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  • [不显示在首页的Items] Upload Picture 日期:2025-09-25 16:38:40 点击:71 好评:0

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  • [不显示在首页的Items] Rare Yellow Rune Details 日期:2025-09-24 17:09:32 点击:96 好评:0

    Rare Yellow Rune Details...

  • [不显示在首页的Items] Martial Zen - Other Skills 日期:2025-03-11 12:00:58 点击:117 好评:0

    Other Skills Bone Forging Skill Icon Obtaining Method Level Effect Bone Forging Non-Monk classes can obtain the skill by cultivating Golden Arhats. 1 When attacked, there is a 5% chance to gain Bone Forging status for 10 sec. Can trigger once every 10 sec. Bone Forging: Receives 1 shield that can absorb 20000 damage. The shield disappears when it absorbs enough damage or when the duration ends. 2 When attacked, there is a 5% chance to gain Bone Forging status for 10 sec. Can trigger once every 10 sec. Bone Forging: Receives 1 shield that can absorb 25000 damage. The shield disappears when it absorbs enough damage or when the duration ends. 3 When attacked, there is a 5% chance to gain Bone Forging status for 10 sec. Can trigger once every 10 sec. Bone Forging: Receives 1 shield that can absorb 30000 damage. The shield disappears when it absorbs enough damage or when the duration ends. 4 When attacked, there is a 5% chance to gain Bone Forging status for 10 sec. Can trigger once every 10 sec. Bone Forging: Receives 1 shield that can absorb 35000 damage. The shield disappears when it absorbs enough damage or when the duration ends. 5 When attacked, there is a 5% chance to gain Bone Forging status for 10 sec. Can trigger once every 10 sec. Bone Forging: Receives 1 shield that can absorb 40000 damage. The shield disappears when it absorbs enough damage or when the duration ends. 6 When attacked, there is a 5% chance to gain Bone Forging status for 10 sec. Can trigger once every 10 sec. Bone Forging: Receives 1 shield that can absorb 45000 damage. The shield disappears when it absorbs enough damage or when the duration ends. 7 When attacked, there is a 5% chance to gain Bone Forging status for 10 sec. Can trigger once every 10 sec. Bone Forging: Receives 1 shield that can absorb 50000 damage. The shield disappears when it absorbs enough damage or when the duration ends. 8 When attacked, there is a 6% chance to gain Bone Forging status for 10 sec. Can trigger once every 10 sec. Bone Forging: Receives 1 shield that can absorb 55000 damage. The shield disappears when it absorbs enough damage or when the duration ends. 9 When attacked, there is a 7% chance to gain Bone Forging status for 10 sec. Can trigger once every 10 sec. Bone Forging: Receives 1 shield that can absorb 60000 damage. The shield disappears when it absorbs enough damage or when the duration ends. 10 When attacked, there is a 8% chance to gain Bone Forging status for 10 sec. Can trigger once every 10 sec. Bone Forging: Receives 1 shield that can absorb 65000 damage. The shield disappears when it absorbs enough damage or when the duration ends. 11 When attacked, there is a 9% chance to gain Bone Forging status for 10 sec. Can trigger once every 10 sec. Bone Forging: Receives 1 shield that can absorb 70000 damage. The shield disappears when it absorbs enough damage or when the duration ends. 12 When attacked, there is a 10% chance to gain Bone Forging status for 10 sec. Can trigger once every 10 sec. Bone Forging: Receives 1 shield that can absorb 75000 damage. The shield disappears when it absorbs enough damage or when the duration ends. 13 When attacked, there is a 11% chance to gain Bone Forging status for 10 sec. Can trigger once every 10 sec. Bone Forging: Receives 1 shield that can absorb 80000 damage. The shield disappears when it absorbs enough damage or when the duration ends. 14 When attacked, there is a 12% chance to gain Bone Forging status for 10 sec. Can trigger once every 10 sec. Bone Forging: Receives 1 shield that can absorb 85000 damage. The shield disappears when it absorbs enough damage or when the duration ends. 15 When attacked, there is a 13% chance to gain Bone Forging status for 10 sec. Can trigger once every 10 sec. Bone Forging: Receives 1 shield that can absorb 90000 damage. The shield disappears when it absorbs enough damage or when the duration ends. 16 When attacked, there is a 14% chance to gain Bone Forging status for 10 sec. Can trigger once every 10 sec. Bone Forging: Receives 1 shield that can absorb 95000 damage. The shield disappears when it absorbs enough damage or when the duration ends. 17 When attacked, there is a 15% chance to gain Bone Forging status for 10 sec. Can trigger once every 10 sec. Bone Forging: Receives 1 shield that can absorb 100000 damage. The shield disappears when it absorbs enough damage or when the duration ends. 18 When attacked, there is a 16% chance to gain Bone Forging status for 10 sec. Can trigger once every 10 sec. Bone Forging: Receives 1 shield that can absorb 105000 damage. The shield disappears when it absorbs enough damage or when the duration ends. 19 When attacked, there is a 18% chance to gain Bone Forging status for 10 sec. Can trigger once every 10 sec. Bone Forging: Receives 1 shield that can absorb 110000 damage. The shield disappears when it absorbs enough damage or when the duration ends. 20 When attacked, there is a 20% chance to gain Bone Forging status for 10 sec. Can trigger once every 10 sec. Bone Forging: Receives 1 shield that can absorb 120000 damage. The shield disappears when it absorbs enough damage or when the duration ends. One-finger Zen Skill Icon Obtaining Method Effect One-finger Zen The top player on the weekly ranking will get the skill. Passive: One-Finger Zen increases the trigger chance of the Yellow Rune [Area Occupier] by 40%. Enemies with Area Occupier status take additional damage: first hit +5000, second hit +15000, third hit +20000. Silent Breath Skill Icon Obtaining Method Level Effect Silent Breath Can be obtained as a top reward for the Total Golden Arhat Ranking, Heavenly Tiger Ranking, Mighty Dragon Ranking, and Cosmic Roc Ranking. The Total Ranking grants Level 2, while other rankings grant Level 1, up to a maximum of Level 5 1 Passive: Dealing damage grants a 5%chance to restore 8 Stamina and reset cooldowns of Golden Arhat, Ninpo Scroll, and Marine Treasure active skills. This effect can trigger at most once every 20 sec. 2 Passive: Dealing damage grants a 5% chance to enter Silent Breath status, lasting 1sec based on skill level. Can trigger once every 20 sec. Silent Breath Status: Upon entering this status, immediately recover 8 Stamina and reset cooldowns of Golden Arhat, Ninpo Scroll, and Marine Treasure active skills. Thereafter, every 1 sec recovers 8 Stamina, and no cooldown for Golden Arhat, Ninpo Scroll, and Marine Treasure active skills. 3 Passive: Dealing damage grants a 5% chance to enter Silent Breath status, lasting 2sec based on skill level. Can trigger once every 20 sec. Silent Breath Status: Upon entering this status, immediately recover 8 Stamina and reset cooldowns of Golden Arhat, Ninpo Scroll, and Marine Treasure active skills. Thereafter, every 1 sec recovers 8 Stamina,and no cooldown for Golden Arhat, Ninpo Scroll, and Marine Treasure active skills. 4 Passive: Dealing damage grants a 5% chance to enter Silent Breath status, lasting 3sec based on skill level. Can trigger once every 20 sec. Silent Breath Status: Upon entering this status, immediately recover 8 Stamina and reset cooldowns of Golden Arhat, Ninpo Scroll, and Marine Treasure active skills. Thereafter, every 1 sec recovers 8 Stamina,and no cooldown for Golden Arhat, Ninpo Scroll, and Marine Treasure active skills. 5 Passive: Dealing damage grants a 5% chance to enter Silent Breath status, lasting 5sec based on skill level. Can trigger once every 20 sec. Silent Breath Status: Upon entering this status, immediately recover 8 Stamina and reset cooldowns of Golden Arhat, Ninpo Scroll, and Marine Treasure active skills. Thereafter, every 1 sec recovers 8 Stamina,and no cooldown for Golden Arhat, Ninpo Scroll, and Marine Treasure active skills....

  • [不显示在首页的Items] New Clan War Rules 日期:2025-01-02 15:33:06 点击:110 好评:0

    The New Clan War has been released. Please check out the detailed information about Clan War here. You can enter the Clan War interface by clicking Clan Info - Enter(Clan Occupation) - Clan War . There are Local Clan War on Monday, Wednesday and Friday and Cross-server Clan War on Tuesday, Thursday and Saturday. Local Clan War Rules 1. Only the Clan Leader can submit or withdraw the application. 2. The Local Clan War will be held on every Monday, Wednesday and Friday. The Clan Leader can apply for the Clan War of the day before 20:00. The system will not accept any application between 20:00 and 21:00. The Clan Leader can apply for the next round of Clan War from 21:00 of the challenge day to 20:00 of the next day. 3. If there are clans applying for the challenge, the challenge will start at 20:30 on the following challenge day and clans should enter the map from 20:30:00 to 20:35:59. 4. Each clan can challenge 5 maps at the same time. The clan which has occupied a map can continue to challenge other maps. Each clan can occupy up to 5 maps. If a clan can continuously occupy a map, the clan can get Clan Boxes according to the clan level on Day 7/14/21/28. 5. Reward claiming time: Single day occupy reward: The Clan Leader needs to claim the occupying rewards on the same day of the challenge (21:00 to 23:59). Please claim the rewards in time. 7/14/21/28 days continuously occupy reward: The Clan Leader needs to claim thecontinuouslyoccupying rewards on the day whencontinuouslyoccupy days reach7/14/21/28(21:00 to 23:59). Please claim the rewards in time. You can check thecontinuously occupy days in the Clan War interface. Note: Only the Clan Leader can claim the rewards. Cross-server Clan War Rules 1. All clans can join in the CS Clan War without registration. 2. The participants need to have 300+ BP. 3. Clans should enter the CS map from 20:30:00 to 20:35:59 every Tuesday/Thursday/Saturday. The Clan members should be in the cities before entering the battle map. 4. The result can be confirmed when there is only one clan remaining in the map. The map is declared to be unoccupied if no clan comes to confirm the result before 21:00. 5. Each clan can challenge 5 CS maps at the same time. The clan which has occupied a map can continue to challenge other maps. 6. Each clan can occupy up to 5 CS maps. If a clan can continuously occupy a map, the clan can get Clan Boxes according to the clan level on Day 7/14/21/28. 7. If there is no winning clan on the challenge day, the occupy record will be cleared at 23:59. 8. Reward Claiming time: Single day occupy reward: The Clan Leader needs to claim the occupying rewards on the same day of the challenge (21:00 to 23:59). Please claim the rewards in time. 7/14/21/28 days continuously occupy reward: The Clan Leader needs to claim thecontinuouslyoccupying rewards on the day whencontinuouslyoccupy days reach7/14/21/28(21:00 to 23:59). Please claim the rewards in time. You can check thecontinuously occupy days in the Clan War interface. Note: Only the Clan Leader can claim the rewards....

  • [不显示在首页的Items] Trojan Weapon Archive and Weapon Spirits 日期:2025-01-02 15:24:47 点击:98 好评:0

    Unlock Weapon Archive and Inspire Weapon Spirits When Trojan reaches level 40, he can go to Mr. Pride in Dragland to pass the Dragland Trial and unlock Weapon Archive. You can talk to NPC Job Promo Teleporter in Job Center to enter Dragland. Accept the Dragland Trial and kill the Dragon Spirit to complete it, then you can unlock Weapon Archives. Spirit Casting After opening the Weapon Archives, NPC Li Xiaoyao can help you inspire weapon spirits, different Weapon Spirits can be inspired in different ways, Li Xiaoyao can inspire one Weapon Spirit for you for free. You can upgrade Weapon Spirits level by Spirit Casting, the higher the level, the better Spirit Attributes you will get. And special effects will be activated when certain level is reached. It costs Legendary Essence to upgrade Weapon Spirits, you can collect Legendary Essence from Keen Ravine. Talk to NPC Cloud Lee at Twin City (323,452) to enter Keen Ravine. Spirit Polishing When a Weapon Spirit reaches 3-Star, Spirit Polish is unlocked, you can add extra amount in HP, P-Attack and P-Defense in polish, the polishing result will be added to basic Spirit Attributes. In each polish, the result is random, the result may be worse than your current attributes, please think twice before you save the result. You can use Spirit Stone or Chaos Jade to conduct Spirit Polishing, Chaos Jade has a higher chance to increase Spirit Attributes. You can collect them from Keen Ravine. Also when a Weapon Spirit reaches 3-Star, you can view its Guardian Status which is really cool! The weapon will be shown behind the character. You can view Guardian Status at NPC Swordmaster in Dragland....

  • [不显示在首页的Items] Trojan Weapon Archives Upgrade (Power Focus) 日期:2024-12-27 15:22:29 点击:171 好评:0

    Note: The in-game update shall prevail. Attention, heroes! Two new gameplays will be released on Mar. 12th, 2024. Please check out the details below. Dragon Clash Trojan Weapon Archives Upgrade (Power Focus) Note: On the first day of Dragon Clash, playerwith the highest nobility rank can get[Monarchs Letter] from mailbox. With this letter, you can prioritize activating the force in Dragon Clash. Playerwith the highest nobility rank (King/Queen) canprioritize activating the forcefrom 14:00, Mar. 12 to 00:00, Mar. 13. Dont miss it! 1. Dragon Clash Duration: Mar. 12, 2024Apr. 13, 2024 This season of Dragon Clash will have 4 matches starting at 22:00 on Mar.21, Mar. 28, Apr.4, and Apr.11. Season rewards will be handed out after all matches have been ended. The matcheswill be cross-server, with EUand US heroescompeting in their respective server. Requirement: Lv. 15 (2nd Reb.) and BP 400 Requirement for Joining a Force Heroes reaching Lv. 15 (2nd Reb.)and400BP can join a force. Requirement for Spectating Heroes reaching Lv. 15 (2nd Reb.)and400BP can spectate. After each match, spectators can enter the special map for a chance of getting the exclusive spectating reward. Unlock Force First On the first day of Dragon Clash, playerwith the highest nobility rank can get[Monarchs Letter] from mailbox. With this letter, you can prioritize activating the force in Dragon Clash. Playerwith the highest nobility rank (King/Queen) canprioritize activating the forcefrom 14:00, Mar. 12 to 00:00, Mar. 13. Dont miss it! On the second day, the locked forces will be automatically activated and you can feel free to join them. Each force can have 30 members. Commander Election When it comes to theend of theCommander Election,the force memberwith the highest Repute Points becomes the Commander, who will receive bonus attributes (HP +3000) in Dragon Clash and can designate the fighting players.The Commander Election will end at 20:00, Mar. 14. Dragon City Letter You can pay CPs to buy [Dragon City Letters]. The [Dragon City Letter] can increase Personal Repute Points. Personal Repute Point [Dragon City Letters] can be consumed to increase Repute Points. When it comes to theend of theCommander Election,the force memberwith the highest Personal Repute Points becomes the Commander. Force Unity Point 20% of the total Repute Points of all force members is the Unity Points of the force。 Personal Repute Points and Force Unity Points will influence the damage that a force member dealsin a match. Personal Repute Point Force Unity Point Total Damage Dealt 1 point higher (+1) 1 point higher (+1) +2 increase 1 point higher (+1) 1 point lower (-1) 0 no change 1 point higher (+1) same points (+0) +1 increase same points (+0) 1 point higher (+1) +1 increase same points (+0) 1 point lower (-1) -1 decrease same points (+0) same points (+0) 0 no change 1 point lower (-1) 1 point higher (+1) 0 no change 1 point lower (-1) 1 point lower (-1) -2 decrease 1 point lower (-1) same points (+0) -1 decrease Can Commander transfer to another force? Commander cantransfer to another force with vacancies during non-competition time.The force member with the highest Repute Points among the remaining members will become the new commander. Rules of Match Each match will have 5 random events, and each event lasts 5 minutes. The Commander can send a maximum of 15 members to fight. Note: The 5 events are picked randomly from the 4 Random Events Pool. That is to say, there will be same events in the 5 events. At the end of each match, rewards will be distributed. At the end of the season, the top forces will also receive bonus rewards. Heavenly Blessing Before each match, a random force will get the buff Heavenly Blessing, and the force will receive double rewards at the end of the match. Random Events 1. Area Occupier When the match starts, several designated areas will appear in the field. Stay in the areasfor 3 seconds to receivepoints, and staying for 15 seconds will convert the pointsinto Dragon Scales. If you leave the area in the middle, the points will be cleared. If you aredefeated by a member of another force, some of the points will be converted directly into Dragon Scale, some will be transferred to your opponent, and some will drop. 2. Boss Slayer After participants defeat the boss, Dragon Scales will bedistributed according tothe percentage of damage dealt.The player who delivers the final blow to the bosswill receive additional rewards. After the boss is defeated, if the match has not come to an end, Box Monsters will respawn inDragon Area, you can defeat monsters to obtain generous rewards. 3. Fearless Fighter After the match begins, up to 10 random players willobtain flags, the flag holders will receive buffs 30 seconds. Other players can attack flag holders to seize the flags. After staying in the Dragon Area for 10 seconds, flag holders can submit flags to obtain Dragon Scales. 4. Full Swing After the match begins, 3 kinds of buffs will randomly appear in the designated area, and the buff effects are shared among the force. At the start of the event, each player will receive 500 pointsand an initial buff. Killing a player will grant you 100 of his points and reduce a random buffeffect by 1 stack in their force. Continuous kills (multiple kills within 5 seconds) will also grant you 20%of the opponents points. At the end of the event, the points a player holds will be converted into Dragon Scales. Match Reward Force Reward Force Rank Reward Champion 1 P13 Anima, 3 L4 Mythsoul Packs, 4 +8 Stones (B), 8 Red Bodhi Beans, 400 Universal Rune Essences (B), 10 Mystic Flames, 20000 Chi Points, and 1 Eternity Darksteel. No.2 1 P12 Anima, 2 L4 Mythsoul Packs, 3 +8 Stones (B), 8 Red Bodhi Beans, 350 Universal Rune Essences (B), 10 Mystic Flames, and 15000 Chi Points. No.3 1 P11 Anima, 1 L4 Mythsoul Pack, 3 L3 Mythsoul Packs, 2 +8 Stones (B), 8 Red Bodhi Beans, 330 Universal Rune Essences (B), 10 Mystic Flames, and 13000 Chi Points. No.4-8 1 P10 Anima, 5 L3 Mythsoul Packs, 2 +8 Stones (B), 5 Red Bodhi Beans, 300 Universal Rune Essences (B), 8 Mystic Flames, and 10000 Chi Points. No.9-10 5 L3 Mythsoul Packs, 2 +8 Stones (B), 5 Red Bodhi Beans, 300 Universal Rune Essences (B), 8 Mystic Flames, and 10000 Chi Points. Member Reward Force Rank Member Rank Pack Content Champion 1 8 No.1 Force Boxes No.1 Force Box contains 2 +7 Stones (B), 1 100KK Contribution Medal (B), 2000 Chi Points, 5 Soul Fruits, and 5 Godly Flames. 2 7 No.1 Force Boxes 3 6 No.1 Force Boxes 4-8 5 No.1 Force Boxes 9-15 4 No.1 Force Boxes No.2 1 8 No.2 Force Boxes No.2 Force Box contains 1 +7 Stone (B), 1 +6 Stone (B), 1 100KK Contribution Medal (B), 1800 Chi Points, 5 Soul Fruits, and 5 Godly Flames. 2 7 No.2 Force Boxes 3 6 No.2 Force Boxes 4-8 5 No.2 Force Boxes 9-15 4 No.2 Force Boxes No.3 1 8 No.3 Force Boxes No.3 Force Box contains 2+6 Stones (B), 2 +5 Stones (B), 1 100KK Contribution Medal (B), 1500 Chi Points, 5 Soul Fruits, and 5 Godly Flames. 2 7 No.3 Force Boxes 3 6 No.3 Force Boxes 4-8 5 No.3 Force Boxes 9-15 4 No.3 Force Boxes No.4-10 1 8 No.4-10 Force Boxes No.4-10 Force Box contains 1+6 Stone (B), 5+5 Stones (B), 1 100KK Contribution Medal (B), 1300 Chi Points, 5 Soul Fruits, and 5 GodlyFlames. 2 7 No.4-10 Force Boxes 3 6 No.4-10 Force Boxes 4-8 5 No.4-10 Force Boxes 9-15 4 No.4-10 Force Boxes Spectating Reward Reward (a random reward) 1 Mystic Flame 1 Refined Rune Crystal (B) 5 Moon Fruits 30 Universal Rune Essences (B) 50 Yellow Rune Essences (B) 5 YellowRuneFragments (B) 5 Blue RuneFragments (B) 2. Trojan Weapon Archives Upgrade (Power Focus) Introduction The Power Focus can be opened when Dominator Blade, Judge Sword, Doomhammer, Fury Axe, Soul Hook, Power Whip, Aurora Scepter, and Faith Clubare all unlocked and the total rating reaches 100,000. Meet the requirement to unlock and enter Power Focus: (1)Upgrade of Power Focus Level up You can use Legendary Essencesto upgrade Power Focus, up to level 5. EXP Deduction At 0:00 every Monday, some EXP will be deducted according to the current level of Power Focus. Lv. 1: -500EXP; Lv. 2: -1500EXP; Lv. 3: -2000EXP; Lv. 4: -3000EXP; Lv. 5: -5000EXP. (2)Effect of Power Focus Upgrade Power Focusto obtain skills Grow From Hurtand Fatal Blow, and Prestige Score bonus. Trojans can get an additional skill Weapon Combo. Grow From Hurt: Triggered by damage with a chance of getting the Grow From Hurt status for someseconds. When you take non-lethal damage in this status, there is a chance that your Max HP and current HP will be increased by a portion ofthe current damage. The effects of multiple triggers can be stacked during the status. Fatal Blow: Dealing damage grants a chance of ignoring the opponents Max HP Bonus brought by Grow From Hurt. Weapon Combo: Dealing damage grants a chance of simultaneously triggering the passive effects of all weapons in the Weapon Archives (damage effects are not triggered), and the level of the passive effects is determined by the players own Weapon Archives level. Note: The in-game update shall prevail. Skill Level Description Grow From Hurt 1 Triggered by damage with a 15% chance of getting the Grow From Hurt status for 8 seconds (cannot be triggered again within 25 seconds ). When you takedamage in this status, 50% of the damage will become your HP andyour Max HP will be increased by 5%. Your Max HP will be increased by 5000 points at most. 2 Triggered by damage with a 15% chance of getting the Grow From Hurt status for 8 seconds (cannot be triggered again within 22seconds ). When you take damage in this status, 60% of the damage will become your HP and your Max HP will be increased by 6%. Your Max HP will be increased by 8000points at most. 3 Triggered by damage with a 15% chance of getting the Grow From Hurt status for 8 seconds (cannot be triggered again within 20seconds ). When you take damage in this status, 70% of the damage will become your HP and your Max HP will be increased by 7%. Your Max HP will be increased by 12000points at most. 4 Triggered by damage with a 15% chance of getting the Grow From Hurt status for 8 seconds (cannot be triggered again within 18seconds ). When you take damage in this status, 80% of the damage will become your HP and your Max HP will be increased by 8%. Your Max HP will be increased by 18000points at most. 5 Triggered by damage with a 15% chance of getting the Grow From Hurt status for 8 seconds (cannot be triggered again within 15seconds ). When you take damage in this status, 100% of the damage will become your HP and your Max HP will be increased by 10%. Your Max HP will be increased by 30000points at most. Skill Level Description Fatal Blow 1 Dealing damage grants a 100% chance of ignoring the opponentsMax HP Bonus brought by Grow From Hurt. Skill Level Description Weapon Combo 1 Dealing damage grants a chance of simultaneously triggering the passive effects of all weapons in the Weapon Archives (damage effects are not triggered), and the level of the passive effects is determined by the players own Weapon Archives level. Cannot be triggered again within 10seconds....

  • [不显示在首页的Items] Wall of Prestige 日期:2024-12-27 15:04:01 点击:171 好评:0

    In the coming new version Beyond Perfection, a new rank system, calledWall of Prestige, will be updated at the same time. Its scoring rule is accordance with players growth in-game, which will reflect players real power intuitively. Heroes can check out rank of the server in Wall of Prestige interface with details. Scoring rules: Main Types Description Character Level The higher the level, the higher the prestige score Equipment Prestige scores will assessed by comprehensive analysis of the quality of equipment, the number of socket, the condition of gem, compose, refinery, bless and enchant Sub-class The more and higher the number and phase of sub-class, the higher the score Customize Skills Total score of customize skills depends the prestige score Chi System Depends on the total score of Chi, the higher the score, the higher the prestige score Inner Power The number and degree of completing inner power books depends the prestige score Nobility Rank The higher the nobility rank, the higher the prestige score Attribute Score The higher the attribute score, the higher the prestige score Rebirth Every rebirth will increase the prestige score. Garment Warehouse The more the garment, the higher the prestige score Mount Armor Warehouse The more the mount armor, the higher the prestige score In the version of Beyond Perfection, Battle Power is not the only criterion of player strength, but the Prestige Score. Ready to show out your real power!...

  • [不显示在首页的Items] Mythsoul Mutation 日期:2024-12-27 15:00:07 点击:182 好评:0

    A new Mythsoul function, Mutation will be released on Jun. 28th.L5+ Mythsouls (include L5) can get the 2nd Mythsoul effect through Mutation. Please check out the details below. 1. How to mutate Mythsoul? Click Forge - Mythforging - Mutation in game to open the interface. L5+ Mythsouls (include L5) can get the 2nd Mythsoul effect through Mutation. 200 Mythsoul EXP and 5,000,000 are required for each Mutation. You can gain Mythsoul EXP by enhancing Mythsouls. Note: You have a chance fail in the Mutation and there will be no 2nd Mythsoul effect. Mutation Rate Mutation Result Rate Mutation Fail 60% L1 15% L2 9% L3 7% L4 5% L5 3% L6 1% If you success in Mutation, you will get a 2nd effect of random level (L1 to L6) in the Mythsoul. You can go on to mutate the same Mythsoul, when a new effect or level appears, you can choose to get the new effect or keep the old effect. 2. 2nd Mythsoul Effects from Mutation A Mythsoul part can only get its corresponding Mythsoul types in Mutation. The 2nd Mythsoul effects for different parts: Mythsoul Part 2nd Mythsoul Effect It can Get Headgear L1 Luck: There is a 5% chance to increases 1% Parry for 3s. L2 Luck: There is a 5% chance to increases 1.5% Parry for 3s. L3 Luck: There is a 5% chance to increases 2% Parry for 3s. L4 Luck: There is a 5% chance to increases 2.5% Parry for 3s. L5 Luck: There is a 5% chance to increases 3.5% Parry for 3s. L6 Luck: There is a 10% chance to increases 5% Parry for 3s. Necklace L1 Vigour: There is a 2% chance to revive on the spot and restore HP and SP, cooldown: 180s. L2 Vigour: There is a 3% chance to revive on the spot and restore HP and SP, cooldown: 180s. L3 Vigour: There is a 5% chance to revive on the spot and restore HP and SP, cooldown: 180s. L4 Vigour: There is a 6% chance to revive on the spot and restore HP and SP, cooldown: 180s. L5 Vigour: There is a 8% chance to revive on the spot and restore HP and SP, cooldown: 180s. L6 Vigour: There is a 10% chance to revive on the spot and restore HP and SP, cooldown: 180s. Armor L1 Oracle: Reduces the trigger chance of the enemy`s (Bash/Crack/Bloodthirst/Elan/Solid/Venom) Mythsoul by 1.0% for 10s. L2 Oracle: Reduces the trigger chance of the enemy`s (Bash/Crack/Bloodthirst/Elan/Solid/Venom) Mythsoul by 1.5% for 10s. L3 Oracle: Reduces the trigger chance of the enemy`s (Bash/Crack/Bloodthirst/Elan/Solid/Venom) Mythsoul by 2% for 10s. L4 Oracle: Reduces the trigger chance of the enemy`s (Bash/Crack/Bloodthirst/Elan/Solid/Venom) Mythsoul by 2.5% for 10s. L5 Oracle: Reduces the trigger chance of the enemy`s (Bash/Crack/Bloodthirst/Elan/Solid/Venom) Mythsoul by 3% for 10s. L6 Oracle: Reduces the trigger chance of the enemy`s (Bash/Crack/Bloodthirst/Elan/Solid/Venom) Mythsoul by 3.5% for 10s. 1-handed Weapon L1 Bash: There is a 5% chance to increase 0.5% P-strike and M-strike and 0.5% Immunity, lasting for 1s. L2 Bash: There is a 5% chance to increase 1% P-strike and M-strike and 1% Immunity, lasting for 1s. L3 Bash: There is a 5% chance to increase 1.2% P-strike and M-strike and 1.2% Immunity, lasting for 1s. L4 Bash: There is a 5% chance to increase 1.5% P-strike and M-strike and 1.5% Immunity, lasting for 1s. L5 Bash: There is a 5% chance to increase 1.8% P-strike and M-strike and 1.8% Immunity, lasting for 1s. L6 Bash: There is a 5% chance to increase 2% P-strike and M-strike and 2% Immunity, lasting for 1s. L1 Crack: There is a 10% chance to ignore the enemy`s shield. L2 Crack: There is a 12% chance to ignore the enemy`s shield. L3 Crack: There is a 15% chance to ignore the enemy`s shield. L4 Crack: There is a 18% chance to ignore the enemy`s shield. L5 Crack: There is a 20% chance to ignore the enemy`s shield. L6 Crack: There is a 22% chance to ignore the enemy`s shield. 2-handed Weapon L1 Bash: There is a 5% chance to increase 0.5% P-strike and M-strike and 0.5% Immunity, lasting for 1s. L2 Bash: There is a 5% chance to increase 1% P-strike and M-strike and 1% Immunity, lasting for 1s. L3 Bash: There is a 5% chance to increase 1.2% P-strike and M-strike and 1.2% Immunity, lasting for 1s. L4 Bash: There is a 5% chance to increase 1.5% P-strike and M-strike and 1.5% Immunity, lasting for 1s. L5 Bash: There is a 5% chance to increase 1.8% P-strike and M-strike and 1.8% Immunity, lasting for 1s. L6 Bash: There is a 5% chance to increase 2% P-strike and M-strike and 2% Immunity, lasting for 1s. L1 Crack: There is a 10% chance to ignore the enemy`s shield. L2 Crack: There is a 12% chance to ignore the enemy`s shield. L3 Crack: There is a 15% chance to ignore the enemy`s shield. L4 Crack: There is a 18% chance to ignore the enemy`s shield. L5 Crack: There is a 20% chance to ignore the enemy`s shield. L6 Crack: There is a 22% chance to ignore the enemy`s shield. Shield L1 Oracle: Reduces the trigger chance of the enemy`s (Bash/Crack/Bloodthirst/Elan/Solid/Venom) Mythsoul by 1.0% for 10s. L2 Oracle: Reduces the trigger chance of the enemy`s (Bash/Crack/Bloodthirst/Elan/Solid/Venom) Mythsoul by 1.5% for 10s. L3 Oracle: Reduces the trigger chance of the enemy`s (Bash/Crack/Bloodthirst/Elan/Solid/Venom) Mythsoul by 2% for 10s. L4 Oracle: Reduces the trigger chance of the enemy`s (Bash/Crack/Bloodthirst/Elan/Solid/Venom) Mythsoul by 2.5% for 10s. L5 Oracle: Reduces the trigger chance of the enemy`s (Bash/Crack/Bloodthirst/Elan/Solid/Venom) Mythsoul by 3% for 10s. L6 Oracle: Reduces the trigger chance of the enemy`s (Bash/Crack/Bloodthirst/Elan/Solid/Venom) Mythsoul by 3.5% for 10s. L1 Bash: There is a 5% chance to increase 0.5% P-strike and M-strike and 0.5% Immunity, lasting for 1s. L2 Bash: There is a 5% chance to increase 1% P-strike and M-strike and 1% Immunity, lasting for 1s. L3 Bash: There is a 5% chance to increase 1.2% P-strike and M-strike and 1.2% Immunity, lasting for 1s. L4 Bash: There is a 5% chance to increase 1.5% P-strike and M-strike and 1.5% Immunity, lasting for 1s. L5 Bash: There is a 5% chance to increase 1.8% P-strike and M-strike and 1.8% Immunity, lasting for 1s. L6 Bash: There is a 5% chance to increase 2% P-strike and M-strike and 2% Immunity, lasting for 1s. Ring L1 Numb: There is a 0.5% chance to stop the target from using skills, lasting for 3s. L2 Numb: There is a 1% chance to stop the target from using skills, lasting for 3s. L3 Numb: There is a 1.5% chance to stop the target from using skills, lasting for 3s. L4 Numb: There is a 2% chance to stop the target from using skills, lasting for 3s. L5 Numb: There is a 3.5% chance to stop the target from using skills, lasting for 3s. L6 Numb: There is a 5% chance to stop the target from using skills, lasting for 3s. L1 Frost: There is a 0.5% chance (every 1 BP difference reduces 1%) to freeze the target for 1s and reduce the potion effect by 50%, lasting for 10s. L2 Frost: There is a 1% chance (every 1 BP difference reduces 1%) to freeze the target for 1s and reduce the potion effect by 50%, lasting for 10s. L3 Frost: There is a 1.5% chance (every 1 BP difference reduces 1%) to freeze the target for 1s and reduce the potion effect by 50%, lasting for 10s. L4 Frost: There is a 2% chance (every 1 BP difference reduces 1%) to freeze the target for 1s and reduce the potion effect by 50%, lasting for 10s. L5 Frost: There is a3.5% chance (every 1 BP difference reduces 1%) to freeze the target for 1s and reduce the potion effect by 50%, lasting for 10s. L6 Frost: There is a 5% chance (every 1 BP difference reduces 1%) to freeze the target for 1s and reduce the potion effect by 50%, lasting for 10s. Boots L1 Superpower: Increases the trigger chance of your (Bash/Crack/Bloodthirst/Elan/Solid/Venom) Mythsoul by 1% for 10s. L2 Superpower: Increases the trigger chance of your (Bash/Crack/Bloodthirst/Elan/Solid/Venom) Mythsoul by 2% for 10s. L3 Superpower: Increases the trigger chance of your (Bash/Crack/Bloodthirst/Elan/Solid/Venom) Mythsoul by 3% for 10s. L4 Superpower: Increases the trigger chance of your (Bash/Crack/Bloodthirst/Elan/Solid/Venom) Mythsoul by 4% for 10s. L5 Superpower: Increases the trigger chance of your (Bash/Crack/Bloodthirst/Elan/Solid/Venom) Mythsoul by 4.5% for 10s. L6 Superpower: Increases the trigger chance of your (Bash/Crack/Bloodthirst/Elan/Solid/Venom) Mythsoul by 5% for 10s....

  • [不显示在首页的Items] Astredge System 日期:2024-12-27 13:43:36 点击:164 好评:0

    Note: The in-game update shall prevail. (1) Astredge system unlocks when players reaching Level 120 of their 2nd rebirth. Heroes need to complete the guide quest first. (2) Introducing the new Astredge weapon - Viodragon Club. (3) Enhance the Viodragon Club for attribute bonuses and unique skill: Note: When your Recognition reaches 100% in Astredge System, you will need 16600 points daily to maintain it. For other levels of Recognition, theres no need to maintain them daily. Phase Recognition Recognition EXPRequired Effects Daily EXP Points Required to Maintain Adeptness 5% Unlock Viodragon Club HP: +20 Astredge Attack: 3000 Level 1 Chaotic Dance 0 10% 16000from 5% to 10% HP: +40 Astredge Attack: 3500 Level 1 Chaotic Dance 0 15% 48000from 10% to 15% HP: +60 Astredge Attack: 4000 Level 1 Chaotic Dance 0 20% 88000 from 15% to 20% HP: +80 Astredge Attack: 4500 Level 1 Chaotic Dance 0 25% 128000from 20% to 25% HP: +100 Astredge Attack: 5000 Level 1 Chaotic Dance 0 30% 168000from 25% to 30% HP: +120 Astredge Attack: 5500 Level 1 Chaotic Dance 0 Excellence 35% 208000from 30% to 35% HP: +150 Astredge Attack: 7000 Level 2 Chaotic Dance 0 40% 248000from 35% to 40% HP: +180 Astredge Attack: 8000 Level 2 Chaotic Dance 0 45% 288000from 40% to 45% HP: +210 Astredge Attack: 9000 Level 2 Chaotic Dance 0 50% 328000from 45% to 50% HP: +240 Astredge Attack: 10000 Level 2 Chaotic Dance 0 55% 368000from 50% to 55% HP: +270 Astredge Attack: 11000 Level 2 Chaotic Dance 0 Transcendence 60% 408000from 55% to 60% HP: +310 Astredge Attack: 12000 Level 3 Chaotic Dance 0 65% 448000from 60% to 65% HP: +350 Astredge Attack: 13000 Level 3 Chaotic Dance 0 70% 496000from 65% to 70% HP: +390 Astredge Attack: 14000 Level 3 Chaotic Dance 0 75% 544000from 70% to 75% HP: +430 Astredge Attack: 15000 Level 3 Chaotic Dance 0 80% 592000from 75% to 80% HP: +470 Astredge Attack: 16000 Level 3 Chaotic Dance 0 Pinnacle 85% 640000from 80% to 85% HP: +550 Astredge Attack: 18000 Level 4 Chaotic Dance 0 90% 800000from 85% to 90% HP: +630 Astredge Attack: 20000 Level 4 Chaotic Dance 0 95% 960000from 90% to 95% HP: +710 Astredge Attack: 22000 Level 4 Chaotic Dance 0 Harmony 100% 1224000from 95% to 100% HP: +800 Astredge Attack: 24500 Level 5 Chaotic Dance 16600 [Chaotic Dance] Cast it to enter the `Chaotic Dance` state, increasing your Max HP, HP recovery per second, Max Stamina, and Stamina recovery per second. Also deals damage to surrounding enemies once every 2 seconds. During this state, dealing damage grants a chance to trigger this effect. Skill Level Effect Level 1 Cast it to enter the `Chaotic Dance` state, increasing your Max HP by 10000 and restoring 50000 HP per second. Simultaneously, increases your Max Stamina by 20 and restores 2 Stamina per second. Also deals damage to enemies within a radius of 3 around the target location once every 2 seconds, with the damage decreasing with each hit (fixed 300% damage against monsters), causing 90% damage on the first hit, 82% damage on the second hit, and 72% damage from the third hit onwards, lasting for 4 seconds. Level 2 Cast it to enter the `Chaotic Dance` state, increasing your Max HP by 15000 and restoring 60000 HP per second. Simultaneously, increases your Max Stamina by 25 and restores 2 Stamina per second. Also deals damage to enemies within a radius of 3 around the target location once every 2 seconds, with the damage decreasing with each hit (fixed 300% damage against monsters), causing 92% damage on the first hit, 84% damage on the second hit, and 74% damage from the third hit onwards, lasting for 4 seconds. Level 3 Cast it to enter the `Chaotic Dance` state, increasing your Max HP by 20000 and restoring 70000 HP per second. Simultaneously, increases your Max Stamina by 30 and restores 2 Stamina per second. Also deals damage to enemies within a radius of 3 around the target location once every 2 seconds, with the damage decreasing with each hit (fixed 300% damage against monsters), causing 94% damage on the first hit, 86% damage on the second hit, and 76% damage from the third hit onwards, lasting for 4 seconds. Level 4 Cast it to enter the `Chaotic Dance` state, increasing your Max HP by 30000 and restoring 80000 HP per second. Simultaneously, increases your Max Stamina by 35 and restores 2 Stamina per second. Also deals damage to enemies within a radius of 3 around the target location once every 2 seconds, with the damage decreasing with each hit (fixed 300% damage against monsters), causing 96% damage on the first hit, 88% damage on the second hit, and 78% damage from the third hit onwards, lasting for 4 seconds. Level 5 Cast it to enter the `Chaotic Dance` state, increasing your Max HP by 40000 and restoring 90000 HP per second. Simultaneously, increases your Max Stamina by 50 and restores 2 Stamina per second. Also deals damage to enemies within a radius of 3 around the target location once every 2 seconds, with the damage decreasing with each hit (fixed 300% damage against monsters), causing 100% damage on the first hit, 90% damage on the second hit, and 80% damage from the third hit onwards, lasting for 4 seconds. (4) New Astredge materials available for purchase in CP Mall and Promo Store: [Enchanting Flame] This special flame above the Virtual Hall enhances the Recognition EXP by 120 points during Astredge enhancement and offers a chance to obtain an Astredge Crystal. [Spiritual Flame] This unique flame, resonating with scenic harmony, boosts the Recognition EXP by 480 points during Astredge enhancement and may yield an Astredge Crystal. [Godly Flame] Soaring like a divine seal, this special flame elevates the Recognition EXP by 1440 points during Astredge enhancement and offers a chance to obtain an Astredge Crystal. [Mystic Flame] Fueled by virtue, this special flame magnifies the Recognition EXP by 4320 points during Astredge enhancement and offers a chance to obtain an Astredge Crystal. Heroes can complete daily practices to gain Flames. Besides theFlames, + Stone and + equipments can also be used to enhance theViodragon Club. (5) Introducing Astredge Crystals: Astredge Crystal:You may obtain it when using Astredge flames in Astredge enhancement. Melt it to get rewards. It costs 500,000 Silver to melt 1 Astredge Crystal. Astredge Crystal can be obtained with a chance when using Astredge flames in Astredge enhancement. Astredge Crystal can be melted in the furnace to obtain Astredge flames which may be tradable....

  • [不显示在首页的Items] Mythsoul 日期:2024-12-27 11:57:17 点击:145 好评:0

    What s Mythforging? Brand new Mythsoul effects for rebirth gear! The existing 5 bonus attributes will be retained, and several new bonus attributes will be added. Add Mythsouls to gear to unlock corresponding Mythsoul effects. Collect Mythsouls and put them in Mythsoul Bag to bring additional Mythsoul attributes to your character. Mythsoul Identification Youll have a chance to get unidentified Mythforged gears through monster/boss hunting. Right click and pay 50000 Silver to identify a gear. If it succeeds, your gear will receive a random Mythforged effect. How to open the interface? Click the button Forge in the lower right corner and select the Gear Mythforging interface. Adding Mythsoul Select gear for Mythforging from the item inventory and the Mythsoul you want to use, then click the button Combine. View the effect as shown below after successful Gear Mythforging. Extracting Mythsoul Select gear forextractingMythsoul from the item inventory and click the button Extract.If the extraction fails, you will get a random number of Mythsoul Scraps. 10Mythsoul Scraps can be combined into 1L1Mythsoul Pack. Enhancing Mythsoul Select Mythforged Gear or Mythsoul to be enhanced from the item inventory, then click the button Enhance. View the Mythsoul level and effect as shown below after successful enhancement. Mythsoul Energy will increase when you enhance Mythsoul. With Mythsoul Energy, you can get the Mythsoul effect of next level. Mythsoul Level Providing Mythsoul Energy 1 10 2 60 3 240 4 600 5 1200 View Mythsoul Effect Open the character interface and click the button Mythsoul in the lower left corner to view the overall Mythsoul effect of your character. See detailed Mythsoul effect here : Collecting Mythsoul Click the item interface in the lower left corner, then enter the rune interface and click Mythsoul Bag to view the Mythsoul collection progress. Collect different Mythsouls to add corresponding bonus attributes to the character. The higher the level of Mythsoul, the better the attributes. View details here . In the inventory, right click Mythsoul to put it into Mythsoul Bag. Put just one of the Mythsouls of the same type and same part into Mythsoul Bag....

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