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Wave Chaser Future Energy System and Astredge [Love Forever] Will be Released on Jan. 21

Date: 2025-01-20 22:00 Source: Official Views:
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Attention, heroes!
 
The new Wave Chaser Future Energy System and Astredge [Love Forever] will be released on on Jan. 21. Please check out the details below.
 
Note: The in-game update shall prevail.
 
1. Wave Chaser Future Energy System

Introduction

Heroes can enhance their Future Energy by consuming Airpower Points. Once the energy reaches the required value, they can upgrade the Future Energy and thus unlock or upgrade skills.
 

Level Maintenance

At 00:00 every Monday, a certain amount of Future Energy will be deducted based on your current Future Energy level. If your Future Energy is lower than the energy required to maintain the current level, the energy level will decrease.

Skill Selection

The Future Energy system features three skills: Bear's Care, Disorder, and Ape Pistol. You can only activate one skill at a time, and unactivated skills will not be available for use.
 

Unlocking Requirement

The total Airpower Points need to reach 2484000.
 
Skill Details:
Skill
Level
Skill Effect
 
 
Bear's Care
1
Casting it grants the Bear's Care effect to yourself and your teammates for 6s. 10% of the damage taken by affected heroes is accumulated and stored on the user. The user can release all accumulated damage at any time, dealing damage to themselves and enemies within 4-pace (up to 80000 points of damage, non-lethal). Cooldown: 12s.
2
Casting it grants the Bear's Care effect to yourself and your teammates for 6s. 11% of the damage taken by affected heroes is accumulated and stored on the user. The user can release all accumulated damage at any time, dealing damage to themselves and enemies within 4-pace (up to 80000 points of damage, non-lethal). Cooldown: 12s.
3
Casting it grants the Bear's Care effect to yourself and your teammates for 6s. 12% of the damage taken by affected heroes is accumulated and stored on the user. The user can release all accumulated damage at any time, dealing damage to themselves and enemies within 4-pace (up to 80000 points of damage, non-lethal). Cooldown: 12s.
4
Casting it grants the Bear's Care effect to yourself and your teammates for 6s. 13% of the damage taken by affected heroes is accumulated and stored on the user. The user can release all accumulated damage at any time, dealing damage to themselves and enemies within 4-pace (up to 80000 points of damage, non-lethal). Cooldown: 12s.
5
Casting it grants the Bear's Care effect to yourself and your teammates for 6s. 14% of the damage taken by affected heroes is accumulated and stored on the user. The user can release all accumulated damage at any time, dealing damage to themselves and enemies within 4-pace (up to 80000 points of damage, non-lethal). Cooldown: 12s.
 
 
 
 
 
 
 
 
Disorder
 
1
Dealing and taking damage grants a 3% and a 6% chance respectively to inflict the 'Disorder' state on the enemy. While casting a skill (excluding skills that target a single enemy) under the state, the direction of the skill will be inverted (upside down and reversed left-right). Lasts for 3s.
 
2
Dealing and taking damage grants a 4% and a 8% chance respectively to inflict the 'Disorder' state on the enemy. While casting a skill (excluding skills that target a single enemy) under the state, the direction of the skill will be inverted (upside down and reversed left-right). Lasts for 3s.
 
3
Dealing and taking damage grants a 5% and a 10% chance respectively to inflict the 'Disorder' state on the enemy. While casting a skill (excluding skills that target a single enemy) under the state, the direction of the skill will be inverted (upside down and reversed left-right). Lasts for 3s.
 
4
Dealing and taking damage grants a 6% and a 12% chance respectively to inflict the 'Disorder' state on the enemy. While casting a skill (excluding skills that target a single enemy) under the state, the direction of the skill will be inverted (upside down and reversed left-right). Lasts for 3s.
 
5
Dealing and taking damage grants a 8% and a 15% chance respectively to inflict the 'Disorder' state on the enemy. While casting a skill (excluding skills that target a single enemy) under the state, the direction of the skill will be inverted (upside down and reversed left-right). Lasts for 3s.
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
Ape Pistol
 
 
1
Cast it to enter a transformed state, lasting for 7s. During the state, right-click to release Ape Pistol 3 times. The state ends right after the release, dealing damage to a 11*2 rectangular area. 1st release inflicts 50% of the enemy's max HP as damage; 2nd release, 25% of the enemy's max HP as damage; 3rd release, 15% of the enemy's max HP as damage. When it ends, enter a weakened state where active skills cannot be used for 2s.
 
 
2
Cast it to enter a transformed state, lasting for 7s. During the state, right-click to release Ape Pistol 3 times. The state ends right after the release, dealing damage to a 11*2 rectangular area. 1st release inflicts 50% of the enemy's max HP as damage; 2nd release, 30% of the enemy's max HP as damage; 3rd release, 20% of the enemy's max HP as damage. When it ends, enter a weakened state where active skills cannot be used for 2s.
 
 
3
Cast it to enter a transformed state, lasting for 7s. During the state, right-click to release Ape Pistol 3 times. The state ends right after the release, dealing damage to a 11*2 rectangular area. 1st release inflicts 50% of the enemy's max HP as damage; 2nd release, 35% of the enemy's max HP as damage; 3rd release, 25% of the enemy's max HP as damage. When it ends, enter a weakened state where active skills cannot be used for 2s.
 
 
4
Cast it to enter a transformed state, lasting for 7s. During the state, right-click to release Ape Pistol 3 times. The state ends right after the release, dealing damage to a 11*2 rectangular area. 1st release inflicts 50% of the enemy's max HP as damage; 2nd release, 40% of the enemy's max HP as damage; 3rd release, 30% of the enemy's max HP as damage. When it ends, enter a weakened state where active skills cannot be used for 2s.
 
 
5
Cast it to enter a transformed state, lasting for 7s. During the state, right-click to release Ape Pistol 3 times. The state ends right after the release, dealing damage to a 11*2 rectangular area. 1st release inflicts 50% of the enemy's max HP as damage; 2nd release, 50% of the enemy's max HP as damage; 3rd release, 50% of the enemy's max HP as damage. When it ends, enter a weakened state where active skills cannot be used for 2s.
 
 
2. Astredge [Love Forever]
Requirement: Lv. 15 (2nd Rebirth) (excluding Origin Servers)
 
Details:
When heroes who have reached Lv. 15 (2nd Rebirth) cultivate the [Viodragon Club] and the cultivation progress reaches 90%, the Astredge [Love Forever] will be unlocked automatically and the skill [Eternal Warsoul] will be granted.
 
Skill Details:
Skill of Love Forever
Icon
Skill
Type
Level
Requirement
Effect
 
Eternal Warsoul
Passive
1
Recognition reaching Adeptness
Casting the skill grants a 5% chance to gain the ‘Eternal Warsoul’ state, which lasts for 5s. During the state, the trigger chance of Conqueror Xiang Yu's Warth increases by 2%. The Eternal Warsoul state will not be triggered again before the state ends.
2
Recognition reaching Excellence
Casting the skill grants a 10% chance to gain the ‘Eternal Warsoul’ state, which lasts for 5s. During the state, the trigger chance of Conqueror Xiang Yu's Warth increases by 4%. The Eternal Warsoul state will not be triggered again before the state ends.
3
Recognition reaching Transcendence
Casting the skill grants a 15% chance to gain the ‘Eternal Warsoul’ state, which lasts for 5s. During the state, the trigger chance of Conqueror Xiang Yu's Warth increases by 6%. The Eternal Warsoul state will not be triggered again before the state ends.
4
Recognition reaching Pinnacle
Casting the skill grants a 22% chance to gain the ‘Eternal Warsoul’ state, which lasts for 5s. During the state, the trigger chance of Conqueror Xiang Yu's Warth increases by 8%. The Eternal Warsoul state will not be triggered again before the state ends.
5
Recognition reaching Harmony
Casting the skill grants a 30% chance to gain the ‘Eternal Warsoul’ state, which lasts for 5s. During the state, the trigger chance of Conqueror Xiang Yu's Warth increases by 10%. The Eternal Warsoul state will not be triggered again before the state ends.
 
 
CO Poker Club