Normal Skills
|
Dash |
Fixed |
shield's durability |
Fixed |
knock back and attack the target |
63 |
Video |
XP Skills
Magic Image |
Magic Name |
Magic level |
Cost |
Magic exp. Required |
Effects |
Char level required |
Video of Skill |
|
Accuracy |
Fixed |
XP |
Fixed |
Triple hit |
3 |
Video |
|
Shield |
Fixed |
XP |
Fixed |
Triple the caster's Defense for 120 seconds.If the caster is a Warrior equipped a pair of Fists,increase the Defense by 4 times and clear other status for 35 seconds. |
3 |
Video |
|
Superman |
Fixed |
XP |
Fixed |
Inflict 10x more damage on monsters.If the caster is a Warrior equipped a pair of Fists,inflict 5X more damage on BOSS and buildings for 35 seconds. |
3 |
Video |
|
Roar |
Fixed |
XP |
Fixed |
+20 XP to teammates within the same screen |
3 |
Video |
|
Flying Moon |
0 |
XP |
50 |
+480 magic attack |
40 |
Video |
Flying Moon |
1 |
XP |
100 |
+1950 magic attack |
70 |
Flying Moon |
2 |
XP |
Fixed |
+5890 magic attack |
100 |
Pure Skill
For Warrior > Warrior > Warrior: Perseverance
Magic Image |
Description |
|
With this skill, you can equip a shield and a 2-handed weapon at the same time, but the BP offered by your 2-handed weapon will not be doubled. | Shield Skill
Image |
Name |
Magic Level |
Stamina Cost |
Magic Exp |
Char Level |
Block Chance |
Duration (Seconds) |
|
Shield Block |
0 |
50 |
5400 |
40 |
10% |
30 |
1 |
50 |
12000 |
50 |
15% |
30 |
2 |
50 |
16500 |
70 |
20% |
40 |
3 |
50 |
27000 |
90 |
25% |
50 |
4 |
50 |
Fixed |
110 |
30% |
60 |
New Skills
Defensive Stance (Learn from the Warrior God in Job Center when you reach Level 70 and get promoted) Must have a shield equipped. Switches you to a defensive stance (you can`t jump, run or ride), and grants you much more P-Def for a period of time. Use it again to cancel the effect.
Name |
Level |
Defense |
Duration |
Requirement |
Defensive Stance |
0 |
200% |
2 minutes |
Level 70 |
1 |
300% |
4 minutes |
Level 100 |
Magic Defender (Learn from the Warrior God in Job Center when you reach Level 70 and get promoted) Must have a shield equipped. Use it to activate a magic shield that surrounds you and your teammates within 4 paces for a period of time. The shield will be useless if the attacker is 20 BP over the caster. Any movement will interrupt the skill.
Name |
Level |
Effect |
Duration |
Requirement |
Magic Defender |
0 |
Immune to magic attacks |
22 seconds |
Level 40 |
1 |
24 seconds |
Level 50 |
2 |
26 seconds |
Level 70 |
3 |
28 seconds |
Level 90 |
4 |
30 seconds |
Level 110 |
Where can I learn the spells above?
(1) Flying Moon
At level, 40 Warriors can go to the Market and Purchase Flying Moon from the Pharmacist, Flying moon cost`s 100,000 Silver.
(2) All Other Warrior Specific Skills
Find the Warrior God in the Job Center, if you meet the requirements for each skill, the Warrior God will teach them to you.
How can I use the XP skills?
To use XP skills, you should wait until the XP circle has filled with gold color. When the XP circle has filled with gold color, the XP skill buttons will appear on the lower right corner of the game screen. Click on one of them, and then right click on the target to release it. The XP skill buttons will disappear after 20 seconds or more and reappear when the XP circle has filled with gold color again, so you had better try to make good use of the XP skills before they disappear.
Invincible WarriorNew Skills
With the rise of Warriors in the new expansion, Warrior will acquire a brand-new weapon, the Fist. There will be 5 new skills exclusive for the Fist, dramatically improving Warriors’ capability. Now, let’s take a closer look at the new skills.
Note: Proficiency of Backfire will NOT jump to the previous state after a rebirth.
Name |
Level |
Effect |
Duration |
Requirement |
Backfire |
0 |
If the caster is attacked, reflects the damage (up to 50000 points), equal to 55% percentage of the caster’s current HP, against the attacker and restores 30 Stamina Points, once. Lasts for 10 seconds. Cool down: 15 seconds. |
10 seconds |
100 |
1 |
If the caster is attacked, reflects the damage (up to 50000 points), equal to 60% percentage of the caster’s current HP, against the attacker and restores 30 Stamina Points, once. Lasts for 10 seconds. Cool down: 15 seconds. |
10 seconds |
100 |
2 |
If the caster is attacked, reflects the damage (up to 50000 points), equal to 65% percentage of the caster’s current HP, against the attacker and restores 30 Stamina Points, once. Lasts for 10 seconds. Cool down: 15 seconds. |
10 seconds |
100 |
3 |
If the caster is attacked, reflects the damage (up to 50000 points), equal to 70% percentage of the caster’s current HP, against the attacker and restores 30 Stamina Points, once. Lasts for 10 seconds. Cool down: 15 seconds. |
10 seconds |
100 |
4 |
If the caster is attacked, reflects the damage (up to 50000 points), equal to 75% percentage of the caster’s current HP, against the attacker and restores 30 Stamina Points, once. Lasts for 10 seconds. Cool down: 15 seconds. |
10 seconds |
100 |
5 |
If the caster is attacked, reflects the damage (up to 50000 points), equal to 80% percentage of the caster’s current HP, against the attacker and restores 30 Stamina Points, once. Lasts for 10 seconds. Cool down: 15 seconds. |
10 seconds |
110 |
6 |
If the caster is attacked, reflects the damage (up to 50000 points), equal to 90% percentage of the caster’s current HP, against the attacker and restores 30 Stamina Points, once. Lasts for 10 seconds. Cool down: 15 seconds. |
10 seconds |
120 |
Image |
Name |
Level |
Cost |
Effect |
Requirement |
|
Wave of Blood |
0 |
15 Stamina |
Deals 95% normal damage on all the targets within the front sector of 8 paces, and grants +15 XP to the caster, every 8 seconds. The interval decreases by 1 second after each use. |
15 |
1 |
15 Stamina |
Deals 100% normal damage on all the targets within the front sector of 8 paces, and grants +15 XP to the caster, every 8 seconds. The interval decreases by 1 second after each use. |
30 |
2 |
15 Stamina |
Deals 105% normal damage on all the targets within the front sector of 8 paces, and grants +15 XP to the caster, every 8 seconds. The interval decreases by 1 second after each use. |
50 |
3 |
15 Stamina |
Deals 108% normal damage on all the targets within the front sector of 8 paces, and grants +15 XP to the caster, every 8 seconds. The interval decreases by 1 second after each use. |
70 |
4 |
15 Stamina |
Deals 110% normal damage on all the targets within the front sector of 8 paces, and grants +15 XP to the caster, every 8 seconds. The interval decreases by 1 second after each use. |
90 |
5 |
15 Stamina |
Deals 115% normal damage on all the targets within the front sector of 8 paces, and grants +15 XP to the caster, every 8 seconds. The interval decreases by 1 second after each use. |
110 |
6 |
15 Stamina |
Deals 118% normal damage on all the targets within the front sector of 8 paces, and grants +15 XP to the caster, every 8 seconds. The interval decreases by 1 second after each use. |
- |
Image |
Name |
Level |
Cost |
Effect |
Requirement |
|
Twist of War |
- |
XP |
Retains the caster’s XP upon revival. |
15 |
Name |
Level |
Effect |
Duration |
Requirement |
Scar of Earth |
0 |
While making a normal attack, the caster has 30% chance to deal 195% damage on all targets within the sector of 5 paces (200% damage to monsters), and extra 2000 damage within 12 seconds (more damage to monsters). The hit rate drops by 5% for each 1 BP difference. |
6 seconds |
15 |
1 |
While making a normal attack, the caster has 31% chance to deal 200% damage on all targets within the sector of 5 paces (210% damage to monsters), and extra 2500 damage within 12 seconds (more damage to monsters). The hit rate drops by 5% for each 1 BP difference. |
6 seconds |
30 |
2 |
While making a normal attack, the caster has 32% chance to deal 205% damage on all targets within the sector of 5 paces (220% damage to monsters), and extra 3000 damage within 12 seconds (more damage to monsters). The hit rate drops by 5% for each 1 BP difference. |
6 seconds |
45 |
3 |
While making a normal attack, the caster has 33% chance to deal 210% damage on all targets within the sector of 5 paces (230% damage to monsters), and extra 3500 damage within 12 seconds (more damage to monsters). The hit rate drops by 5% for each 1 BP difference. |
9 seconds |
60 |
4 |
While making a normal attack, the caster has 34% chance to deal 215% damage on all targets within the sector of 5 paces (240% damage to monsters), and extra 4000 damage within 12 seconds (more damage to monsters). The hit rate drops by 5% for each 1 BP difference. |
9 seconds |
70 |
5 |
While making a normal attack, the caster has 35% chance to deal 220% damage on all targets within the sector of 5 paces (250% damage to monsters), and extra 4500 damage within 12 seconds (more damage to monsters). The hit rate drops by 5% for each 1 BP difference. |
9 seconds |
80 |
6 |
While making a normal attack, the caster has 36% chance to deal 225% damage on all targets within the sector of 5 paces (260% damage to monsters), and extra 5000 damage within 12 seconds (more damage to monsters). The hit rate drops by 5% for each 1 BP difference. |
12 seconds |
90 |
7 |
While making a normal attack, the caster has 37% chance to deal 230% damage on all targets within the sector of 5 paces (270% damage to monsters), and extra 5500 damage within 12 seconds (more damage to monsters). The hit rate drops by 5% for each 1 BP difference. |
12 seconds |
100 |
8 |
While making a normal attack, the caster has 38% chance to deal 240% damage on all targets within the sector of 5 paces (280% damage to monsters), and extra 6000 damage within 12 seconds (more damage to monsters). The hit rate drops by 5% for each 1 BP difference. |
12 seconds |
110 |
9 |
While making a normal attack, the caster has 42% chance to deal 245% damage on all targets within the sector of 5 paces (300% damage to monsters), and extra 6500 damage within 12 seconds (more damage to monsters). The hit rate drops by 5% for each 1 BP difference. |
15 seconds |
- |
Image |
Name |
Level |
Cost |
Effect |
Requirement |
|
Maniac Dance |
- |
XP |
Makes the caster immune to physical attacks and deals 100% continuous damage to the enemies within 5 paces (200% damage to monsters) for 15 seconds. |
15 |
|