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Perfection

"Perfection" is a distinctive forging system, and also a unique heritage of the Bright tribe, which integrates the marvelous power of Star Stones into weapons and equipment through tempering. Today, the Bright tribe has decided to unveil parts of the secret "Perfection" system as a reward to CO heroes for their great kindness to the tribe. Let's embrace an era of miraculous weapons upgraded beyond limits!

The Perfection system will be automatically unlocked when you reach Level 110. As an advanced tempering system, it puts high requirements on the users: only when all gears equipped by you are Super, you can use the functions of Perfection.

When all your equipment you wear reach certain perfection level, you will obtain extra attributes including P-Attack, P-Defence, M-Attack, M-Defence and new effects:

Effect Description
Toxin Eraser Immune to damage caused by the skills reducing HP, such as Toxic Fog , Gaping Wounds and Blood Shadow
Strike Lock Have a chance to avoid the damage received in this attack.
Lucky Strike Increase the chance of triggering Lucky Strike. (Lucky Strike: Inflict Double Damage.)
Calm Wind Have a chance to reset the cool-down time while attacking.
Draining Touch Have a chance to restore HP and MP by while attacking.
Blood Spawn Have a chance to restore HP and MP while being attacked.
Light of Stamina Restore certain Stamina after an effective attack, which requires your Perfection Level is higher than that of the target.
Shield Break Reduce the target`s [Block] chance while attacking. Last for a certain period of time.
Killing Flash Have a chance to directly trigger XP skill while attacking.
Mirror of Sin Have a chance to directly trigger XP skill while being attacked.
Divine Guard Increase Defense while attacking, which requires your Perfection Level is higher than that of the target. Last for a certain period of time.
Core Strike Have a chance to trigger [M-Strike] regardless of the target`s [Immunity].
Invisible Arrow Enhance a magic attack with effect of [Penetration].
Free Soul If killed, you have a chance to avoid [Soul Shackle].
Straight Life If killed, you have a chance to revive immediately.
Absolute Luck Have a chance to trigger [Lucky Strike] regardless of the target`s [Strike Lock], which requires your Perfection Level is higher than that of the target.

Click the Forging icon at the lower right corner of the screen, as shown below, to bring out the Forging interface with the addition innovative “Perfection” system (marked in the picture below with the red circle).

The four basic functions of the “Perfection” system are Perfection, Transfer of Ownership, Perfection Exchange and Signature.

 

In the “Perfection” interface, heroes can strengthen their Super gears through tempering by consuming specific minor items which include Star Stone, +Stone and composing items of the same type. When +Stone or composing item is used as the Minor Item, it’ll increase the Perfection Progress by an amount equal to its Composition Points.

For example, the Minor Item is a +6 Stone or a same-type +6 gear. After tempering, the Main Item’s Perfection Progress will increase by 3,240 points.

The way to temper gears in the Perfection system is similar to the Composition system. First, select the Main Item that you want to temper, and the Minor Item from the box on the right. Then, click the “Temper” button to start tempering.

The Perfection system provides several stages for heroes to intensify their gears, including 9 Stars, 9 Moons and and 9 Suns etc.

Please note that only when all the gears equipped by you are at the same Perfection Level, you can continue to temper them to the next level.

Bound +Stones can only be used on bound gears in perfection system.

Level Cap of Perfection

You may find you are not able to continue tempering your equipment after you temper it for several times. That's because you haven't unlocked your Level Cap of Perfection to the next phase.

According to the picture above, it requires 20 pieces of equipment of 9 Moons in a server to unlock the Level Cap of Sun. Otherwise, players are not able to continue tempering.

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