Dragon Warrior
Dragon Warrior | Blue Runes | Counter Punch : When getting attacked within the range of 1 pace, have a chance (up to 100%) to counterattack with Counter Punch and inflict 300% damage of normal attack to monsters and 75% damage of normal attack to heroes. |
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Adjustment | Counterattack will inflict damage up to 30800 of normal attack monster damage and 80% damage of normal attack to heroes. The range of inflict will increase. |
Monk
Monk | Red Runes | Acalanatha: Have a chance to be immune to control effect. |
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Adjustment | Expend immunity to 25 seconds. | |
Radiant Palm | Stamina Cost 20, Damage up to 120% | |
Adjustment | Stamina Cost 10, Damage up to125% | |
Whirlwind Kick | Stamina Cost 20, Damage up to 85% | |
Adjustment | Stamina Cost 15, Damage 110% |
Archer
Archer | Blue Runes | Use to enter the infinite power mode for 30 seconds. Enter the flying status to accelerate attack speed and increase damage of skill to 125% and damage of normal attack to 125%. Cooldown: 60 seconds. |
Adjustment | Increase damage to 150% to monster | |
Fly | Fly(Senior) fly for 40 seconds, Fly(Super) fly for 60 seconds | |
Adjustment | Fly(Senior) fly for 15 seconds, Fly(Super) fly for 30 seconds, Stamina Cost 100 |
Warrior
Warrior | Red Runes | Pitching: After hitting a target, have a chance to terminate the target`s XP status. The bigger the battle power gap, the lower the chance. Cooldown: 300 seconds. |
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Adjustment | Cooldown reduce to 90 seconds. | |
Blue Runes | All-round: When equipping shield, increase Physical Attack by 3000, Physical Defense by 8000 and Magic Defense by 5000. | |
Adjustment | Increase Physical Defense up to 10000 and Magic Defense up to 7000. | |
Iron Shirt | ||
Adjustment | Last for 40 seconds. |
Trojan
Trojan | Blue Runes | Rampage: When SP is lower than 10, HP will be fully recovered immediately, HP upper limit will be increased to 200% and SP will be recovered faster for 20 seconds. Cooldown: 60 seconds. |
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Adjustment | HP upper limit will be increased to 250%, skill will last 30 seconds. Cooldown: 180 seconds (level 1) to 60 seconds (level 27) | |
Hercules | Equip any two one-handed weapons to cast. Causing certain amount of damage to a certain area around the caster. Cost: 30 Stamina. | |
Adjustment | Increase 130% of normal damage, cost:25 stamina | |
Fatal Cross | Equip 2 Epic Weapons and throw the Cross Saber in target direction, inflicting great damage on all the targets within 3 paces along its attack path. Cost: 25 Stamina. | |
Adjustment | Cost: 20 Stamina | |
Fast Blade | For blade: Increase 130% damage | |
Adjustment | Increase damage to 135% | |
Scent Sword | For sword: Increase 130% damage | |
Adjustment | Increase damage to 135% | |
Phoenix | Grants you a chance to cause 150% damage to player. and 300% damage to a monster | |
Adjustment | Increase damage to 200% |
Water Taoist
Water Taoist | Blue Runes | Fine Rain: Fully restore the HP of you and your teammates on the same screen instantly, and increase extra HP upper limit by 120000 points, which will decrease gradually. The status will last for 20 seconds. Cooldown: 60 seconds. |
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Adjustment | Last for 35 seconds, increase 100% extra HP. Cooddown: 180 seconds (level 1) to 80 seconds (level 27) | |
Aurora Lotus | Release the energy focused automatically or accumulated by "Pray" to revive 25 targets in range after an 8-second countdown. If interrupted, it'll only revive 2 target. | |
Adjustment | Skill release immediately | |
Magic Shield | Increase 30% defense | |
Adjustment | Increase 50% defense |
Fire Taoist
Fire Taoist | Blue Runes | Fire Curse: When casting Fire of Hell, every one more hit target will increase 3000 points of damage, up to 7000 points. When casting Flame Lotus, every one more hit target will increase 10000 points of damage. |
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Adjustment | When casting Fire of Hell, every one more hit target will increase 5000 points of damage, up to 10000 points. | |
Red Runes | Burning Sky: Inflict extra 20000 points of Magic Damage to targets immune to Physical Damage, and targets in the air. | |
Adjustment | Inflict extra 30000 points of Magic Damage to targets | |
Flame Lotus | Exclusive for Fire Taoist's Epic Weapon | |
Adjustment | Inflict severe magic damage on enemies in range after an 2-second countdown. If interrupted, it'll still deal 1/3 of damage. | |
Breaking Touch | While attacking with 'Tornado' or 'Fire of Hell', the caster has a chance to attach a flame circle to the target. When it raises to 5 layers of flames, it'll burn the enemies around the target (without hurting the target), draining the enemy's HP to 1 point at most and boosting the caster's magic attack by 2000 points. The higher the Hossu's level, the better the chance. | |
Adjustment | Increase the damage | |
Fire of Hell | Increase effects up to 400 | |
Adjustment | Increase the rage of damage |
Pirate
Pirate | Blue Runes | Slayer: Kill one hero to enter the Slayer mode. Increase damage of normal attack and damage of skill attack. |
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Adjustment | The status will maintain 25 second and cool down time 180 seconds (Level 1) to 50 seconds (Level 27). | |
Blade Tempest | Stab all opponents within 10 paces (square area) to cause 90% of normal attack and attach Black Spots (if learnt), consuming 20 SPs. Reset the cooldown of Eagle Eye. Rapier should be equipped. | |
Adjustment | Increase the width of range, decrease the length of range. | |
Immortal Force | Makes the caster immune to enemies` skill damage attacks for 7 seconds. | |
Adjustment | Last for 10 seconds. |
Ninja
Ninja | Blue Runes | Absolution: Exempt from death once, fully restore HP and get invisible for 15 seconds, only can be seen by Water Taoist. Get visible if attacking or taking potions. Cooldown: 45 seconds. |
Adjustment | Exempt from death once, fully restore HP and get invisible for 20 seconds | |
Super Two fold Blades | Double hits single target within 3 spaces and inflicts 135% of normal damage, while it drops to 102% if the target is beyond 3 paces | |
Adjustment | Increase damage to 110% if the target is beyond 3 paces | |
Shuriken Vortex | Swirl among targets while ejecting Shurikens. | |
Adjustment | Increase damage to 100%. |
Windwalker
Windwalker | Blue Runes | Wild Wind: Inflict 600% damage of normal attack to monsters and 120% damage of normal attack to heroes. Require Fans in both hands. Cooldown: 15 seconds. |
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Adjustment | Inflict 130% damage of normal attack to monsters and heroes. Cooldown: 30 seconds (Level 1) to 10 seconds (Level 27) | |
Freezing Pelter | Increase weapon`s Min-Attack by 10%. After making a successful hit with an active skill, the caster has a 30% chance to extend both cooldown of active skills and internal of passive skills by 4 seconds. The success rate drops by 5% for each 1 BP difference. Click again to deactivate. Cannot be used together with [Healing Snow] and [Chilling Snow]. | |
Adjustment | The cooldown of active skills and internal of passive skills will not extend | |
Chilling Snow | After making a successful hit with an active skill, the caster has a 95% chance to extend both cooldown of active skills and internal of passive skills by 7 seconds. The success rate drops by 5% for each 1 BP difference. Click again to deactivate. Cannot be used together with [Healing Snow] and [Freezing Pelter]. | |
Adjustment | Cooldown: 3 seconds | |
Burnt Frost Adjustment | Burnt Frost will not have any extra damage in XP status. | |
Swirling Storm Adjustment | Swirling Storm will not have any extra damage in XP status. |
Daily Event Adjustment
The activeness reward has been adjusted. Players of 2nd rebirth and above will receive a Daily Quest Token and a Champion Point Pack when logging in, and a Fresh EXP Fruit when using the Chi Token.
In the Tower of Mystery, you can quickly refresh the 5-star reward. Players of 2nd rebirth level 140 and above will receive an extra Jade of Spirit when claiming the 5-star reward.
The position of Honoring the Ancestors quest has been moved to the altar of Twin City. Players of level 110 and above will receive an extra reward of the Treasury quest.
The Treasury quest has been removed.
Artifact Purifying Plan will be dropped by monsters in the Dragon Island and Glowtown. You can use it to purify an Artifact with a 100% chance to be improved to Elite quality.
War Adjustment
Kingdom War has been removed. Emperor’s reward will be given to the winner of Guild War.
The brand new Mine of Blood and Mine Contest are now available. You will receive abundant Silver and Chi Points from the contest. Please find Mr. May in Twin City to learn more.
For the Clan War, the number of occupying families has been adjusted from 2 to 1. The entry fee has been removed.
The reward of the Cross-server CTF has been improved.
The attribute of BP-disregard has been added to Qualifier and Class PK War.
Team Qualifier has been closed. The reward of Qualifier has been improved. The required number of participation times for the participation award has been lowered.
Inner Power Concepts | Attribute |
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Universal Concept | Universal Concept’s Attribute: P-Attack P-Defense |
Attribute Bonus for Perfect Inner Power: M-Attack Final M-Damage |
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Secret of Breath | Secret of Breath’s Attribute: M-Attack M-Defense |
Attribute Bonus for Perfect Inner Power: Final P-Attack Final P-Damage |
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Demon Rider | Demon Rider’s Attribute: P-Defense M-Defense |
Attribute Bonus for Perfect Inner Power: P-Attack M-Attack |
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Dragon Tactics | Dragon Tactics’ Attribute: P-Strike Immunity Break |
Attribute Bonus for Perfect Inner Power: M-Strike Anti-Break |
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Boundless Heart | Boundless Heart’s Attribute: M-Attack M-Defense +Final P-Attack -Final P-Damage |
Attribute Bonus for Perfect Inner Power: P-Attack P-Defense |
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Doctrine of Deity | Doctrine of Deity’s Attribute: P-Attack P-Defense +Final M-Attack -Final M-Damage |
Attribute Bonus for Perfect Inner Power: M-Attack M-Defense |
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Puzzle of Life | Puzzle of Life’s Attribute: +Final P-Attack +Final M-Attack -Final P-Damage |
-Final M-Damage Attribute Bonus for Perfect Inner Power: P-Attack P-Defense |
New Mine Cave
Delete old mine cave, provide new Mine Cave Mission to replace Kingdom Mission.
New Mine Cave will open from 10:00 to 21:00.
The winner of Guild War will become the owner Mine Cave. The Member of this Guild can enter Mine Cave without payment. The members of other guild need to pay for entering Mine Cave.
Killing in Mine Cave do not increase PK points. Digging or killing monster in mine cave can receive mine and relevant item.