Must have a Scythe equipped. Hook a target and swing them 6 paces behind you, causing 12% damage. Costs 20 Stamina. Cooldown: 6 Seconds. If the caster's BP is higher than the target, the skill can't be avoided. Every 1 BP lower than the target will decrease the hit rate by 5%.
Your normal attacks will have a 30% chance to decrease 20% of your target's current HP. The chance will double when using Twofold Blades.
Must have a Scythe equipped. Attack all targets within 4 paces, causing 80% damage to each target. Costs 30 stamina.
Scythe – A whole new weapon for the Ninjas. Adapted by re-attaching the blade parallel to the haft in the history, it had become the main weapon for Ninjas beside Katana. Coupled with the skills Mortal Drag & Bloody Scythe.
Must have a Shield equipped. Swithces you to a defensive stance (you can't jump, run or ride), and grants you 400% P-Def for 4 minutes. Use it again to cancel the effect. Can't be used in the Clan War.
Must have a Shield equipped. Activates a magic shield that surrounds you for 22 seconds. Any teammates inside the shield will be immune to all magic attacks, if the caster is at least 20 BP over the attacker. Any movement will interrupt the skill.Cooldown: 12 seconds.
Must be mounted with a two-handed weapon equipped. Attack a location within 20 paces, causing 90% damage on all targets within 3 paces. Costs 30 Stamina (Not exclusively for Warriors)