Common Skills
Icon |
Skill |
Level |
Effect |
Cost Stamina |
Level Requirement |
|
Frost Gaze I |
Elementary |
Active skill. Reduce the Stamina of all enemies within 4 paces by 15 points. Cooldown: 20 seconds. The success rate drops by 5% for each 1 BP difference. |
10 |
Rebirth skill, heroes who got reborn to be Windwalker can learn Frost Gaze I. |
|
Frost Gaze II |
Elementary |
Active skill. Reduce the Stamina of all enemies within 4 paces by 25 points. Cooldown: 20 seconds. The success rate drops by 5% for each 1 BP difference. |
0 |
Rebirth skill, heroes who are Windwalker in both previous and current life can learn Frost Gaze II. |
|
Frost Gaze III |
Elementary |
Active skill. Reduce the Stamina of all enemies within 4 paces by 40 points. Cooldown: 20 seconds. The success rate drops by 5% for each 1 BP difference. |
0 |
Rebirth skill, Windwalkers who were also a Windwalker in previous two lives can learn Frost Gaze III. |
|
Justice Chant |
Elementary |
Passive skill for Windwalker. Equip Windwalker fan in both hands to cast. Increase the Stamina Recovery Speed of Chaser by 50% every 5 seconds, or restore the Stamina of Stomper by 20 points every 8 seconds. |
0 |
None |
Melee Skills
Icon |
Skill |
Level |
Effect |
Cost Stamina |
Level Requirement |
|
Chilling Snow |
Elementary |
Active skill for melee [Stomper]. Equip Windwalker fan in both hands to cast. After making a successful hit with an active skill, the caster has a 85% chance to extend both cooldown of active skills and internal of passive skills by 1 second. The success rate drops by 5% for each 1 BP difference. Click again to deactivate. Cannot be used together with [Healing Snow] and [Freezing Pelter]. |
0 |
40 |
1 |
After making a successful hit with an active skill, the caster has a 85% chance to extend both cooldown of active skills and internal of passive skills by 2 seconds. The success rate drops by 5% for each 1 BP difference. Click again to deactivate. Cannot be used together with [Healing Snow] and [Freezing Pelter]. |
0 |
50 |
||
2 |
After making a successful hit with an active skill, the caster has a 85% chance to extend both cooldown of active skills and internal of passive skills by 3 seconds. The success rate drops by 5% for each 1 BP difference. Click again to deactivate. Cannot be used together with [Healing Snow] and [Freezing Pelter]. |
0 |
60 |
||
3 |
After making a successful hit with an active skill, the caster has a 85% chance to extend both cooldown of active skills and internal of passive skills by 4 seconds. The success rate drops by 5% for each 1 BP difference. Click again to deactivate. Cannot be used together with [Healing Snow] and [Freezing Pelter]. |
|
70 |
||
4 |
After making a successful hit with an active skill, the caster has a 85% chance to extend both cooldown of active skills and internal of passive skills by 5 seconds. The success rate drops by 5% for each 1 BP difference. Click again to deactivate. Cannot be used together with [Healing Snow] and [Freezing Pelter]. |
r |
80 |
||
5 |
After making a successful hit with an active skill, the caster has a 85% chance to extend both cooldown of active skills and internal of passive skills by 6 seconds. The success rate drops by 5% for each 1 BP difference. Click again to deactivate. Cannot be used together with [Healing Snow] and [Freezing Pelter]. |
|
90 |
||
6 |
After making a successful hit with an active skill, the caster has a 85% chance to extend both cooldown of active skills and internal of passive skills by 7 seconds. The success rate drops by 5% for each 1 BP difference. Click again to deactivate. Cannot be used together with [Healing Snow] and [Freezing Pelter]. |
|
Fixed |
||
|
Healing Snow |
Elementary |
Active skill for melee [Stomper]. Equip Windwalker fan in both hands to cast. Restore 1000 HP, 1000 MP and 1 XP energy every 5 seconds. Click again to deactivate. Cannot be used together with [Chilling Snow] and [Freezing Pelter]. |
0 |
40 |
1 |
Restore 2000 HP, 2000 MP and 1 XP energy every 5 seconds. Click again to deactivate. Cannot be used together with [Chilling Snow] and [Freezing Pelter]. |
0 |
50 |
||
2 |
Restore 3000 HP, 3000 MP and 1 XP energy every 5 seconds. Click again to deactivate. Cannot be used together with [Chilling Snow] and [Freezing Pelter]. |
0 |
60 |
||
3 |
Restore 4000 HP, 4000 MP and 1 XP energy every 5 seconds. Click again to deactivate. Cannot be used together with [Chilling Snow] and [Freezing Pelter]. |
0 |
70 |
||
4 |
Restore 6000 HP, 5000 MP and 1 XP energy every 5 seconds. Click again to deactivate. Cannot be used together with [Chilling Snow] and [Freezing Pelter]. |
0 |
80 |
||
5 |
Restore 8000 HP, 6000 MP and 1 XP energy every 5 seconds. Click again to deactivate. Cannot be used together with [Chilling Snow] and [Freezing Pelter]. |
0 |
90 |
||
6 |
Restore 10000 HP, 7000 MP and 1 XP energy every 5 seconds. Click again to deactivate. Cannot be used together with [Chilling Snow] and [Freezing Pelter]. |
0 |
Fixed |
||
|
Freezing Pelter |
Elementary |
Active skill for melee [Stomper]. Equip Windwalker fan in both hands to cast. Increase weapon`s Min-Attack by 3%. After making a successful hit with an active skill, the caster has a 30% chance to extend both cooldown of active skills and internal of passive skills by 1 second. The success rate drops by 5% for each 1 BP difference. Click again to deactivate. Cannot be used together with [Healing Snow] and [Chilling Snow]. |
0 |
40 |
1 |
Increase weapon`s Min-Attack by 4%. After making a successful hit with an active skill, the caster has a 30% chance to extend both cooldown of active skills and internal of passive skills by 1 second. The success rate drops by 5% for each 1 BP difference. Click again to deactivate. Cannot be used together with [Healing Snow] and [Chilling Snow]. |
0 |
50 |
||
2 |
Increase weapon`s Min-Attack by 5%. After making a successful hit with an active skill, the caster has a 30% chance to extend both cooldown of active skills and internal of passive skills by 2 seconds. The success rate drops by 5% for each 1 BP difference. Click again to deactivate. Cannot be used together with [Healing Snow] and [Chilling Snow]. |
0 |
60 |
||
3 |
Increase weapon`s Min-Attack by 6%. After making a successful hit with an active skill, the caster has a 30% chance to extend both cooldown of active skills and internal of passive skills by 2 seconds. The success rate drops by 5% for each 1 BP difference. Click again to deactivate. Cannot be used together with [Healing Snow] and [Chilling Snow]. |
0 |
70 |
||
4 |
Increase weapon`s Min-Attack by 7%. After making a successful hit with an active skill, the caster has a 30% chance to extend both cooldown of active skills and internal of passive skills by 3 seconds. The success rate drops by 5% for each 1 BP difference. Click again to deactivate. Cannot be used together with [Healing Snow] and [Chilling Snow]. |
0 |
80 |
||
5 |
Increase weapon`s Min-Attack by 8%. After making a successful hit with an active skill, the caster has a 30% chance to extend both cooldown of active skills and internal of passive skills by 3 seconds. The success rate drops by 5% for each 1 BP difference. Click again to deactivate. Cannot be used together with [Healing Snow] and [Chilling Snow]. |
0 |
90 |
||
6 |
Increase weapon`s Min-Attack by 10%. After making a successful hit with an active skill, the caster has a 30% chance to extend both cooldown of active skills and internal of passive skills by 4 seconds. The success rate drops by 5% for each 1 BP difference. Click again to deactivate. Cannot be used together with [Healing Snow] and [Chilling Snow]. |
0 |
Fixed |
||
|
Rage of War |
Elementary |
Active skill for melee [Stomper]. Equip Windwalker fan in both hands to cast. Attack all targets in a line within 11 paces to cause 98% of normal damage (110% damage on monsters), and generate a Wind Eye on the first damaged enemy. After 3 seconds, inflict extra 60% of normal damage on all enemies covered by the Wind Eye. |
15 |
40 |
1 |
Attack all targets in a line within 11 paces to cause 104% of normal damage (113% damage on monsters), and generate a Wind Eye on the first damaged enemy. After 3 seconds, inflict extra 65% of normal damage on all enemies covered by the Wind Eye. |
15 |
50 |
||
2 |
Attack all targets in a line within 11 paces to cause 110% of normal damage (116% damage on monsters), and generate a Wind Eye on the first damaged enemy. After 3 seconds, inflict extra 70% of normal damage on all enemies covered by the Wind Eye. |
15 |
60 |
||
3 |
Attack all targets in a line within 11 paces to cause 116% of normal damage (120% damage on monsters), and generate a Wind Eye on the first damaged enemy. After 3 seconds, inflict extra 75% of normal damage on all enemies covered by the Wind Eye. |
15 |
70 |
||
4 |
Attack all targets in a line within 11 paces to cause 122% of normal damage (123% damage on monsters), and generate a Wind Eye on the first damaged enemy. After 3 seconds, inflict extra 85% of normal damage on all enemies covered by the Wind Eye. |
15 |
80 |
||
5 |
Attack all targets in a line within 11 paces to cause 128% of normal damage (126% damage on monsters), and generate a Wind Eye on the first damaged enemy. After 3 seconds, inflict extra 90% of normal damage on all enemies covered by the Wind Eye. |
15 |
90 |
||
6 |
Attack all targets in a line within 11 paces to cause 135% of normal damage (135% damage on monsters), and generate a Wind Eye on the first damaged enemy. After 3 seconds, inflict extra 100% of normal damage on all enemies covered by the Wind Eye. |
15 |
Fixed |
||
|
Burnt Frost |
Elementary |
Active skill for melee [Stomper]. Equip Windwalker fan in both hands to cast. Inflict 95% of normal damage on all enemies in front. When [Omnipotence] is activated, it`ll deal extra 1000 damage every 2 seconds, lasting for 8 seconds. The success rate drops by 5% for each 1 BP difference. The status can be removed by [Tranquility]. |
20 |
15 |
1 |
Inflict 98% of normal damage on all enemies in front. When [Omnipotence] is activated, it`ll deal extra 2000 damage every 2 seconds, lasting for 8 seconds. The success rate drops by 5% for each 1 BP difference. The status can be removed by [Tranquility]. |
20 |
30 |
||
2 |
Inflict 100% of normal damage on all enemies in front. When [Omnipotence] is activated, it`ll deal extra 3000 damage every 2 seconds, lasting for 10 seconds. The success rate drops by 5% for each 1 BP difference. The status can be removed by [Tranquility]. |
20 |
40 |
||
3 |
Inflict 103% of normal damage on all enemies in front. When [Omnipotence] is activated, it`ll deal extra 4000 damage every 2 seconds, lasting for 10 seconds. The success rate drops by 5% for each 1 BP difference. The status can be removed by [Tranquility]. |
20 |
50 |
||
4 |
Inflict 105% of normal damage on all enemies in front. When [Omnipotence] is activated, it`ll deal extra 5000 damage every 2 seconds, lasting for 12 seconds. The success rate drops by 5% for each 1 BP difference. The status can be removed by [Tranquility]. |
20 |
60 |
||
5 |
Inflict 108% of normal damage on all enemies in front. When [Omnipotence] is activated, it`ll deal extra 6000 damage every 2 seconds, lasting for 12 seconds. The success rate drops by 5% for each 1 BP difference. The status can be removed by [Tranquility]. |
20 |
70 |
||
6 |
[Stomper]. Equip Windwalker fan in both hands to cast. Inflict 110% of normal damage on all enemies in front. When [Omnipotence] is activated, it`ll deal extra 7000 damage every 2 seconds, lasting for 14 seconds. The success rate drops by 5% for each 1 BP difference. The status can be removed by [Tranquility]. |
20 |
80 |
||
7 |
Inflict 112% of normal damage on all enemies in front. When [Omnipotence] is activated, it`ll deal extra 7000 damage every 2 seconds, lasting for 14 seconds. The success rate drops by 5% for each 1 BP difference. The status can be removed by [Tranquility]. |
20 |
90 |
||
8 |
Inflict 115% of normal damage on all enemies in front. When [Omnipotence] is activated, it`ll deal extra 7000 damage every 2 seconds, lasting for 14 seconds. The success rate drops by 5% for each 1 BP difference. The status can be removed by [Tranquility]. |
20 |
Fixed |
||
|
Anger of Stomper |
Elementary |
Passive skill for melee [Stomper]. Equip Windwalker fan in both hands to trigger. Give normal attack a 30% chance of dealing 190% of normal damage on all enemies within 3 paces (200% damage on monsters), and float monster targets in the air. |
0 |
15 |
1 |
Give normal attack a 31% chance of dealing 195% of normal damage on all enemies within 3 paces (210% damage on monsters), and float monster targets in the air. |
0 |
30 |
||
2 |
Give normal attack a 32% chance of dealing 200% of normal damage on all enemies within 3 paces (220% damage on monsters), and float monster targets in the air. |
0 |
40 |
||
3 |
Give normal attack a 33% chance of dealing 205% of normal damage on all enemies within 3 paces (230% damage on monsters), and float monster targets in the air. |
0 |
50 |
||
4 |
Give normal attack a 34% chance of dealing 210% of normal damage on all enemies within 3 paces (240% damage on monsters), and float monster targets in the air. |
0 |
60 |
||
5 |
Give normal attack a 35% chance of dealing 215% of normal damage on all enemies within 3 paces (250% damage on monsters), and float monster targets in the air. |
0 |
70 |
||
6 |
Give normal attack a 36% chance of dealing 220% of normal damage on all enemies within 3 paces (260% damage on monsters), and float monster targets in the air. |
0 |
80 |
||
7 |
Give normal attack a 37% chance of dealing 230% of normal damage on all enemies within 3 paces (270% damage on monsters), and float monster targets in the air. |
0 |
90 |
||
8 |
Give normal attack a 40% chance of dealing 235% of normal damage on all enemies within 3 paces (280% damage on monsters), and float monster targets in the air. |
0 |
100 |
||
9 |
Give normal attack a 42% chance of dealing 245% of normal damage on all enemies within 3 paces (300% damage on monsters), and float monster targets in the air. |
0 |
Fixed |
||
|
Horror of Stomper |
Elementary |
Passive skill for melee [Stomper]. Equip Windwalker fan in both hands to trigger. Deals 200% of normal damage on all monsters in the line within 8 paces 1 second after activating [Anger of Stomper]. Effective against monsters only. |
0 |
15 |
1 |
Deals 210% of normal damage on all monsters in the line within 8 paces 1 second after activating [Anger of Stomper]. Effective against monsters only. |
0 |
30 |
||
2 |
Deals 220% of normal damage on all monsters in the line within 8 paces 1 second after activating [Anger of Stomper]. Effective against monsters only. |
0 |
40 |
||
3 |
Deals 230% of normal damage on all monsters in the line within 8 paces 1 second after activating [Anger of Stomper]. Effective against monsters only. |
0 |
50 |
||
4 |
Deals 240% of normal damage on all monsters in the line within 8 paces 1 second after activating [Anger of Stomper]. Effective against monsters only. |
0 |
60 |
||
5 |
Deals 250% of normal damage on all monsters in the line within 8 paces 1 second after activating [Anger of Stomper]. Effective against monsters only. |
0 |
70 |
||
6 |
Deals 300% of normal damage on all monsters in the line within 8 paces 1 second after activating [Anger of Stomper]. Effective against monsters only. |
0 |
80 |
||
7 |
Deals 400% of normal damage on all monsters in the line within 8 paces 1 second after activating [Anger of Stomper]. Effective against monsters only. |
0 |
90 |
||
8 |
Deals 500% of normal damage on all monsters in the line within 8 paces 1 second after activating [Anger of Stomper]. Effective against monsters only. |
0 |
100 |
||
9 |
Deals 600% of normal damage on all monsters in the line within 8 paces 1 second after activating [Anger of Stomper]. Effective against monsters only. |
0 |
Fixed |
||
|
Peace of Stomper |
Elementary |
Passive skill for melee [Stomper]. Equip Windwalker fan in both hands to trigger. Deals 200% of normal damage on all monsters in the circle within 3 paces 0.8 second after activating [Horror of Stomper]. Effective against monsters only. |
0 |
15 |
1 |
Deals 210% of normal damage on all monsters in the circle within 3 paces 0.8 second after activating [Horror of Stomper]. Effective against monsters only. |
0 |
30 |
||
2 |
Deals 220% of normal damage on all monsters in the circle within 3 paces 0.8 second after activating [Horror of Stomper]. Effective against monsters only. |
0 |
40 |
||
3 |
Deals 250% of normal damage on all monsters in the circle within 3 paces 0.8 second after activating [Horror of Stomper]. Effective against monsters only. |
0 |
50 |
||
4 |
Deals 300% of normal damage on all monsters in the circle within 3 paces 0.8 second after activating [Horror of Stomper]. Effective against monsters only. |
0 |
60 |
||
5 |
Deals 400% of normal damage on all monsters in the circle within 3 paces 0.8 second after activating [Horror of Stomper]. Effective against monsters only. |
0 |
70 |
||
6 |
eals 500% of normal damage on all monsters in the circle within 3 paces 0.8 second after activating [Horror of Stomper]. Effective against monsters only. |
0 |
80 |
||
7 |
Deals 600% of normal damage on all monsters in the circle within 3 paces 0.8 second after activating [Horror of Stomper]. Effective against monsters only. |
0 |
90 |
||
8 |
Deals 700% of normal damage on all monsters in the circle within 3 paces 0.8 second after activating [Horror of Stomper]. Effective against monsters only. |
0 |
100 |
||
9 |
Deals 800% of normal damage on all monsters in the circle within 3 paces 0.8 second after activating [Horror of Stomper]. Effective against monsters only. |
0 |
Fixed |
||
|
Revenge Tail |
Elementary |
Active skill for melee [Stomper]. Equip Windwalker fan in both hands to cast. Reflect the damage, if less than 5000 points, that the caster received against the attacker. Last for 5 seconds. Cooldown: 20 seconds. |
0 |
40 |
1 |
Reflect the damage, if less than 8000 points, that the caster received against the attacker. Last for 5 seconds. Cooldown: 20 seconds. |
0 |
50 |
||
2 |
Reflect the damage, if less than 10000 points, that the caster received against the attacker. Last for 5 seconds. Cooldown: 20 seconds. |
0 |
60 |
||
3 |
Reflect the damage, if less than 12000 points, that the caster received against the attacker. Last for 5 seconds. Cooldown: 20 seconds. |
0 |
70 |
||
4 |
Reflect the damage, if less than 15000 points, that the caster received against the attacker Last for 5 seconds. Cooldown: 20 seconds. |
0 |
80 |
||
5 |
Reflect the damage, if less than 18000 points, that the caster received against the attacker. Last for 5 seconds. Cooldown: 20 seconds. |
0 |
90 |
||
6 |
Reflect the damage, if less than 22000 points, that the caster received against the attacker. Last for 5 seconds. Cooldown: 20 seconds. |
0 |
Fixed |
Ranged Skills
Icon |
Skill |
Level |
Effect |
Cost Stamina |
Level Requirement |
|
Thunder Cloud |
Elementary |
Active skill for ranged [Chaser]. Equip Windwalker fan in both hands to cast. Generate thunderclouds over a target area to attack the enemies within 15 paces, inflicting 25% of normal damage. Cooldown: 60 seconds. |
0 |
40 |
1 |
Generate thunderclouds over a target area to attack the enemies within 15 paces, inflicting 28% of normal damage. Cooldown: 60 seconds. |
0 |
50 |
||
2 |
Generate thunderclouds over a target area to attack the enemies within 15 paces, inflicting 30% of normal damage. Cooldown: 60 seconds. |
0 |
60 |
||
3 |
Generate thunderclouds over a target area to attack the enemies within 15 paces, inflicting 32% of normal damage. Cooldown: 60 seconds. |
0 |
70 |
||
4 |
Generate thunderclouds over a target area to attack the enemies within 15 paces, inflicting 35% of normal damage. Cooldown: 60 seconds. |
0 |
80 |
||
5 |
Generate thunderclouds over a target area to attack the enemies within 15 paces, inflicting 38% of normal damage. Cooldown: 60 seconds. |
0 |
90 |
||
6 |
Generate thunderclouds over a target area to attack the enemies within 15 paces, inflicting 40% of normal damage. Cooldown: 60 seconds. |
0 |
100 |
||
7 |
Generate thunderclouds over a target area to attack the enemies within 15 paces, inflicting 45% of normal damage. Cooldown: 60 seconds. |
0 |
110 |
||
8 |
Generate thunderclouds over a target area to attack the enemies within 15 paces, inflicting50% of normal damage. Cooldown: 60 seconds. |
0 |
Fixed |
||
|
Shadow of Chaser |
Elementary |
Active skill for ranged [Chaser]. Equip Windwalker fan in both hands to cast. Have a 30% to deal 115% of normal damage on all enemies within 3 paces when the cast is making a normal attack or casting [Triple Blasts]. Click again to deactivate. |
0 |
15 |
1 |
Have a 31% to deal 118% of normal damage on all enemies within 3 paces when the cast is making a normal attack or casting [Triple Blasts]. Click again to deactivate. |
0 |
30 |
||
2 |
Have a 32% to deal 120% of normal damage on all enemies within 3 paces when the cast is making a normal attack or casting [Triple Blasts]. Click again to deactivate. |
0 |
40 |
||
3 |
Have a 33% to deal 125% of normal damage on all enemies within 3 paces when the cast is making a normal attack or casting [Triple Blasts]. Click again to deactivate. |
0 |
50 |
||
4 |
Have a 34% to deal 128% of normal damage on all enemies within 3 paces when the cast is making a normal attack or casting [Triple Blasts]. Click again to deactivate. |
0 |
60 |
||
5 |
Have a 35% to deal 130% of normal damage on all enemies within 3 paces when the cast is making a normal attack or casting [Triple Blasts]. Click again to deactivate. |
0 |
70 |
||
6 |
Have a 36% to deal 135% of normal damage on all enemies within 3 paces when the cast is making a normal attack or casting [Triple Blasts]. Click again to deactivate. |
0 |
80 |
||
7 |
Have a 37% to deal 138% of normal damage on all enemies within 3 paces when the cast is making a normal attack or casting [Triple Blasts]. Click again to deactivate. |
0 |
90 |
||
8 |
Have a 38% to deal 140% of normal damage on all enemies within 3 paces when the cast is making a normal attack or casting [Triple Blasts]. Click again to deactivate. |
0 |
100 |
||
9 |
Have a 40% to deal 145% of normal damage on all enemies within 3 paces when the cast is making a normal attack or casting [Triple Blasts]. Click again to deactivate. |
0 |
Fixed |
||
|
Thunder Bolt |
Elementary |
Active skill for ranged [Chaser]. Equip Windwalker fan in both hands to cast. Casting [Thunderbolt] after a [Thundercloud] will increase the damage on enemies to 130% (2x damage on monsters) and increase Attack Speed. Last for 15 seconds. Cooldown: 20 seconds. |
0 |
40 |
1 |
Casting [Thunderbolt] after a [Thundercloud] will increase the damage on enemies to 140% (2x damage on monsters) and increase Attack Speed. Last for 15 seconds. Cooldown: 20 seconds. |
0 |
50 |
||
2 |
Casting [Thunderbolt] after a [Thundercloud] will increase the damage on enemies to 150% (4x damage on monsters) and increase Attack Speed. Last for 15 seconds. Cooldown: 20 seconds. |
0 |
60 |
||
3 |
Casting [Thunderbolt] after a [Thundercloud] will increase the damage on enemies to 160% (4x damage on monsters) and increase Attack Speed. Last for 15 seconds. Cooldown: 20 seconds. |
0 |
70 |
||
4 |
Casting [Thunderbolt] after a [Thundercloud] will increase the damage on enemies to 170% (5x damage on monsters) and increase Attack Speed. Last for 15 seconds. Cooldown: 20 seconds. |
0 |
80 |
||
5 |
Casting [Thunderbolt] after a [Thundercloud] will increase the damage on enemies to 180% (5x damage on monsters) and increase Attack Speed. Last for 15 seconds. Cooldown: 20 seconds. |
0 |
90 |
||
6 |
Casting [Thunderbolt] after a [Thundercloud] will increase the damage on enemies to 200% (8x damage on monsters) and increase Attack Speed. Last for 15 seconds. Cooldown: 20 seconds. |
0 |
Fixed |
||
|
Triple Blasts |
Elementary |
Active skill for ranged [Chaser]. Equip Windwalker fan in both hands to cast. Throw out 3 fans to attack the target, causing 110% of normal damage (290% damage on monsters). Have a 30% chance to trigger Shadow of Chaser. |
15 |
15 |
1 |
Throw out 3 fans to attack the target, causing 115% of normal damage (310% damage on monsters). Have a 31% chance to trigger Shadow of Chaser. |
15 |
30 |
||
2 |
Throw out 3 fans to attack the target, causing 120% of normal damage (330% damage on monsters). Have a 32% chance to trigger Shadow of Chaser. |
15 |
40 |
||
3 |
Throw out 3 fans to attack the target, causing 125% of normal damage (350% damage on monsters). Have a 33% chance to trigger Shadow of Chaser. |
15 |
50 |
||
4 |
Throw out 3 fans to attack the target, causing 130% of normal damage (370% damage on monsters). Have a 34% chance to trigger Shadow of Chaser. |
15 |
60 |
||
5 |
Throw out 3 fans to attack the target, causing 135% of normal damage (390% damage on monsters). Have a 35% chance to trigger Shadow of Chaser. |
15 |
70 |
||
6 |
Throw out 3 fans to attack the target, causing 140% of normal damage (410% damage on monsters). Have a 36% chance to trigger Shadow of Chaser. |
15 |
80 |
||
7 |
Throw out 3 fans to attack the target, causing 145% of normal damage (430% damage on monsters). Have a 37% chance to trigger Shadow of Chaser. |
15 |
90 |
||
8 |
Throw out 3 fans to attack the target, causing 150% of normal damage (450% damage on monsters). Have a 38% chance to trigger Shadow of Chaser. |
15 |
100 |
||
9 |
Throw out 3 fans to attack the target, causing 160% of normal damage (500% damage on monsters). Have a 40% chance to trigger Shadow of Chaser. |
15 |
Fixed |
||
|
Swirling Storm |
Elementary |
Active skill for ranged [Chaser]. Equip Windwalker fan in both hands to cast. Attack the enemies within the front sector of 13 paces, causing 190% to 320% of normal damage (260% to 400% damage on monster). The damage reduces from the middle to the two sides. After activating the skill, the caster automatically starts channeling energy and deals extra 10% to 20% of normal damage according to the channeling progress. When [Omnipotence] is activated, it`ll deal extra 3000 damage every 2 seconds, lasting for 4 seconds. The success rate drops by 5% for each 1 BP difference. The status can be removed by [Tranquility]. |
30 |
60 |
Attack the enemies within the front sector of 13 paces, causing 195% to 340% of normal damage (270% to 400% damage on monster). The damage reduces from the middle to the two sides. After activating the skill, the caster automatically starts channeling energy and deals extra 10% to 20% of normal damage according to the channeling progress. When [Omnipotence] is activated, it`ll deal extra 4000 damage every 2 seconds, lasting for 4 seconds. The success rate drops by 5% for each 1 BP difference. The status can be removed by [Tranquility]. |
30 |
70 |
|||
Attack the enemies within the front sector of 13 paces, causing 200% to 360% of normal damage (280% to 400% damage on monster). The damage reduces from the middle to the two sides. After activating the skill, the caster automatically starts channeling energy and deals extra 10% to 20% of normal damage according to the channeling progress. When [Omnipotence] is activated, it`ll deal extra 5000 damage every 2 seconds, lasting for 6 seconds. The success rate drops by 5% for each 1 BP difference. The status can be removed by [Tranquility]. |
30 |
80 |
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Attack the enemies within the front sector of 13 paces, causing 205% to 380% of normal damage (290% to 400% damage on monster). The damage reduces from the middle to the two sides. After activating the skill, the caster automatically starts channeling energy and deals extra 10% to 20% of normal damage according to the channeling progress. When [Omnipotence] is activated, it`ll deal extra 6000 damage every 2 seconds, lasting for 6 seconds. The success rate drops by 5% for each 1 BP difference. The status can be removed by [Tranquility]. |
30 |
90 |
|||
Attack the enemies within the front sector of 13 paces, causing 210% to 400% of normal damage (300% to 400% damage on monster). The damage reduces from the middle to the two sides. After activating the skill, the caster automatically starts channeling energy and deals extra 10% to 20% of normal damage according to the channeling progress. When [Omnipotence] is activated, it`ll deal extra 7000 damage every 2 seconds, lasting for 8 seconds. The success rate drops by 5% for each 1 BP difference. The status can be removed by [Tranquility]. |
30 |
Fixed |
XP Skill
Icon |
Skill |
Level |
Effect |
Cost Stamina |
Level Requirement |
|
Omnipotence |
Elementary |
XP skill. Equip Windwalker fan in both hands to cast. Cast it to enter [Omnipotence] status which deals 10% of normal damage on enemies within 12 paces (350% damage on monsters), increases normal attack`s damage on monsters by 500%. |
0 |
None |