Twofold Blades
1
900000
115% of normal damage
70
Twofold Blades
2
2223000
120% of normal damage
100
Twofold Blades
3
4320000
125% of normal damage
120
Twofold Blades
4
Fixed
130% of normal damage
Fixed
Toxic Fog
Elementary
Stamina
5400
Continually reduce 10% of target`s current HP each time. 20 times in 1 minute. Ineffective when the target`s HP reaches 1.
70
Toxic Fog
1
12000
Continually reduce 20% of target`s current HP each time. 20 times in 1 minute. Ineffective when the target`s HP reaches 1.
80
Toxic Fog
2
16500
Continually reduce 30% of target`s current HP each time. 20 times in 1 minute. Ineffective when the target`s HP reaches 1.
90
Toxic Fog
3
27000
Continually reduce 40% of target`s current HP each time. 20 times in 1 minute. Ineffective when the target`s HP reaches 1.
100
Toxic Fog
4
Fixed
Continually reduce 50% of target`s current HP each time. 20 times in 1 minute. Ineffective when the target`s HP reaches 1.
Fixed
Poison Star
(Reborn Skill)
Elementary
Stamina
5400
Make the target unable to use drugs for 5 seconds.
70
Poison Star
(Reborn Skill)
1
12000
Make the target unable to use drugs for 10 seconds.
90
Poison Star
(Reborn Skill)
2
16500
Make the target unable to use drugs for 15 seconds.
100
Poison Star
(Reborn Skill)
3
27000
Make the target unable to use drugs for 20 seconds.
120
Poison Star
(Reborn Skill)
4
Fixed
Make the target unable to use drugs for 25 seconds.
Fixed
Note: Poison Star is not effective on the skill Shield (Warrior).
Archer Bane
Fixed
Stamina
Fixed
Disable the target`s Fly skill and reduce 10% of target`s current HP.
Fixed

Pure Skill

For Ninja > Ninja > Ninja: Counter Kill.
It allows you to dodge an incoming attack once and has 30% chance to summons a duplicate of yourself near the target, to strike back.

Magic
Image
Level Damage Char Level
Required
Skill Exp
Required
Cool down
Time
0
*20%
70
5,400
15 secs
1
*28%
90
12,000
2
*36%
110
16,500
3
*42%
120
27,000
4
*50%
Fixed
Fixed

XP skills

Fatal Strike
Fixed
XP
Fixed
500% of normal damage, and last 60 seconds. Effective against monsters only.
Fixed
Shuriken Vortex
Fixed
XP
Fixed
Swirl among targets while ejecting Shurikens.
Fixed


New Skills

Gaping Wounds (Learned when you're born)
Passive skill. Your normal attacks will have a 30% chance to trigger this skill and decrease certain percentage of target's current HP. The chance will double when using Twofold Blades.

Name Level Pct. of HP Requirement
Gaping Wounds
Gaping Wounds
0
20%
Level 40
1
25%
Level 50
2
30%
Level 70
3
35%
Level 90
4
40%
Level 110

Mortal Drag(Learn from the Wind Sage when you reach Level 20 and get promoted)
Must have a scythe equipped. Hook a target within 6 paces and swing the target 4 paces behind you, causing some damage. If the target can`t move there, only damage will be done. It costs 20 Stamina and needs 6 seconds to cool down. If the caster`s BP is higher than the target, the skill can`t be avoided. Every 1 BP lower than the target will decrease the hit rate by 5%. (Minimum rate: 5%)

Name
Level
Damage
Cooldown
Cost
Requirement
Mortal Drag
Mortal Drag
0
12%
6 seconds
20 Stamina
Level 20
1
15%
6 seconds
20 Stamina
Level 40
2
18%
6 seconds
20 Stamina
Level 60
3
22%
5 seconds
20 Stamina
Level 80
4
25%
 
5 seconds
20 Stamina
Level 100

Bloody Scythe (Learn from the Wind Sage when you reach Level 40 and get promoted)
Must have a scythe equipped. Attack all targets within a certain range, causing damage to each target. Costs 30 Stamina.

Name
Level
Damage
Range
Cost
Requirement
Bloody Scythe
Bloody Scythe
0
80%
4 paces
30 Stamina
Level 40
1
85%
4 paces
30 Stamina
Level 50
2
85%
5 paces
30 Stamina
Level 60
3
90%
5 paces
30 Stamina
Level 70
4
90%
6 paces
30 Stamina
Level 100

Ninja's Epic Skills

Twilight Dance

For Ninja's Epic Weapon only. Equip 2 Epic Weapons and cast 3 waves of blade cyclone in a row.

Skill

Level

Effects

Cool Down

Cost

Req.

Twilight Dance

0

Inflicting 92% of normal damage on all the targets within range by the first wave, 102% by the second wave, and 120% by the third wave.

4secs

None

Level 40

1

Inflicting 96% of normal damage on all the targets within range by the first wave, 106% by the second wave, and 125% by the third wave.

4secs

None

Level 70

2

Inflicting 100% of normal damage on all the targets within range by the first wave, 110% by the second wave, and 130% by the third wave.

4secs

None

Level 80

3

Inflicting 104% of normal damage on all the targets within range by the first wave, 114% by the second wave, and 135% by the third wave.

4secs

None

Level 90

4

Inflicting 108% of normal damage on all the targets within range by the first wave, 120% by the second wave, and 140% by the third wave.

4secs

None

Level 100

5

Inflicting 112% of normal damage on all the targets within range by the first wave, 124% by the second wave, and 145% by the third wave.

4secs

None

Level 110

6

Inflicting 122% of normal damage on all the targets within range by the first wave, 134% by the second wave, and 155% by the third wave.

4secs

None

Fixed

 

Super Twofold Blade

Equip 2 Katanas or Ninja's Epic Weapons to cast.

Skill

Level

Effects

Range

Cost

Req.

Super Twofold Blade

0

Double hits single target within 3 spaces and inflicts 112% of normal damage, while it drops to 85% if the target is beyond 3 paces.

5 paces

15 Stamina

Level 40

1

Double hits single target within 3 spaces and inflicts 117% of normal damage, while it drops to 88% if the target is beyond 3 paces.

5 paces

15 Stamina

Level 70

2

Double hits single target within 3 spaces and inflicts 122% of normal damage, while it drops to 90% if the target is beyond 3 paces.

5 paces

15 Stamina

Level 100

3

Double hits single target within 3 spaces and inflicts 127% of normal damage, while it drops to 92% if the target is beyond 3 paces.

5 paces

15 Stamina

Level 120

4

Double hits single target within 3 spaces and inflicts 135% of normal damage, while it drops to 102% if the target is beyond 3 paces.

5 paces

15 Stamina

Fixed

 

Shadow Clone

After casting a skill, Ninja summons clones to confuse the enemy.

Skill

Level

Effects

Cost

Req.

Shadow Clone

0

1 clone moves with the original and attack the enemy, inflicting 55% of normal damage.

15 Stamina

Level 50

1

1 clone moves with the original and attack the enemy, inflicting 60% of normal damage.

15 Stamina

Level 60

2

1 clone moves with the original and attack the enemy, inflicting 65% of normal damage.

15 Stamina

Level 70

3

1 clone moves with the original and attack the enemy, inflicting 70% of normal damage.

15 Stamina

Level 80

4

2 clones move with the original and attack the enemy, inflicting 75% of normal damage.

15 Stamina

Level 90

5

2 clones move with the original and attack the enemy, inflicting 80% of normal damage.

15 Stamina

Level 100

6

2 clones move with the original and attack the enemy, inflicting 100% of normal damage.

15 Stamina

Fixed

 

Fatal Spin

Passive skill. Equip2 Ninja's Epic Weapons to cast.

Skill

Level

Effects

Range

Req.

Shadow Clone

0

While attacking, the caster has a 30% chance to slay all targets in a square, causing 185% of normal damage on human targets. 200% damage to monsters.

7 paces

Level 15

1

While attacking, the caster has a 31% chance to slay all targets in a square, causing 190% of normal damage on human targets. 210% damage to monsters.

7 paces

Level 30

2

While attacking, the caster has a 32% chance to slay all targets in a square, causing 195% of normal damage on human targets. 220% damage to monsters.

7 paces

Level 45

3

While attacking, the caster has a 33% chance to slay all targets in a square, causing 200% of normal damage on human targets. 230% damage to monsters.

7 paces

Level 60

4

While attacking, the caster has a 34% chance to slay all targets in a square, causing 205% of normal damage on human targets. 240% damage to monsters.

7 paces

Level 70

5

While attacking, the caster has a 35% chance to slay all targets in a square, causing 210% of normal damage on human targets. 250% damage to monsters.

7 paces

Level 80

6

While attacking,the caster has a 36% chance to slay all targets in a square,causing 215% of norma ldamage on human targets. 260% damage to monsters.

7 paces

Level 90

7

While attacking, the caster has a 37% chance to slay all targets in a square, causing 220% of normal damage on human targets. 270% damage to monsters.

7 paces

Level 100

8

While attacking, the caster has a 38% chance to slay all targets in a square, causing 225% of normal damage on human targets. 280% damage to monsters.

7 paces

Level 110

9

While attacking, the caster has a 42% chance to slay all targets in a square, causing 230% of normal damage on human targets. 300% damage to monsters.

7 paces

Fixed

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