[不显示在首页的Items] Eonspirit Palace 日期:2026-03-19 14:07:50 点击:138 好评:0
Note: The in-game update shall prevail. The Eonspirit Palace opens on Jan. 13, 2025. Click Eonspirit Advent - Eonspirit Realm to enter the function interface. Each Eonspirit Palace grands Eonspirit Power based on the Phase of Eonspirit equipped within, which can unlock your potential. The effectiveness of the Eonspirit Poweris influenced by the characters current attributes. When attributes are below the Threshold, the lower the attributes, the higher the potential unlocked, granting greater attribute bonuses (up to the maximum limit). When attributes exceed the Threshold, only the minimum attribute value is granted. Eonspirit Palace Eonspirit Phase Potential Unlocked Bonus Attribute Range BattlePalace 1-2 -Final P-Damage Threshold: 8000 250-1500 3-5 300-1800 6-8 350-2200 9 400-2700 10 500-3500 Bow Palace 1-2 +Final P-Attack Threshold: 8000 250-1500 3-5 300-1800 6-8 350-2200 9 400-2700 10 500-3500 Zen Palace 1-2 Strike Immunity Threshold: 150% 0.5%-30% 3-5 0.6%-40% 6-8 0.7%-50% 9 0.8%-60% 10 1.0%-70% Tai Chi Palace 1-2 HP Threshold: 75000 250-7500 3-5 300-9000 6-8 350-10500 9 400-12000 10 500-15000 Dune Wanderer Palace ( Activated on Mar. 17, 2026 ) 1-2 Break Threshold: 150% 0.5%-10% 3-5 0.6%-15% 6-8 0.7%-18% 9 0.8%-20% 10 1%-30%...
[不显示在首页的Items] Relic 日期:2026-03-11 17:04:56 点击:111 好评:0
Note: The in-game update shall prevail. Relic System 1.What is Relic? Relics can directly increase your characters attributes, such as P-Attack, M-Attack, Anti-break and Immunity. They are similar with the Talismans. The Relics cannot be upgraded and have durability. When the durability drops to 0, they will disappear in 48 hours. Please dont forget to repair them if necessary. 2. Relic Types There are 5 types of Relics: Western Mirror, Imperial Tripod Vessel, Beads of Calm Sea, Heartless Seal and Bell of Doom.For example: 3.Attributes of Relics Each Relic can generate up to 5 random attributes. +Max HP, +P-Attack, +M-Attack, +P-Strike and +M-Strike are the Featured Attributes. Each Relic has one of them. Each Relic has 4 Gold Attributes, with a small icon before the attribute. Relics also have common attributes. 4.Why should I equip a Relic? Besides various attributes, you will also have a cool equipment interface and avatar decoration. 5.How to get Relics? You can get Relics from the brand new treasure hunting map(Deityland). 6.How to repair Relics? You need to repair Relics with the Relic Crystal, which can be obtained by decomposing Relics. Relic Resonance Click Forge - Relic - Resonance to enter the Resonance interface. There are two Relic slots. The Mino Relic slot requires Big Permanent Stones to unlock. Resonance Requirement To perform resonance, you must meet the condition: The Equipped Relic and the Minor Relic must have at least 3 identical attributes . Note: The success rate of Resonance is 0.1%. Please plan accordingly. The first 10 daily attempts have a chance to boost the success rate to 1%. Resonance Effect After successful resonance, the Major Relic will inherit all attributes from the MinorRelics (resulting in up to 15 attributes in total), 5 attributes from each MinorRelic. However, each attribute type has an activation cap, any attributes exceeding this cap will not take effect. Resonance Cost For the first slot, each resonance attemptcosts10 Prism Stonesand200,000 Silver. For the second slot,each resonance attemptcosts20 Prism Stonesand400,000 Silver. Note: The success rate of Resonance is 0.1%. Please plan accordingly. Prism Stone Acquisition 1.Winin ClassPK Tournamentand Elite PK Tournament. Class PK Tournament Level 1-99 Group Level 100-119 Group Level 120-129 Group Level 130+ Group / / 1st Place player wins 4 Prism Stones 1st Place player wins 5 Prism Stones Elite PK Tournament BP 451+ Group BP 376-450 Group BP 301-375 Group BP 300- 1st Place 8 Prism Stones 7 Prism Stones 7 Prism Stones 7 Prism Stones 2nd Place 6 Prism Stones 5 Prism Stones 5 Prism Stones 5 Prism Stones 3rd Place 5 Prism Stones 4 Prism Stones 4 Prism Stones 4 Prism Stones 4th-8th Place 4 Prism Stones 3 Prism Stones 3 Prism Stones 3 Prism Stones Participants who do not make the top 8 will get 1 Prism Stone. 2. Use Silver to convert Relic Crystal s into Prism Stones . The Silver cost increases with each conversion attempt. The conversion attemptsresetdaily. Convert Attempt Silver Cost for Each Attempt 1st Free 2nd, 3rd 150,000Silver 4th, 5th 300,000Silver 6th, 7th 500,000Silver 8th, 9th 2,000,000Silver 10th or more 10,000,000Silver...
[不显示在首页的Items] Upload Picture 日期:2025-09-25 16:38:40 点击:71 好评:0
...
[不显示在首页的Items] Rare Yellow Rune Details 日期:2025-09-24 17:09:32 点击:96 好评:0
Rare Yellow Rune Details...
[不显示在首页的Items] Martial Zen - Other Skills 日期:2025-03-11 12:00:58 点击:117 好评:0
Other Skills Bone Forging Skill Icon Obtaining Method Level Effect Bone Forging Non-Monk classes can obtain the skill by cultivating Golden Arhats. 1 When attacked, there is a 5% chance to gain Bone Forging status for 10 sec. Can trigger once every 10 sec. Bone Forging: Receives 1 shield that can absorb 20000 damage. The shield disappears when it absorbs enough damage or when the duration ends. 2 When attacked, there is a 5% chance to gain Bone Forging status for 10 sec. Can trigger once every 10 sec. Bone Forging: Receives 1 shield that can absorb 25000 damage. The shield disappears when it absorbs enough damage or when the duration ends. 3 When attacked, there is a 5% chance to gain Bone Forging status for 10 sec. Can trigger once every 10 sec. Bone Forging: Receives 1 shield that can absorb 30000 damage. The shield disappears when it absorbs enough damage or when the duration ends. 4 When attacked, there is a 5% chance to gain Bone Forging status for 10 sec. Can trigger once every 10 sec. Bone Forging: Receives 1 shield that can absorb 35000 damage. The shield disappears when it absorbs enough damage or when the duration ends. 5 When attacked, there is a 5% chance to gain Bone Forging status for 10 sec. Can trigger once every 10 sec. Bone Forging: Receives 1 shield that can absorb 40000 damage. The shield disappears when it absorbs enough damage or when the duration ends. 6 When attacked, there is a 5% chance to gain Bone Forging status for 10 sec. Can trigger once every 10 sec. Bone Forging: Receives 1 shield that can absorb 45000 damage. The shield disappears when it absorbs enough damage or when the duration ends. 7 When attacked, there is a 5% chance to gain Bone Forging status for 10 sec. Can trigger once every 10 sec. Bone Forging: Receives 1 shield that can absorb 50000 damage. The shield disappears when it absorbs enough damage or when the duration ends. 8 When attacked, there is a 6% chance to gain Bone Forging status for 10 sec. Can trigger once every 10 sec. Bone Forging: Receives 1 shield that can absorb 55000 damage. The shield disappears when it absorbs enough damage or when the duration ends. 9 When attacked, there is a 7% chance to gain Bone Forging status for 10 sec. Can trigger once every 10 sec. Bone Forging: Receives 1 shield that can absorb 60000 damage. The shield disappears when it absorbs enough damage or when the duration ends. 10 When attacked, there is a 8% chance to gain Bone Forging status for 10 sec. Can trigger once every 10 sec. Bone Forging: Receives 1 shield that can absorb 65000 damage. The shield disappears when it absorbs enough damage or when the duration ends. 11 When attacked, there is a 9% chance to gain Bone Forging status for 10 sec. Can trigger once every 10 sec. Bone Forging: Receives 1 shield that can absorb 70000 damage. The shield disappears when it absorbs enough damage or when the duration ends. 12 When attacked, there is a 10% chance to gain Bone Forging status for 10 sec. Can trigger once every 10 sec. Bone Forging: Receives 1 shield that can absorb 75000 damage. The shield disappears when it absorbs enough damage or when the duration ends. 13 When attacked, there is a 11% chance to gain Bone Forging status for 10 sec. Can trigger once every 10 sec. Bone Forging: Receives 1 shield that can absorb 80000 damage. The shield disappears when it absorbs enough damage or when the duration ends. 14 When attacked, there is a 12% chance to gain Bone Forging status for 10 sec. Can trigger once every 10 sec. Bone Forging: Receives 1 shield that can absorb 85000 damage. The shield disappears when it absorbs enough damage or when the duration ends. 15 When attacked, there is a 13% chance to gain Bone Forging status for 10 sec. Can trigger once every 10 sec. Bone Forging: Receives 1 shield that can absorb 90000 damage. The shield disappears when it absorbs enough damage or when the duration ends. 16 When attacked, there is a 14% chance to gain Bone Forging status for 10 sec. Can trigger once every 10 sec. Bone Forging: Receives 1 shield that can absorb 95000 damage. The shield disappears when it absorbs enough damage or when the duration ends. 17 When attacked, there is a 15% chance to gain Bone Forging status for 10 sec. Can trigger once every 10 sec. Bone Forging: Receives 1 shield that can absorb 100000 damage. The shield disappears when it absorbs enough damage or when the duration ends. 18 When attacked, there is a 16% chance to gain Bone Forging status for 10 sec. Can trigger once every 10 sec. Bone Forging: Receives 1 shield that can absorb 105000 damage. The shield disappears when it absorbs enough damage or when the duration ends. 19 When attacked, there is a 18% chance to gain Bone Forging status for 10 sec. Can trigger once every 10 sec. Bone Forging: Receives 1 shield that can absorb 110000 damage. The shield disappears when it absorbs enough damage or when the duration ends. 20 When attacked, there is a 20% chance to gain Bone Forging status for 10 sec. Can trigger once every 10 sec. Bone Forging: Receives 1 shield that can absorb 120000 damage. The shield disappears when it absorbs enough damage or when the duration ends. One-finger Zen Skill Icon Obtaining Method Effect One-finger Zen The top player on the weekly ranking will get the skill. Passive: One-Finger Zen increases the trigger chance of the Yellow Rune [Area Occupier] by 40%. Enemies with Area Occupier status take additional damage: first hit +5000, second hit +15000, third hit +20000. Silent Breath Skill Icon Obtaining Method Level Effect Silent Breath Can be obtained as a top reward for the Total Golden Arhat Ranking, Heavenly Tiger Ranking, Mighty Dragon Ranking, and Cosmic Roc Ranking. The Total Ranking grants Level 2, while other rankings grant Level 1, up to a maximum of Level 5 1 Passive: Dealing damage grants a 5%chance to restore 8 Stamina and reset cooldowns of Golden Arhat, Ninpo Scroll, and Marine Treasure active skills. This effect can trigger at most once every 20 sec. 2 Passive: Dealing damage grants a 5% chance to enter Silent Breath status, lasting 1sec based on skill level. Can trigger once every 20 sec. Silent Breath Status: Upon entering this status, immediately recover 8 Stamina and reset cooldowns of Golden Arhat, Ninpo Scroll, and Marine Treasure active skills. Thereafter, every 1 sec recovers 8 Stamina, and no cooldown for Golden Arhat, Ninpo Scroll, and Marine Treasure active skills. 3 Passive: Dealing damage grants a 5% chance to enter Silent Breath status, lasting 2sec based on skill level. Can trigger once every 20 sec. Silent Breath Status: Upon entering this status, immediately recover 8 Stamina and reset cooldowns of Golden Arhat, Ninpo Scroll, and Marine Treasure active skills. Thereafter, every 1 sec recovers 8 Stamina,and no cooldown for Golden Arhat, Ninpo Scroll, and Marine Treasure active skills. 4 Passive: Dealing damage grants a 5% chance to enter Silent Breath status, lasting 3sec based on skill level. Can trigger once every 20 sec. Silent Breath Status: Upon entering this status, immediately recover 8 Stamina and reset cooldowns of Golden Arhat, Ninpo Scroll, and Marine Treasure active skills. Thereafter, every 1 sec recovers 8 Stamina,and no cooldown for Golden Arhat, Ninpo Scroll, and Marine Treasure active skills. 5 Passive: Dealing damage grants a 5% chance to enter Silent Breath status, lasting 5sec based on skill level. Can trigger once every 20 sec. Silent Breath Status: Upon entering this status, immediately recover 8 Stamina and reset cooldowns of Golden Arhat, Ninpo Scroll, and Marine Treasure active skills. Thereafter, every 1 sec recovers 8 Stamina,and no cooldown for Golden Arhat, Ninpo Scroll, and Marine Treasure active skills....
[不显示在首页的Items] New Clan War Rules 日期:2025-01-02 15:33:06 点击:110 好评:0
The New Clan War has been released. Please check out the detailed information about Clan War here. You can enter the Clan War interface by clicking Clan Info - Enter(Clan Occupation) - Clan War . There are Local Clan War on Monday, Wednesday and Friday and Cross-server Clan War on Tuesday, Thursday and Saturday. Local Clan War Rules 1. Only the Clan Leader can submit or withdraw the application. 2. The Local Clan War will be held on every Monday, Wednesday and Friday. The Clan Leader can apply for the Clan War of the day before 20:00. The system will not accept any application between 20:00 and 21:00. The Clan Leader can apply for the next round of Clan War from 21:00 of the challenge day to 20:00 of the next day. 3. If there are clans applying for the challenge, the challenge will start at 20:30 on the following challenge day and clans should enter the map from 20:30:00 to 20:35:59. 4. Each clan can challenge 5 maps at the same time. The clan which has occupied a map can continue to challenge other maps. Each clan can occupy up to 5 maps. If a clan can continuously occupy a map, the clan can get Clan Boxes according to the clan level on Day 7/14/21/28. 5. Reward claiming time: Single day occupy reward: The Clan Leader needs to claim the occupying rewards on the same day of the challenge (21:00 to 23:59). Please claim the rewards in time. 7/14/21/28 days continuously occupy reward: The Clan Leader needs to claim thecontinuouslyoccupying rewards on the day whencontinuouslyoccupy days reach7/14/21/28(21:00 to 23:59). Please claim the rewards in time. You can check thecontinuously occupy days in the Clan War interface. Note: Only the Clan Leader can claim the rewards. Cross-server Clan War Rules 1. All clans can join in the CS Clan War without registration. 2. The participants need to have 300+ BP. 3. Clans should enter the CS map from 20:30:00 to 20:35:59 every Tuesday/Thursday/Saturday. The Clan members should be in the cities before entering the battle map. 4. The result can be confirmed when there is only one clan remaining in the map. The map is declared to be unoccupied if no clan comes to confirm the result before 21:00. 5. Each clan can challenge 5 CS maps at the same time. The clan which has occupied a map can continue to challenge other maps. 6. Each clan can occupy up to 5 CS maps. If a clan can continuously occupy a map, the clan can get Clan Boxes according to the clan level on Day 7/14/21/28. 7. If there is no winning clan on the challenge day, the occupy record will be cleared at 23:59. 8. Reward Claiming time: Single day occupy reward: The Clan Leader needs to claim the occupying rewards on the same day of the challenge (21:00 to 23:59). Please claim the rewards in time. 7/14/21/28 days continuously occupy reward: The Clan Leader needs to claim thecontinuouslyoccupying rewards on the day whencontinuouslyoccupy days reach7/14/21/28(21:00 to 23:59). Please claim the rewards in time. You can check thecontinuously occupy days in the Clan War interface. Note: Only the Clan Leader can claim the rewards....
[不显示在首页的Items] Trojan Weapon Archive and Weapon Spirits 日期:2025-01-02 15:24:47 点击:98 好评:0
Unlock Weapon Archive and Inspire Weapon Spirits When Trojan reaches level 40, he can go to Mr. Pride in Dragland to pass the Dragland Trial and unlock Weapon Archive. You can talk to NPC Job Promo Teleporter in Job Center to enter Dragland. Accept the Dragland Trial and kill the Dragon Spirit to complete it, then you can unlock Weapon Archives. Spirit Casting After opening the Weapon Archives, NPC Li Xiaoyao can help you inspire weapon spirits, different Weapon Spirits can be inspired in different ways, Li Xiaoyao can inspire one Weapon Spirit for you for free. You can upgrade Weapon Spirits level by Spirit Casting, the higher the level, the better Spirit Attributes you will get. And special effects will be activated when certain level is reached. It costs Legendary Essence to upgrade Weapon Spirits, you can collect Legendary Essence from Keen Ravine. Talk to NPC Cloud Lee at Twin City (323,452) to enter Keen Ravine. Spirit Polishing When a Weapon Spirit reaches 3-Star, Spirit Polish is unlocked, you can add extra amount in HP, P-Attack and P-Defense in polish, the polishing result will be added to basic Spirit Attributes. In each polish, the result is random, the result may be worse than your current attributes, please think twice before you save the result. You can use Spirit Stone or Chaos Jade to conduct Spirit Polishing, Chaos Jade has a higher chance to increase Spirit Attributes. You can collect them from Keen Ravine. Also when a Weapon Spirit reaches 3-Star, you can view its Guardian Status which is really cool! The weapon will be shown behind the character. You can view Guardian Status at NPC Swordmaster in Dragland....
[不显示在首页的Items] Trojan Weapon Archives Upgrade (Power Focus) 日期:2024-12-27 15:22:29 点击:171 好评:0
Note: The in-game update shall prevail. Attention, heroes! Two new gameplays will be released on Mar. 12th, 2024. Please check out the details below. Dragon Clash Trojan Weapon Archives Upgrade (Power Focus) Note: On the first day of Dragon Clash, playerwith the highest nobility rank can get[Monarchs Letter] from mailbox. With this letter, you can prioritize activating the force in Dragon Clash. Playerwith the highest nobility rank (King/Queen) canprioritize activating the forcefrom 14:00, Mar. 12 to 00:00, Mar. 13. Dont miss it! 1. Dragon Clash Duration: Mar. 12, 2024Apr. 13, 2024 This season of Dragon Clash will have 4 matches starting at 22:00 on Mar.21, Mar. 28, Apr.4, and Apr.11. Season rewards will be handed out after all matches have been ended. The matcheswill be cross-server, with EUand US heroescompeting in their respective server. Requirement: Lv. 15 (2nd Reb.) and BP 400 Requirement for Joining a Force Heroes reaching Lv. 15 (2nd Reb.)and400BP can join a force. Requirement for Spectating Heroes reaching Lv. 15 (2nd Reb.)and400BP can spectate. After each match, spectators can enter the special map for a chance of getting the exclusive spectating reward. Unlock Force First On the first day of Dragon Clash, playerwith the highest nobility rank can get[Monarchs Letter] from mailbox. With this letter, you can prioritize activating the force in Dragon Clash. Playerwith the highest nobility rank (King/Queen) canprioritize activating the forcefrom 14:00, Mar. 12 to 00:00, Mar. 13. Dont miss it! On the second day, the locked forces will be automatically activated and you can feel free to join them. Each force can have 30 members. Commander Election When it comes to theend of theCommander Election,the force memberwith the highest Repute Points becomes the Commander, who will receive bonus attributes (HP +3000) in Dragon Clash and can designate the fighting players.The Commander Election will end at 20:00, Mar. 14. Dragon City Letter You can pay CPs to buy [Dragon City Letters]. The [Dragon City Letter] can increase Personal Repute Points. Personal Repute Point [Dragon City Letters] can be consumed to increase Repute Points. When it comes to theend of theCommander Election,the force memberwith the highest Personal Repute Points becomes the Commander. Force Unity Point 20% of the total Repute Points of all force members is the Unity Points of the force。 Personal Repute Points and Force Unity Points will influence the damage that a force member dealsin a match. Personal Repute Point Force Unity Point Total Damage Dealt 1 point higher (+1) 1 point higher (+1) +2 increase 1 point higher (+1) 1 point lower (-1) 0 no change 1 point higher (+1) same points (+0) +1 increase same points (+0) 1 point higher (+1) +1 increase same points (+0) 1 point lower (-1) -1 decrease same points (+0) same points (+0) 0 no change 1 point lower (-1) 1 point higher (+1) 0 no change 1 point lower (-1) 1 point lower (-1) -2 decrease 1 point lower (-1) same points (+0) -1 decrease Can Commander transfer to another force? Commander cantransfer to another force with vacancies during non-competition time.The force member with the highest Repute Points among the remaining members will become the new commander. Rules of Match Each match will have 5 random events, and each event lasts 5 minutes. The Commander can send a maximum of 15 members to fight. Note: The 5 events are picked randomly from the 4 Random Events Pool. That is to say, there will be same events in the 5 events. At the end of each match, rewards will be distributed. At the end of the season, the top forces will also receive bonus rewards. Heavenly Blessing Before each match, a random force will get the buff Heavenly Blessing, and the force will receive double rewards at the end of the match. Random Events 1. Area Occupier When the match starts, several designated areas will appear in the field. Stay in the areasfor 3 seconds to receivepoints, and staying for 15 seconds will convert the pointsinto Dragon Scales. If you leave the area in the middle, the points will be cleared. If you aredefeated by a member of another force, some of the points will be converted directly into Dragon Scale, some will be transferred to your opponent, and some will drop. 2. Boss Slayer After participants defeat the boss, Dragon Scales will bedistributed according tothe percentage of damage dealt.The player who delivers the final blow to the bosswill receive additional rewards. After the boss is defeated, if the match has not come to an end, Box Monsters will respawn inDragon Area, you can defeat monsters to obtain generous rewards. 3. Fearless Fighter After the match begins, up to 10 random players willobtain flags, the flag holders will receive buffs 30 seconds. Other players can attack flag holders to seize the flags. After staying in the Dragon Area for 10 seconds, flag holders can submit flags to obtain Dragon Scales. 4. Full Swing After the match begins, 3 kinds of buffs will randomly appear in the designated area, and the buff effects are shared among the force. At the start of the event, each player will receive 500 pointsand an initial buff. Killing a player will grant you 100 of his points and reduce a random buffeffect by 1 stack in their force. Continuous kills (multiple kills within 5 seconds) will also grant you 20%of the opponents points. At the end of the event, the points a player holds will be converted into Dragon Scales. Match Reward Force Reward Force Rank Reward Champion 1 P13 Anima, 3 L4 Mythsoul Packs, 4 +8 Stones (B), 8 Red Bodhi Beans, 400 Universal Rune Essences (B), 10 Mystic Flames, 20000 Chi Points, and 1 Eternity Darksteel. No.2 1 P12 Anima, 2 L4 Mythsoul Packs, 3 +8 Stones (B), 8 Red Bodhi Beans, 350 Universal Rune Essences (B), 10 Mystic Flames, and 15000 Chi Points. No.3 1 P11 Anima, 1 L4 Mythsoul Pack, 3 L3 Mythsoul Packs, 2 +8 Stones (B), 8 Red Bodhi Beans, 330 Universal Rune Essences (B), 10 Mystic Flames, and 13000 Chi Points. No.4-8 1 P10 Anima, 5 L3 Mythsoul Packs, 2 +8 Stones (B), 5 Red Bodhi Beans, 300 Universal Rune Essences (B), 8 Mystic Flames, and 10000 Chi Points. No.9-10 5 L3 Mythsoul Packs, 2 +8 Stones (B), 5 Red Bodhi Beans, 300 Universal Rune Essences (B), 8 Mystic Flames, and 10000 Chi Points. Member Reward Force Rank Member Rank Pack Content Champion 1 8 No.1 Force Boxes No.1 Force Box contains 2 +7 Stones (B), 1 100KK Contribution Medal (B), 2000 Chi Points, 5 Soul Fruits, and 5 Godly Flames. 2 7 No.1 Force Boxes 3 6 No.1 Force Boxes 4-8 5 No.1 Force Boxes 9-15 4 No.1 Force Boxes No.2 1 8 No.2 Force Boxes No.2 Force Box contains 1 +7 Stone (B), 1 +6 Stone (B), 1 100KK Contribution Medal (B), 1800 Chi Points, 5 Soul Fruits, and 5 Godly Flames. 2 7 No.2 Force Boxes 3 6 No.2 Force Boxes 4-8 5 No.2 Force Boxes 9-15 4 No.2 Force Boxes No.3 1 8 No.3 Force Boxes No.3 Force Box contains 2+6 Stones (B), 2 +5 Stones (B), 1 100KK Contribution Medal (B), 1500 Chi Points, 5 Soul Fruits, and 5 Godly Flames. 2 7 No.3 Force Boxes 3 6 No.3 Force Boxes 4-8 5 No.3 Force Boxes 9-15 4 No.3 Force Boxes No.4-10 1 8 No.4-10 Force Boxes No.4-10 Force Box contains 1+6 Stone (B), 5+5 Stones (B), 1 100KK Contribution Medal (B), 1300 Chi Points, 5 Soul Fruits, and 5 GodlyFlames. 2 7 No.4-10 Force Boxes 3 6 No.4-10 Force Boxes 4-8 5 No.4-10 Force Boxes 9-15 4 No.4-10 Force Boxes Spectating Reward Reward (a random reward) 1 Mystic Flame 1 Refined Rune Crystal (B) 5 Moon Fruits 30 Universal Rune Essences (B) 50 Yellow Rune Essences (B) 5 YellowRuneFragments (B) 5 Blue RuneFragments (B) 2. Trojan Weapon Archives Upgrade (Power Focus) Introduction The Power Focus can be opened when Dominator Blade, Judge Sword, Doomhammer, Fury Axe, Soul Hook, Power Whip, Aurora Scepter, and Faith Clubare all unlocked and the total rating reaches 100,000. Meet the requirement to unlock and enter Power Focus: (1)Upgrade of Power Focus Level up You can use Legendary Essencesto upgrade Power Focus, up to level 5. EXP Deduction At 0:00 every Monday, some EXP will be deducted according to the current level of Power Focus. Lv. 1: -500EXP; Lv. 2: -1500EXP; Lv. 3: -2000EXP; Lv. 4: -3000EXP; Lv. 5: -5000EXP. (2)Effect of Power Focus Upgrade Power Focusto obtain skills Grow From Hurtand Fatal Blow, and Prestige Score bonus. Trojans can get an additional skill Weapon Combo. Grow From Hurt: Triggered by damage with a chance of getting the Grow From Hurt status for someseconds. When you take non-lethal damage in this status, there is a chance that your Max HP and current HP will be increased by a portion ofthe current damage. The effects of multiple triggers can be stacked during the status. Fatal Blow: Dealing damage grants a chance of ignoring the opponents Max HP Bonus brought by Grow From Hurt. Weapon Combo: Dealing damage grants a chance of simultaneously triggering the passive effects of all weapons in the Weapon Archives (damage effects are not triggered), and the level of the passive effects is determined by the players own Weapon Archives level. Note: The in-game update shall prevail. Skill Level Description Grow From Hurt 1 Triggered by damage with a 15% chance of getting the Grow From Hurt status for 8 seconds (cannot be triggered again within 25 seconds ). When you takedamage in this status, 50% of the damage will become your HP andyour Max HP will be increased by 5%. Your Max HP will be increased by 5000 points at most. 2 Triggered by damage with a 15% chance of getting the Grow From Hurt status for 8 seconds (cannot be triggered again within 22seconds ). When you take damage in this status, 60% of the damage will become your HP and your Max HP will be increased by 6%. Your Max HP will be increased by 8000points at most. 3 Triggered by damage with a 15% chance of getting the Grow From Hurt status for 8 seconds (cannot be triggered again within 20seconds ). When you take damage in this status, 70% of the damage will become your HP and your Max HP will be increased by 7%. Your Max HP will be increased by 12000points at most. 4 Triggered by damage with a 15% chance of getting the Grow From Hurt status for 8 seconds (cannot be triggered again within 18seconds ). When you take damage in this status, 80% of the damage will become your HP and your Max HP will be increased by 8%. Your Max HP will be increased by 18000points at most. 5 Triggered by damage with a 15% chance of getting the Grow From Hurt status for 8 seconds (cannot be triggered again within 15seconds ). When you take damage in this status, 100% of the damage will become your HP and your Max HP will be increased by 10%. Your Max HP will be increased by 30000points at most. Skill Level Description Fatal Blow 1 Dealing damage grants a 100% chance of ignoring the opponentsMax HP Bonus brought by Grow From Hurt. Skill Level Description Weapon Combo 1 Dealing damage grants a chance of simultaneously triggering the passive effects of all weapons in the Weapon Archives (damage effects are not triggered), and the level of the passive effects is determined by the players own Weapon Archives level. Cannot be triggered again within 10seconds....
[不显示在首页的Items] Wall of Prestige 日期:2024-12-27 15:04:01 点击:171 好评:0
In the coming new version Beyond Perfection, a new rank system, calledWall of Prestige, will be updated at the same time. Its scoring rule is accordance with players growth in-game, which will reflect players real power intuitively. Heroes can check out rank of the server in Wall of Prestige interface with details. Scoring rules: Main Types Description Character Level The higher the level, the higher the prestige score Equipment Prestige scores will assessed by comprehensive analysis of the quality of equipment, the number of socket, the condition of gem, compose, refinery, bless and enchant Sub-class The more and higher the number and phase of sub-class, the higher the score Customize Skills Total score of customize skills depends the prestige score Chi System Depends on the total score of Chi, the higher the score, the higher the prestige score Inner Power The number and degree of completing inner power books depends the prestige score Nobility Rank The higher the nobility rank, the higher the prestige score Attribute Score The higher the attribute score, the higher the prestige score Rebirth Every rebirth will increase the prestige score. Garment Warehouse The more the garment, the higher the prestige score Mount Armor Warehouse The more the mount armor, the higher the prestige score In the version of Beyond Perfection, Battle Power is not the only criterion of player strength, but the Prestige Score. Ready to show out your real power!...
[不显示在首页的Items] Mythsoul Mutation 日期:2024-12-27 15:00:07 点击:182 好评:0
A new Mythsoul function, Mutation will be released on Jun. 28th.L5+ Mythsouls (include L5) can get the 2nd Mythsoul effect through Mutation. Please check out the details below. 1. How to mutate Mythsoul? Click Forge - Mythforging - Mutation in game to open the interface. L5+ Mythsouls (include L5) can get the 2nd Mythsoul effect through Mutation. 200 Mythsoul EXP and 5,000,000 are required for each Mutation. You can gain Mythsoul EXP by enhancing Mythsouls. Note: You have a chance fail in the Mutation and there will be no 2nd Mythsoul effect. Mutation Rate Mutation Result Rate Mutation Fail 60% L1 15% L2 9% L3 7% L4 5% L5 3% L6 1% If you success in Mutation, you will get a 2nd effect of random level (L1 to L6) in the Mythsoul. You can go on to mutate the same Mythsoul, when a new effect or level appears, you can choose to get the new effect or keep the old effect. 2. 2nd Mythsoul Effects from Mutation A Mythsoul part can only get its corresponding Mythsoul types in Mutation. The 2nd Mythsoul effects for different parts: Mythsoul Part 2nd Mythsoul Effect It can Get Headgear L1 Luck: There is a 5% chance to increases 1% Parry for 3s. L2 Luck: There is a 5% chance to increases 1.5% Parry for 3s. L3 Luck: There is a 5% chance to increases 2% Parry for 3s. L4 Luck: There is a 5% chance to increases 2.5% Parry for 3s. L5 Luck: There is a 5% chance to increases 3.5% Parry for 3s. L6 Luck: There is a 10% chance to increases 5% Parry for 3s. Necklace L1 Vigour: There is a 2% chance to revive on the spot and restore HP and SP, cooldown: 180s. L2 Vigour: There is a 3% chance to revive on the spot and restore HP and SP, cooldown: 180s. L3 Vigour: There is a 5% chance to revive on the spot and restore HP and SP, cooldown: 180s. L4 Vigour: There is a 6% chance to revive on the spot and restore HP and SP, cooldown: 180s. L5 Vigour: There is a 8% chance to revive on the spot and restore HP and SP, cooldown: 180s. L6 Vigour: There is a 10% chance to revive on the spot and restore HP and SP, cooldown: 180s. Armor L1 Oracle: Reduces the trigger chance of the enemy`s (Bash/Crack/Bloodthirst/Elan/Solid/Venom) Mythsoul by 1.0% for 10s. L2 Oracle: Reduces the trigger chance of the enemy`s (Bash/Crack/Bloodthirst/Elan/Solid/Venom) Mythsoul by 1.5% for 10s. L3 Oracle: Reduces the trigger chance of the enemy`s (Bash/Crack/Bloodthirst/Elan/Solid/Venom) Mythsoul by 2% for 10s. L4 Oracle: Reduces the trigger chance of the enemy`s (Bash/Crack/Bloodthirst/Elan/Solid/Venom) Mythsoul by 2.5% for 10s. L5 Oracle: Reduces the trigger chance of the enemy`s (Bash/Crack/Bloodthirst/Elan/Solid/Venom) Mythsoul by 3% for 10s. L6 Oracle: Reduces the trigger chance of the enemy`s (Bash/Crack/Bloodthirst/Elan/Solid/Venom) Mythsoul by 3.5% for 10s. 1-handed Weapon L1 Bash: There is a 5% chance to increase 0.5% P-strike and M-strike and 0.5% Immunity, lasting for 1s. L2 Bash: There is a 5% chance to increase 1% P-strike and M-strike and 1% Immunity, lasting for 1s. L3 Bash: There is a 5% chance to increase 1.2% P-strike and M-strike and 1.2% Immunity, lasting for 1s. L4 Bash: There is a 5% chance to increase 1.5% P-strike and M-strike and 1.5% Immunity, lasting for 1s. L5 Bash: There is a 5% chance to increase 1.8% P-strike and M-strike and 1.8% Immunity, lasting for 1s. L6 Bash: There is a 5% chance to increase 2% P-strike and M-strike and 2% Immunity, lasting for 1s. L1 Crack: There is a 10% chance to ignore the enemy`s shield. L2 Crack: There is a 12% chance to ignore the enemy`s shield. L3 Crack: There is a 15% chance to ignore the enemy`s shield. L4 Crack: There is a 18% chance to ignore the enemy`s shield. L5 Crack: There is a 20% chance to ignore the enemy`s shield. L6 Crack: There is a 22% chance to ignore the enemy`s shield. 2-handed Weapon L1 Bash: There is a 5% chance to increase 0.5% P-strike and M-strike and 0.5% Immunity, lasting for 1s. L2 Bash: There is a 5% chance to increase 1% P-strike and M-strike and 1% Immunity, lasting for 1s. L3 Bash: There is a 5% chance to increase 1.2% P-strike and M-strike and 1.2% Immunity, lasting for 1s. L4 Bash: There is a 5% chance to increase 1.5% P-strike and M-strike and 1.5% Immunity, lasting for 1s. L5 Bash: There is a 5% chance to increase 1.8% P-strike and M-strike and 1.8% Immunity, lasting for 1s. L6 Bash: There is a 5% chance to increase 2% P-strike and M-strike and 2% Immunity, lasting for 1s. L1 Crack: There is a 10% chance to ignore the enemy`s shield. L2 Crack: There is a 12% chance to ignore the enemy`s shield. L3 Crack: There is a 15% chance to ignore the enemy`s shield. L4 Crack: There is a 18% chance to ignore the enemy`s shield. L5 Crack: There is a 20% chance to ignore the enemy`s shield. L6 Crack: There is a 22% chance to ignore the enemy`s shield. Shield L1 Oracle: Reduces the trigger chance of the enemy`s (Bash/Crack/Bloodthirst/Elan/Solid/Venom) Mythsoul by 1.0% for 10s. L2 Oracle: Reduces the trigger chance of the enemy`s (Bash/Crack/Bloodthirst/Elan/Solid/Venom) Mythsoul by 1.5% for 10s. L3 Oracle: Reduces the trigger chance of the enemy`s (Bash/Crack/Bloodthirst/Elan/Solid/Venom) Mythsoul by 2% for 10s. L4 Oracle: Reduces the trigger chance of the enemy`s (Bash/Crack/Bloodthirst/Elan/Solid/Venom) Mythsoul by 2.5% for 10s. L5 Oracle: Reduces the trigger chance of the enemy`s (Bash/Crack/Bloodthirst/Elan/Solid/Venom) Mythsoul by 3% for 10s. L6 Oracle: Reduces the trigger chance of the enemy`s (Bash/Crack/Bloodthirst/Elan/Solid/Venom) Mythsoul by 3.5% for 10s. L1 Bash: There is a 5% chance to increase 0.5% P-strike and M-strike and 0.5% Immunity, lasting for 1s. L2 Bash: There is a 5% chance to increase 1% P-strike and M-strike and 1% Immunity, lasting for 1s. L3 Bash: There is a 5% chance to increase 1.2% P-strike and M-strike and 1.2% Immunity, lasting for 1s. L4 Bash: There is a 5% chance to increase 1.5% P-strike and M-strike and 1.5% Immunity, lasting for 1s. L5 Bash: There is a 5% chance to increase 1.8% P-strike and M-strike and 1.8% Immunity, lasting for 1s. L6 Bash: There is a 5% chance to increase 2% P-strike and M-strike and 2% Immunity, lasting for 1s. Ring L1 Numb: There is a 0.5% chance to stop the target from using skills, lasting for 3s. L2 Numb: There is a 1% chance to stop the target from using skills, lasting for 3s. L3 Numb: There is a 1.5% chance to stop the target from using skills, lasting for 3s. L4 Numb: There is a 2% chance to stop the target from using skills, lasting for 3s. L5 Numb: There is a 3.5% chance to stop the target from using skills, lasting for 3s. L6 Numb: There is a 5% chance to stop the target from using skills, lasting for 3s. L1 Frost: There is a 0.5% chance (every 1 BP difference reduces 1%) to freeze the target for 1s and reduce the potion effect by 50%, lasting for 10s. L2 Frost: There is a 1% chance (every 1 BP difference reduces 1%) to freeze the target for 1s and reduce the potion effect by 50%, lasting for 10s. L3 Frost: There is a 1.5% chance (every 1 BP difference reduces 1%) to freeze the target for 1s and reduce the potion effect by 50%, lasting for 10s. L4 Frost: There is a 2% chance (every 1 BP difference reduces 1%) to freeze the target for 1s and reduce the potion effect by 50%, lasting for 10s. L5 Frost: There is a3.5% chance (every 1 BP difference reduces 1%) to freeze the target for 1s and reduce the potion effect by 50%, lasting for 10s. L6 Frost: There is a 5% chance (every 1 BP difference reduces 1%) to freeze the target for 1s and reduce the potion effect by 50%, lasting for 10s. Boots L1 Superpower: Increases the trigger chance of your (Bash/Crack/Bloodthirst/Elan/Solid/Venom) Mythsoul by 1% for 10s. L2 Superpower: Increases the trigger chance of your (Bash/Crack/Bloodthirst/Elan/Solid/Venom) Mythsoul by 2% for 10s. L3 Superpower: Increases the trigger chance of your (Bash/Crack/Bloodthirst/Elan/Solid/Venom) Mythsoul by 3% for 10s. L4 Superpower: Increases the trigger chance of your (Bash/Crack/Bloodthirst/Elan/Solid/Venom) Mythsoul by 4% for 10s. L5 Superpower: Increases the trigger chance of your (Bash/Crack/Bloodthirst/Elan/Solid/Venom) Mythsoul by 4.5% for 10s. L6 Superpower: Increases the trigger chance of your (Bash/Crack/Bloodthirst/Elan/Solid/Venom) Mythsoul by 5% for 10s....