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Skill - Warrior

Normal Skills

Dash Fixed shield's durability Fixed knock back and attack the target 63 Video

XP Skills

Magic
Image
Magic
Name
Magic level Cost Magic exp. Required Effects Char level required Video of Skill
Accuracy Fixed XP Fixed Triple hit 3 Video
Shield Fixed XP Fixed Triple the caster's Defense for 120 seconds.If the caster is a Warrior equipped a pair of Fists,increase the Defense by 4 times and clear other status for 35 seconds. 3 Video
Superman Fixed XP Fixed Inflict 10x more damage on monsters.If the caster is a Warrior equipped a pair of Fists,inflict 5X more damage on BOSS and buildings for 35 seconds. 3 Video
Roar Fixed XP Fixed +20 XP to teammates within the same screen 3 Video
Flying Moon 0 XP 50 +480 magic attack 40 Video
Flying Moon 1 XP 100 +1950 magic attack 70
Flying Moon 2 XP Fixed +5890 magic attack 100

Pure Skill

For Warrior > Warrior > Warrior: Perseverance

Magic Image Description
With this skill, you can equip a shield and a 2-handed weapon at the same time, but the BP offered by your 2-handed weapon will not be doubled.

Shield Skill

Image Name Magic
Level
Stamina
Cost
Magic
Exp
Char
Level
Block
Chance
Duration
(Seconds)
Shield Block 0 50 5400 40 10% 30
1 50 12000 50 15% 30
2 50 16500 70 20% 40
3 50 27000 90 25% 50
4 50 Fixed 110 30% 60


New Skills

Defensive Stance (Learn from the Warrior God in Job Center when you reach Level 70 and get promoted)
Must have a shield equipped. Switches you to a defensive stance (you can`t jump, run or ride), and grants you much more P-Def for a period of time. Use it again to cancel the effect.

Name Level Defense Duration Requirement
Defensive Stance
Defensive Stance
0 200% 2 minutes Level 70
1 300% 4 minutes Level 100

Magic Defender (Learn from the Warrior God in Job Center when you reach Level 70 and get promoted)
Must have a shield equipped. Use it to activate a magic shield that surrounds you and your teammates within 4 paces for a period of time. The shield will be useless if the attacker is 20 BP over the caster. Any movement will interrupt the skill.

Name Level Effect Duration Requirement
Magic Defender
Magic Defender
0 Immune to magic attacks 22 seconds Level 40
1 24 seconds Level 50
2 26 seconds Level 70
3 28 seconds Level 90
4 30 seconds Level 110

Where can I learn the spells above?

(1) Flying Moon

At level, 40 Warriors can go to the Market and Purchase Flying Moon from the Pharmacist, Flying moon cost`s 100,000 Silver.

(2) All Other Warrior Specific Skills

Find the Warrior God in the Job Center, if you meet the requirements for each skill, the Warrior God will teach them to you.

How can I use the XP skills?

To use XP skills, you should wait until the XP circle has filled with gold color. When the XP circle has filled with gold color, the XP skill buttons will appear on the lower right corner of the game screen. Click on one of them, and then right click on the target to release it. The XP skill buttons will disappear after 20 seconds or more and reappear when the XP circle has filled with gold color again, so you had better try to make good use of the XP skills before they disappear.

Invincible WarriorNew Skills

With the rise of Warriors in the new expansion, Warrior will acquire a brand-new weapon, the Fist. There will be 5 new skills exclusive for the Fist, dramatically improving Warriors’ capability. Now, let’s take a closer look at the new skills.

Note: Proficiency of Backfire will NOT jump to the previous state after a rebirth.

Name Level Effect Duration Requirement

Backfire
0 If the caster is attacked, reflects the damage (up to 50000 points), equal to 55% percentage of the caster’s current HP, against the attacker and restores 30 Stamina Points, once. Lasts for 10 seconds. Cool down: 15 seconds. 10 seconds 100
1 If the caster is attacked, reflects the damage (up to 50000 points), equal to 60% percentage of the caster’s current HP, against the attacker and restores 30 Stamina Points, once. Lasts for 10 seconds. Cool down: 15 seconds. 10 seconds 100
2 If the caster is attacked, reflects the damage (up to 50000 points), equal to 65% percentage of the caster’s current HP, against the attacker and restores 30 Stamina Points, once. Lasts for 10 seconds. Cool down: 15 seconds. 10 seconds 100
3 If the caster is attacked, reflects the damage (up to 50000 points), equal to 70% percentage of the caster’s current HP, against the attacker and restores 30 Stamina Points, once. Lasts for 10 seconds. Cool down: 15 seconds. 10 seconds 100
4 If the caster is attacked, reflects the damage (up to 50000 points), equal to 75% percentage of the caster’s current HP, against the attacker and restores 30 Stamina Points, once. Lasts for 10 seconds. Cool down: 15 seconds. 10 seconds 100
5 If the caster is attacked, reflects the damage (up to 50000 points), equal to 80% percentage of the caster’s current HP, against the attacker and restores 30 Stamina Points, once. Lasts for 10 seconds. Cool down: 15 seconds. 10 seconds 110
6 If the caster is attacked, reflects the damage (up to 50000 points), equal to 90% percentage of the caster’s current HP, against the attacker and restores 30 Stamina Points, once. Lasts for 10 seconds. Cool down: 15 seconds. 10 seconds 120

 

Image Name Level Cost Effect Requirement
Wave of Blood 0 15 Stamina Deals 95% normal damage on all the targets within the front sector of 8 paces, and grants +15 XP to the caster, every 8 seconds. The interval decreases by 1 second after each use. 15
1 15 Stamina Deals 100% normal damage on all the targets within the front sector of 8 paces, and grants +15 XP to the caster, every 8 seconds. The interval decreases by 1 second after each use. 30
2 15 Stamina Deals 105% normal damage on all the targets within the front sector of 8 paces, and grants +15 XP to the caster, every 8 seconds. The interval decreases by 1 second after each use. 50
3 15 Stamina Deals 108% normal damage on all the targets within the front sector of 8 paces, and grants +15 XP to the caster, every 8 seconds. The interval decreases by 1 second after each use. 70
4 15 Stamina Deals 110% normal damage on all the targets within the front sector of 8 paces, and grants +15 XP to the caster, every 8 seconds. The interval decreases by 1 second after each use. 90
5 15 Stamina Deals 115% normal damage on all the targets within the front sector of 8 paces, and grants +15 XP to the caster, every 8 seconds. The interval decreases by 1 second after each use. 110
6 15 Stamina Deals 118% normal damage on all the targets within the front sector of 8 paces, and grants +15 XP to the caster, every 8 seconds. The interval decreases by 1 second after each use. -

 

Image Name Level Cost Effect Requirement
Twist of War - XP Retains the caster’s XP upon revival. 15

 

Name Level Effect Duration Requirement

Scar of Earth
0 While making a normal attack, the caster has 30% chance to deal 195% damage on all targets within the sector of 5 paces (200% damage to monsters), and extra 2000 damage within 12 seconds (more damage to monsters). The hit rate drops by 5% for each 1 BP difference. 6 seconds 15
1 While making a normal attack, the caster has 31% chance to deal 200% damage on all targets within the sector of 5 paces (210% damage to monsters), and extra 2500 damage within 12 seconds (more damage to monsters). The hit rate drops by 5% for each 1 BP difference. 6 seconds 30
2 While making a normal attack, the caster has 32% chance to deal 205% damage on all targets within the sector of 5 paces (220% damage to monsters), and extra 3000 damage within 12 seconds (more damage to monsters). The hit rate drops by 5% for each 1 BP difference. 6 seconds 45
3 While making a normal attack, the caster has 33% chance to deal 210% damage on all targets within the sector of 5 paces (230% damage to monsters), and extra 3500 damage within 12 seconds (more damage to monsters). The hit rate drops by 5% for each 1 BP difference. 9 seconds 60
4 While making a normal attack, the caster has 34% chance to deal 215% damage on all targets within the sector of 5 paces (240% damage to monsters), and extra 4000 damage within 12 seconds (more damage to monsters). The hit rate drops by 5% for each 1 BP difference. 9 seconds 70
5 While making a normal attack, the caster has 35% chance to deal 220% damage on all targets within the sector of 5 paces (250% damage to monsters), and extra 4500 damage within 12 seconds (more damage to monsters). The hit rate drops by 5% for each 1 BP difference. 9 seconds 80
6 While making a normal attack, the caster has 36% chance to deal 225% damage on all targets within the sector of 5 paces (260% damage to monsters), and extra 5000 damage within 12 seconds (more damage to monsters). The hit rate drops by 5% for each 1 BP difference. 12 seconds 90
7 While making a normal attack, the caster has 37% chance to deal 230% damage on all targets within the sector of 5 paces (270% damage to monsters), and extra 5500 damage within 12 seconds (more damage to monsters). The hit rate drops by 5% for each 1 BP difference. 12 seconds 100
8 While making a normal attack, the caster has 38% chance to deal 240% damage on all targets within the sector of 5 paces (280% damage to monsters), and extra 6000 damage within 12 seconds (more damage to monsters). The hit rate drops by 5% for each 1 BP difference. 12 seconds 110
9 While making a normal attack, the caster has 42% chance to deal 245% damage on all targets within the sector of 5 paces (300% damage to monsters), and extra 6500 damage within 12 seconds (more damage to monsters). The hit rate drops by 5% for each 1 BP difference. 15 seconds -

 

Image Name Level Cost Effect Requirement
Maniac Dance - XP Makes the caster immune to physical attacks and deals 100% continuous damage to the enemies within 5 paces (200% damage to monsters) for 15 seconds. 15