Description:
Evil has been approaching silently.
Pirates are coming on their ships; rapiers and pistols are their weapons. Enemies will drop more items if killed by them, and vise versa. However, they will receive half PK points only.
Nobody knows where these mysterious pirates come from. Rapiers and pistols are their favorites. Once targets are locked on, they will never fail. Experience helps them grab more stuff from enemies, but only half PK points will be received.
The chances of the items being dropped from inventory will be doubled when Pirates kill someone. But on the other hand, when they get killed, the chances are doubled as well. (Only droppable items can be obtained). Also, they will only get 5 PK points per kill, vice versa.
Career:
A pirate starts out as Interns and can be promoted by the Pirate Lord in the Job Center of Twin City. A pirate can learn the skill WindStorm in level 5.
Level | Requirement | Title | Reward |
---|---|---|---|
15 | None | Pirate | Small Praying Stone(B). |
40 | None | Pirate Gunner | Non-reborn: Double EXP Potion (B). 1st reborn: Level 40 Unique Equipment Set(B) (Weapon, Headgear, Armor). 2nd reborn: Level 40 Elite Equipment Set(B) (Weapon, Headgear, Armor). |
70 | None | Quartermaster | Non-reborn: Level 70 Super weapon. 1st reborn: Level 70 Elite Equipment Set(B) (Weapon, Headgear, Armor). 2nd reborn: Level 70 Super Equipment Set(B) (Weapon, Headgear, Armor). |
100 | None | Pirate Captain | Non-reborn: Normal Dragon/Phoenix Gem. 1st reborn: Super Refinery Pack (B) 2nd reborn: a Dragon Ball. |
110 | Moon Box | Pirate Lord | Non-reborn: 3 Exp Balls, 3 Triple Exp Potions, +2 Stone, +2 Steed. All are Bound. 1st reborn: a Dragon Ball. 2nd reborn: a Dragon Ball. |
At higher levels, special items are required to train. These are the demands of the trainer. Sometimes you will have to complete a special quest in order to gain these items.
Skills:
Skill | Skill Effect | Limit |
---|---|---|
Gale Bomb |
Throw a bomb to the target area to inflict 20% of normal damage on 2 opponents within 5 paces to retreat 5 paces. Consume 20 SPs and require 20 seconds to cool down. The bigger the Battle Power difference is, the lower the hit rate will be. | None |
Eagle Eye |
Cause 20% of normal damage, requiring 20 seconds to cool down. If the opponent was attached with Black Spot, the cooldown of Eagle Eye will be reset. Pistol should be equipped. Damage will increase as it upgrades. | A pistol Must be equipped |
Adrenaline Rush |
When receiving damage, you have a 25% chance to end the cooldown of Eagle Eye. | Passive skill |
Black Spot |
Have a 25% chance to attach Black Spots on opponents for 8 seconds after causing damage. Cast Eagle Eye on opponents with Black Spots will trigger Adrenaline Rush effect. This status can`t be removed. | Passive Skill |
Blade Tempest |
Stab all opponents within 10 paces (square area) to cause 90% of normal attack and attach Black Spots (if learnt), consuming 20 SPs. Reset the cooldown of Eagle Eye. Rapier should be equipped. | A rapier must be equipped. |
Kraken's Revenge |
Attach Black Spots on 3 opponents at most within 5 paces for 8 seconds. Consume 35 SPs. Casting Eagle Eye on opponents with Black Spot will trigger Adrenaline Rush effect (if learnt). More targets can be spotted if the skill upgrades.It is a skill needs you have been reborn as pirate for two straight lives. For example, Warrior->Pirate->Pirate, and you will be able to learn this skill. | A pistol must be equipped |
Scurvy Bomb |
Throw a bomb to the target area to inflict 10% of normal damage and 10-second fatigue status (consume 6 more SPs to use skills) to opponents within 5 paces. Consume 20 SPs and require 15 seconds to cool down. The bigger the Battle Power difference is, the lower the hit rate will be. Damage and fatigue status effect increases as it upgrades.It is the skill for pure pirates. | None |
WindStorm |
A passive skill for pirates only. They got chances to hit combo. If it is used on players, they`ll have a 1/3 chance to hit combo. Ratio increases as it upgrades. | Rapier should be equipped. |
XP Skill | Skill Effect | Limit |
---|---|---|
Blackbeard's Revenge |
XP skill. Hit 3 targets at most each time. Inflict 40% of normal damage on monsters, 20% of normal damage on players. Pistol should be equipped. Damage and targets increase as the skill upgrades. | A pistol must be equipped |
Cannon Barrage |
XP skill. Inflict 400% damage on all monsters (100% damage on bosses), 10% of normal damage on players within 5 paces every 2 seconds. | A rapier must be equipped |